<p>It’s been an interesting year for Telltale&comma; following the success of The Walking Dead’s first season the company cultivated expectations and expanded&period;  Big titles have been announced in the studio’s future&comma; like Tales from the Borderlands and Game of Thrones&comma; the company has apologized for delays and felt the backlash of unappeased fans&period;  Through all of this&comma; The Wolf Among Us has crept along&comma; weaving its mystery in Bill Willingham’s world of fairy tale refugees&period;  When I reviewed the first episode back in October&comma; I wrote about how I did not envy the game’s task of following up the first season of The Walking Dead&period;  I’ll expand and say I don’t envy The Wolf Among Us having to exist while Telltale has announced bigger&comma; sexier projects&comma; or kicked off the second season of an already beloved series&period;  Yet&comma; the five episode arc of the game has been strong with every episode&period;  Sometimes the game can be a little talk-y&comma; and I feel Telltale has struggled to give players tasks to accomplish in their tale of mystery&comma; but overall The Wolf Among provides an engaging world and impressive moments&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Telltale has been writing circles around video games for a couple of years now&period;  The tale of The Wolf Among Us captures your attention in the opening minutes and invites you down a rabbit hole of suspects and theories&period;  Set in a world where a faceless enemy called&comma; &OpenCurlyDoubleQuote;The Adversary” has chased most fairy tale characters from their respective worlds and into our own&comma; The Wolf Among Us bounces famous storybook characters off of each other and watches the sparks fly&period;  Based on the comic book series Fables&comma; the game does a good job of pulling from the source material and coming up with its own characters&period;  Favorites from the comics are faithfully replicated like Snow White&comma; Beauty and Beast&comma; Ichabod Crane&comma; Bluebeard&comma; and &&num;8211&semi; of course &&num;8211&semi; Bigby Wolf&comma; but the games also pulls out some characters of their own&comma; reverent to Willingham’s formula&period;  Characters like the Grendel&comma; Tweedle Dee and Tweedle Dum&comma; or Bloody Mary are nicely mixed into the existing characters allowing this story to feel like part of the Fables universe&comma; but very much its own&period;<&sol;p>&NewLine;<p>Telltale’s narratives have always been a focus of their games&comma; and while The Wolf Among Us is initially engaging&comma; it can find itself wandering from time to time&period;  In each episode&comma; Bigby &&num;8211&semi; the sheriff of Fabletown &&num;8211&semi; digs deeper into the workings of the looming underworld boss called The Crooked Man&comma; finding different facets of his criminal operations&period;  The scenes are well crafted and the dialogue well-written&comma; but they tend to be extemporaneous&comma; indulging in the choose-your-line gameplay&period;  Telltale’s choice-based narrative has become something of touchy subject when it comes to their games&period;  As lamented in The Walking Dead&comma; the choices you make don’t truly affect the overall story&comma; instead you are mostly creating your own Bigby and effecting elements of the story with the protagonist you make&period;  Is your Bigby the barbaric&comma; bloody-hungry animal so many Fabletown residents accuse him of being&quest;  Or is he a misunderstood hero&comma; getting his hands dirty when so many others couldn’t&quest;  It all comes to a head in the end of the game&comma; which builds to a climatic&comma; and satisfying&comma; finish&period;  Not all of the &OpenCurlyDoubleQuote;t”s get crossed or &OpenCurlyDoubleQuote;i”s gett dotted&comma; but the questions raised at the end of the game are the kind that get forum threads started&period;<&sol;p>&NewLine;<p>So when you’re not making dialogue choices or taking in the game’s narrative&comma; what are you doing&quest;  Not much&comma; unfortunately&period;  The Wolf Among Us starts by letting you play detective&comma; investigating crime scenes and questioning witnesses&comma; but the game gets bored with this mechanic by the second episode&period;  The majority of non-narrative gameplay is when Bigby goes into his half-wolf form to battle other fables&period;  In these combat sequences you are required to follow a series of quick-time prompts in order to defeat your opponent&period;  At times&comma; these fights can be interesting&comma; adapting to your successes and failures in an intuitive way&comma; but they all conclude in relatively the same manner&period;  Much like the dialogue and narrative&comma; the illusion of control is what Telltale provides the player&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>By the fourth or fifth time Bigby goes into &OpenCurlyDoubleQuote;wolf-mode” it starts getting a little redundant&period;  Follow the button-sequence&comma; beat the bad guy&comma; then mutilate their body if you’re feeling particularly gruesome&period;  The best moments in The Wolf Among Us are quiet moments when you are investigating different elements of a scene&comma; or interacting with the environment&period;  It would be nice for Telltale to indulge a bit more in their point-and-click roots&comma; allowing for more mystery&comma; but the game usually is just trying to shove you to the next fight sequence or dialogue options&period;<&sol;p>&NewLine;<p>Technically&comma; The Wolf Among Us has been a significant leap from 2012’s The Walking Dead&period;  There are still some pesky load screens and sections which recap the previous episodes can be a little awkward&comma; but the game runs significantly smoother and issues with save files have greatly improved&period;  It would be nice to see Telltale continue to refine even more in this area&comma; with next-gen hardware just waiting to alleviate some of the weight&comma; but The Wolf Among Us is currently stuck in the last generation &&num;8211&semi; although a PS4 and Xbox One disc-based release is on the horizon&period;<&sol;p>&NewLine;<p>The technical improvements in The Wolf Among Us are good&comma; but the artistic choices the game makes are great&period;  After the washed-out color of The Walking Dead&comma; Telltale has played with the look of The Wolf Among Us in interesting ways&period;  Harkening to the contrast of dark and light in film noir classics&comma; The Wolf Among Us uses vibrant colors juxtaposed against pitch black&period;  The seedy world the game explores invites such an artistic choice&comma; as does Telltale’s hand-drawn art-style&period;  Behind the noir&comma; comic-book look is a score which relies heavily on lingering tones&comma; subtly building tension&period;  It doesn’t stand out on its own&comma; but serves to stay out of the way and accompany the world Telltale is trying to build&period;<&sol;p>&NewLine;<p>Telltale is a talented company&comma; and The Wolf Among Us is a very good game&comma; but it tends to rely on the strength of its writing rather than gameplay&period;  Players can craft their own protagonist&comma; using a series of choices to flesh out their personalized Bigby Wolf&comma; but Bigby’s relationship to Fabletown is only mildly interesting&period;  The season starts strong and ends strong&comma; inviting you into a fascinating world with its opening episode and sticking its landing with an exciting series finale&comma; but in between those two episodes there is a lot of table setting which Telltale only gets aways with due to its strong design choices and smart writers&period;  The Wolf Among Us is a game which not only should appeal to Telltale fans&comma; but also does good by fans of the Fables comic book series&period;  Even if you don’t fall into either camp&comma; I would recommend getting your feet wet with The Wolf Among Us&comma; it’s a game well worth your time&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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