<p>For many years&comma; Hollywood has been unable to crack and exploit the world of video games to a great degree&period;  Sure&comma; Sony&&num;8217&semi;s made a series of live-action&comma; theatrical Resident Evil movies&period;  But do they measure up to the quality of the games&quest;  Video game adaptations for movies have ranged from the laughably bad B-movies of Uwe Boll&comma; such as House of the Dead and Alone in the Dark&comma; to the more high-profile&comma; big budgets disappointment like Prince of Persia&colon; The Sands of Time&period;  But Hollywood still isn&&num;8217&semi;t giving up&period;  DreamWorks and Disney released the Need for Speed movie earlier this year&comma; which did make &dollar;203 million worldwide&period;  Universal Pictures will release the Legendary Pictures production Warcraft in March 2016&period;  Ubisoft has a number of movie adaptations of their signature game titles developing as movies&period;  The Assassin&&num;8217&semi;s Creed movie&comma; with Michael Fassbender attached to star&comma; is tentatively due out in August 2015&period;  Tom Hardy is supposed to bring Sam Fisher to life for the Splinter Cell movie&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>But there is another reason for some hope&period;  After the Street Fighter franchise had to endure the doldrums of the 1994 movie starring Jean-Claude Van Damme&comma; another abomination was unleashed in 2009 with Street Fighter&colon; The Legend of Chun-Li&period;  Machinima is now streaming a quality live-action digital series based on the classic franchsie&comma; entitled Street Fighter&colon; Assassin&&num;8217&semi;s Fist&period;  Directed and co-written by actor&comma; martial artist&comma; and stunt choreographer Joey Ansah&comma; Assassin&&num;8217&semi;s Fist turned out great and is the first piece of live-action Street Fighter media that&&num;8217&semi;s character driven and faithful to the mythos of the video game franchise&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-59132" style&equals;"font-size&colon; 13px&semi; line-height&colon; 1&period;6em&semi;" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2014&sol;05&sol;sfaf&lowbar;ryu&lowbar;-¬afl13&lowbar;og2a2911a-1024x682&period;jpg" alt&equals;"Street Fighter" width&equals;"820" height&equals;"546" &sol;><&sol;p>&NewLine;<p>Joey Ansah&comma; who also co-stars in the show as Akuma&comma; keeps the plot of Assassin&&num;8217&semi;s Fist tight and focused&period;  Rather than trying to cram every character possible like the 1994 film&comma; Assassin&&num;8217&semi;s Fist focuses on the relationship between Ryu &lpar;Mike Moh&rpar;&comma; Ken Masters &lpar;Christian Howard&rpar;&comma; and their sensei Gouken &lpar;Akira Koieyama&rpar;&period;  Of course&comma; this parallels Gouken&&num;8217&semi;s relationship with his brother&comma; Gouki &lpar;Gaku Space&rpar; and their sensei&comma; Goutetsu &lpar;Togo Igawa&rpar;&period;  Over the course of 13 websides&comma; the show has a great overarching plot showing the development of Ryu and Ken as they try to master the secrets of Ansatsuken&comma; while Gouken gradually reveals more of the falling out with Gouki&period;  Unfortunately&comma; Gouki could not resist the dark temptations of &&num;8220&semi;Satsui no Hado&comma;&&num;8221&semi; inciting his transition into Akuma&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Ansah makes a lot of interesting choices for the show&period;  It&&num;8217&semi;s set almost entirely in the 1980&&num;8217&semi;s&comma; making it a period piece&period;  He embraces 1980&&num;8217&semi;s movie feel and style&comma; which makes the show a lot more appealing with music training montages&period;  All the characters&&num;8217&semi; special moves&comma; attacks&comma; and even their stances from the video games have been incorporated into the show&period;  But the key is that all these elements are driven by a story purpose&period;  Entire episodes are dedicated to Gouken training Ken and Ryu on how to do the Hadoken fireball or the Shoryuken uppercut&period; Nothing from Street Fighter lore that appears in the show is taken for granted&period;  Ansah and co-writer Christian Howard are clearly huge fans of the game and went through painstaking detail to get the show right&period;  The way the history of Ansatsuken and Satsui no Hado are explained in the show provides the show with a lot of texture&period;  These backstory and historic elements give the show a greater sense of mythology&period;<&sol;p>&NewLine;<p>In these respects&comma; Street Fighter&colon; Assassin&&num;8217&semi;s Fist has seemingly surpassed Mortal Kombat&colon; Legacy&comma; another popular live-action web series based on a long-running fighting video game franchise&period;  A digital web series presents a much more suitable choice for these properties than going for a big budget Hollywood movie&period;  Ridley Scott is producing a new Halo digital feature that is supposed to be similar to the Halo 4&colon; Forward Unto Dawn project&period;  Steven Spielberg is producing a live-action Halo TV series for Xbox Live &lpar;though the show is still reportedly in talks to air on Showtime&rpar;&period;  In this digital age&comma; live-action digital content available online or through video game consoles that&&num;8217&semi;s based on games makes a lot more sense&period;  Street Fighter&colon; Assassin&&num;8217&semi;s Fist is a perfect example of this&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;853733843 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;853733843" data-essb-postid&equals;"59128" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;59128&sol;street-fighter-assassins-fist-why-we-need-more-video-game-adaptations-like-this&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;59128&sol;street-fighter-assassins-fist-why-we-need-more-video-game-adaptations-like-this&sol;" data-essb-instance&equals;"853733843"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F59128&percnt;2Fstreet-fighter-assassins-fist-why-we-need-more-video-game-adaptations-like-this&percnt;2F&t&equals;Street&plus;Fighter&percnt;3A&plus;Assassin&percnt;5C&percnt;26&percnt;23039&percnt;3Bs&plus;Fist&plus;&percnt;E2&percnt;80&percnt;93&plus;Why&plus;We&plus;Need&plus;More&plus;Video&plus;Game&plus;Adaptations&plus;Like&plus;This" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F59128&percnt;2Fstreet-fighter-assassins-fist-why-we-need-more-video-game-adaptations-like-this&percnt;2F&t&equals;Street&plus;Fighter&percnt;3A&plus;Assassin&percnt;5C&percnt;26&percnt;23039&percnt;3Bs&plus;Fist&plus;&percnt;E2&percnt;80&percnt;93&plus;Why&plus;We&plus;Need&plus;More&plus;Video&plus;Game&plus;Adaptations&plus;Like&plus;This&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;853733843&&num;39&semi;&rpar;&semi; 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Jeffrey Harris, a pop-culture, entertainment, and video game journalist and aficionado, resides in Los Angeles. He is a staff writer for games, movies/TV, MMA and Wrestling and contributor to Popgeeks.net and Toonzone.net. He is a graduate of The University of Texas at Austin's Radio, TV, Film program.
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