<p><span style&equals;"color&colon; &num;000000&semi;">&lbrack;youtube url&equals;&&num;8221&semi;http&colon;&sol;&sol;youtu&period;be&sol;Ci6lMQNLKZU&&num;8221&semi;&rsqb;<&sol;span><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>At long last&comma; NetherRealm Studios finally announced the next installment of the classic fighting game series&comma; Mortal Kombat&period;  The first trailer for the game was also released&period;  The latest installment is entitled Mortal Kombat X and will hit the shelves in 2015&period;  This will put four years between Warner Bros&period; Interactive and NetherRealm Studios&&num;8217&semi; 2011 reboot of the franchise&comma; Mortal Kombat&comma; and the sequel&comma; Mortal Kombat X&period;  While it&&num;8217&semi;s a longer wait than some gamers might usually expect for a popular game franchise&comma; NetherRealm Studios made the right move by waiting longer than expected&period;<&sol;p>&NewLine;<p>With a four-year wait&comma; it appears NetherRealm Studios took great care in developing the game and preparing for next-gen console releases&period;  Based on the trailer&&num;8217&semi;s description of Mortal Kombat X being &&num;8220&semi;powered by next-gen technology&comma;&&num;8221&semi; my guess is the game will be released exclusively for the PlayStation 4 and Xbox One&period;  The new trailer features an extended battle between Scorpion and Sub-Zero&comma; the classic longtime rivalry of the franchise&period;  While the trailer appears to be a CG cinematic&comma; segments of the video resemble NetherRealm&&num;8217&semi;s 2D-fighting game style from its Mortal Kombat reboot&period;  So&comma; it will be interesting to see if the final product will end up looking similar to the trailer&period;<&sol;p>&NewLine;<p>As the saying goes&comma; &&num;8220&semi;absence makes the heart grow fonder&period;&&num;8221&semi;  After Mortal Kombat rebooted the franchise with great success in 2011&comma; NetherRealm did not rush out a quick&comma; underwhelming sequel&period;  After Mortal Kombat&comma; the company actually moved on to another universe entirely&semi; specifically&comma; the world of DC Comics with Injustice&colon; Gods Among Us&comma; released in 2013&period;  Other publishers should take note and learn from this strategy&period;  Rather than turning around and rushing out another sequel in just a year&comma; it appears NetherRealm Studios took extra time and effort to make sure the game is up to par&period;  Sometimes with game franchises&comma; it can be a case of too much of a good thing&semi; big publishers are constantly turning around sequels or new installments to their big franchises in under a year&period;  One such example was UFC Undisputed 2010&comma; which was released a year after the hit UFC Undisputed 2009 game&period;  Fans were generally disappointed with the sequel and what it had to offer&period;  Instead of releasing UFC Undisputed 2011&comma; the development team took an extra year and half and brought together UFC Undisputed 3 in 2012&period;  That provided a much stronger&comma; exceptional gaming experience&period;  In addition&comma; the longer wait could build greater anticipation for Mortal Kombat X among the fanbase&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The longer wait means we&&num;8217&semi;ll see the next Mortal Kombat game with upgraded graphics on the new consoles&period;  <a href&equals;"http&colon;&sol;&sol;www&period;polygon&period;com&sol;2014&sol;6&sol;2&sol;5771838&sol;mortal-kombat-x-announced">According to NetherRealm creative director Ed Boon<&sol;a>&comma; &&num;8220&semi;Mortal Kombat has always been about over-the-top&comma; visceral fighting&semi; and with <em>Mortal Kombat X<&sol;em> we wanted to utilize the power of new-gen consoles to give players our most intense game yet&period;&&num;8221&semi;  He added&comma; &&num;8220&semi;The team has worked hard to make sure Mortal Kombat X delivers everything fans expect&comma; along with new characters&comma; new game modes and an all-new graphics engine&period;&&num;8221&semi;  <a href&equals;"https&colon;&sol;&sol;www&period;mortalkombat&period;com&sol;en&sol;pre-order">The official website for the game<&sol;a> also describes players choosing &&num;8220&semi;from multiple variations of each character&comma; impacting both strategy and fighting style&period;&&num;8221&semi;  I assume this means that each character will include different variations that transcend only an alternate skin&period;  Perhaps this means you could switch from modern Scorpion to a more classic Scorpion&semi; and each variation of Scorpion would have his own unique moves&comma; attributes&comma; stats&comma; and animation&period;  The potential of this idea&comma; and how far NetherRealm will take it&comma; is very exciting&period;  With the title just announced&comma; some type of demo or first look experience at E3 would not surprise me&period;  Ultimately&comma; I&&num;8217&semi;d rather wait to have a much stronger sequel&comma; than have a shorter wait to an underwhelming&comma; disappointing retread&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;515087559 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;515087559" data-essb-postid&equals;"59409" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;59409&sol;mortal-kombat-x-longer-wait-could-pay-dividends&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;59409&sol;mortal-kombat-x-longer-wait-could-pay-dividends&sol;" data-essb-instance&equals;"515087559"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F59409&percnt;2Fmortal-kombat-x-longer-wait-could-pay-dividends&percnt;2F&t&equals;Mortal&plus;Kombat&plus;X&percnt;3A&plus;Longer&plus;Wait&plus;Could&plus;Pay&plus;Dividends" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F59409&percnt;2Fmortal-kombat-x-longer-wait-could-pay-dividends&percnt;2F&t&equals;Mortal&plus;Kombat&plus;X&percnt;3A&plus;Longer&plus;Wait&plus;Could&plus;Pay&plus;Dividends&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;515087559&&num;39&semi;&rpar;&semi; 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Jeffrey Harris, a pop-culture, entertainment, and video game journalist and aficionado, resides in Los Angeles. He is a staff writer for games, movies/TV, MMA and Wrestling and contributor to Popgeeks.net and Toonzone.net. He is a graduate of The University of Texas at Austin's Radio, TV, Film program.
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