<p>Video games have been adapted from just about every media there is&period; You have your licensed games based on movies &lpar;of varying quality&rpar;&comma; books&comma; even music has had its own &lpar;now largely dead&rpar; genre of video games&period; But strangely enough&comma; there aren’t a lot of video games based on works primarily performed in the theatre&period; I say this is strange&comma; because video games can be incredibly theatrical&period; Many modern games with their richly detailed &lpar;or over-detailed&rpar; plots fit well into the genre of melodrama&comma; others are simpler in their nature&comma; relying on their iconic stature and well-known tropes to communicate things much in the same way that a comedy does&period; Not to mention&comma; we routinely call levels or areas in video games &OpenCurlyDoubleQuote;stages&period;” Okay&comma; maybe it’s a bit of a stretch&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>While you could certainly argue my statements about the theatricality of video games &lpar;I certainly haven’t explored that thought to its fullest&rpar;&comma; it does seem odd that the works of William Shakespeare have had such a limited presence in the world of video games&period; That’s not to say that there’s no presence&comma; there is&period; It’s just so terribly minor&period; There’s the odd video game that’s named after one of his plays&comma; but take little else from it&period; Examples that come to mind are a bad Mario clone called Romeo and Juliet&comma; and Othello&comma; which is a computer version of the board game Reversi&period; The board game has been marketed as Othello&comma; so that’s not the fault of the video game&period; Then there’s Hamlet&comma; which stars a scientist sent back in time and finds himself involved in the plot of the play of the same name &lpar;ignoring the fact that the play is almost certainly not historical&rpar;&period; This is the closest we’ve gotten to a game based on one of the Bard’s works&comma; and even the plot of that game bears little resemblance to Shakespeare’s story&period; Saving Ophelia from Claudius is so inaccurate it almost hurts&comma; but it doesn’t because accurately emulating Shakespeare was never the point of the game&period; The game’s full title is &OpenCurlyDoubleQuote;Hamlet&comma; or The Last Game Without MMORPG Features&comma; shaders and Product Placement” &lpar;say that five times fast&rpar;&period; The game isn’t about Shakespeare&comma; it’s about parodying the current state of video games&period; So this leaves the field of Shakespeare video games pretty much wide open&period; Whether it should stay that way or not is another issue&comma; so for the sake of this article&comma; let’s take the position that games based on the works of Shakespeare should be produced&period; The question then&comma; is what would this game look like&quest;<&sol;p>&NewLine;<p>One option&comma; and certainly the one I’m least enthusiastic about&comma; is taking the approach of games like Dante’s Inferno&period; This is similar to what has already been done&period; Make a game that isn’t entirely faithful to the source material&comma; but relies on its imagery to provide action&period; The problem with this&comma; and it’s definitely the problem with Dante’s Inferno&comma; is that it becomes incredibly easy for any meaning the original work had to be lost&period; And when we’re talking about Shakespeare&comma; meaning is everything&period;<&sol;p>&NewLine;<p>Another option is to do a direct adaptation&comma; but even that comes with its problems&period; While the act-scene structure might lend itself well to levels and worlds&comma; the action of a play might not match the action of a video game well&period; Pontificating and soliloquizing would make for pretty boring gameplay&period; On the other hand&comma; the war waging and sword fighting that is present in some of his plays would and already have resulted in engaging gameplay&period; So the main factor in a Shakespeare game when taking this approach becomes not what kind of game&comma; but which play&quest; A game based on Henry V&comma; or any of the history plays really would be comparatively easy&period; Twelfth Night&comma; Much Ado About Nothing&comma; or The Taming of the Shrew&quest; Not so much&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The option that is probably the silliest&comma; yet the one I’m most in favor of&comma; takes a bit from column A and a bit from column B&period; This idea is a fighting game crossover&period; You could have tight and exciting gameplay&comma; but still technically remain true to the characters&period; Can you imagine Hamlet and Othello duking it out in the midst of the storm from King Lear&quest; Or Benedick and Falstaff dueling to the death on the battlements of Elsinor&quest; It’s a silly idea&comma; but a lot of the best video game ideas are&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;2070861285 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;2070861285" data-essb-postid&equals;"61897" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;61897&sol;a-shakespeare-video-game-why-not&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;61897&sol;a-shakespeare-video-game-why-not&sol;" data-essb-instance&equals;"2070861285"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F61897&percnt;2Fa-shakespeare-video-game-why-not&percnt;2F&t&equals;A&plus;Shakespeare&plus;video&plus;game&percnt;3F&plus;Why&plus;not&percnt;3F" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F61897&percnt;2Fa-shakespeare-video-game-why-not&percnt;2F&t&equals;A&plus;Shakespeare&plus;video&plus;game&percnt;3F&plus;Why&plus;not&percnt;3F&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;2070861285&&num;39&semi;&rpar;&semi; 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