<p>After storming onto the scene with the beloved Bastion&comma; Supergiant Games follows up its debut act with Transistor&comma; an action-RPG which follows the adventures of Red and her talking sword&period;  In the days of 10 minutes trailers and preview gameplay videos&comma; Transistor does something unique in modern day gaming&comma; it surprises you&period;  For a game as eagerly anticipated as this one&comma; surprises are hard to come by&comma; but you never know quite what Transistor is going to throw at you&period;  The game’s strength is it’s lack of hand-holding and tutorials&period;  Transistor never gives you a chance to be bored or reach for the remote because it is always pushing you forward in its purposefully vague world&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>One of these surprises is Transistor’s love story narrative&period;  The night before she is supposed to take the stage for her big show&comma; Red&comma; the game’s protagonist&comma; is attacked by four people&period;  Their leader&comma; a white-haired scientist named Grant&comma; hurls a sword named Transistor at Red which hits her lover who throws himself in the way to save her&period;  The spirit of Red’s lover is imprisoned the sword&comma; and while Red has lost her voice&comma; her unnamed lover can still speak through the weapon that killed him&period;  After claiming the sword for herself&comma; Red begins a journey through the sci-fi-noir city of Cloudbank&comma; searching for those who killed her beloved and seeking answers&period;<&sol;p>&NewLine;<p>The initial hour of Transistor is going to raise some questions and Supergiant isn’t keen on answers&period; Even upon finishing Transistor&comma; there are motivations and exposition left unclear&period;  Supergiant sacrifices detailed storytelling to keep the game moving along&period;  Terminals littered throughout the city of Cloudbank hold pieces of information&comma; filling in some of the narrative’s blanks&comma; but the game focuses more around the themes of its narrative rather than delivering plot twists and revelations&period;  The important moments are conveyed through the game’s gorgeously animated scenes and exposition&comma; provided by Logan Cunningham &&num;8211&semi; lending his vocals to Supergiant again after his turn as the narrator in Bastion &&num;8211&semi; who voices Transistor&period;<&sol;p>&NewLine;<p>The story obviously plays second-fiddle to Transistor’s intelligent and elegant gameplay&period;  Players can use the sword&comma; Transistor&comma; to execute four attacks at any time&period;  These attacks are called functions and are equipped at special terminals called Access Points throughout Cloudbank&period;  Quickly you will find you have more functions than you can use&comma; after assigning four functions to be used as attacks&comma; the remaining functions can be used to upgrade those attacks&period;  This leads to a fun amount of mixing and matching as you see what functions can be mixed for the best results&period;  It also makes for endless variety as the combinations allow for the same functions to be used in different ways&period;  If your health bar is depleted&comma; you will lose one of your attacks and the function will be unequipable for a while&period;  Again&comma; this creates variety&comma; forcing you to abandon attacks you had come to rely on and to explore other elements the game has to offer&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Transistor throws a decent amount of enemies at you and taking them on in real time isn’t always the best option&period;  The game allows you to freeze time with the right-trigger and plan out your next handful of moves&comma; monitored by a meter at the top of the screen&period;  After you have planned your attack&comma; you press the right-trigger again and Red will spring into action&comma; executing the moves in less than a second&period;  The mechanic is not perfect&comma; sometimes while planning your attack you won’t be able to see an enemy hidden by the game’s interface&comma; or it might not be entirely clear if your attack is going to hit your enemy&period;  The flaws aside&comma; seeing you battle plan spring to life with Red darting around the screen&comma; annihilating her foes&comma; is a gameplay loop which never gets old&period;<&sol;p>&NewLine;<p>Supergiant throws a nice variety of enemies at you to challenge your arsenal&comma; changing up the combinations&comma; and leveling up their abilities so you are always trying having to devise new strategies&period;  The pacing can be a little wonky at times &&num;8211&semi; the game’s final stretch throws the same enemy at you time and time again &&num;8211&semi; but on the whole the game changes location and context enough to keep you from getting bored&period;  Since the game is all of six hours long&comma; it is nice that it can keep those six hours continually fresh&period;<&sol;p>&NewLine;<p>While tearing through the hordes of enemies you might find Transistor isn’t difficult enough&period;  The game forgoes traditional difficulty settings and instead allows the players to add limiters which powers up your enemies&comma; providing specificity for exactly how you want to be challenged&period;  You can cut enemies’ respawn time in half&comma; upgrade their damage&comma; however you want the game to evolve&period;  It is a nice way to solve game difficulty&comma; but it does mean the default difficulty is going to be easy&period;  It’s not a bad idea&comma; but not very well explained and could lead to players wondering why they would want to improve the enemy&period;<&sol;p>&NewLine;<p>After beating the game’s first boss&comma; you gain access to a Backdoor&comma; which allows you to escape the chaos of Cloudbank and relax in a beachside tree-house&period;  Here you can play with a beach ball&comma; listen to the game’s soundtrack&comma; and rest in a hammock while Transistor talks about the events of the game&period;  It is nice to give Red a place to relax&comma; and is the perfect break to the game’s full-throttle pace&comma; but even the Backdoor isn’t all about relaxation&period;  The Backdoor also provide a series of training areas&comma; which can help improve your skills and become familiar with unused abilities&period;  There’s not a lot of reward for getting too deep into these training&sol;challenge modes&comma; but they do serve a nice function&comma; replacing boring tutorials which would bloat the game unnecessarily&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The lack of tutorial means Transistor is not looking to hold your hand&period;  The game will throw you into combat and menu screens with little explanation&comma; leaving you to discover gameplay options and menus you might not comprehend at first&period;  Transistor relies on your curiosity leading to trial and error&period;<&sol;p>&NewLine;<p>After each battle finishes you will receive a progression screen&comma; showing you how close you are to leveling up&period;  There are three steps to take upon reaching a new level &&num;8211&semi; you select a new function to add to your repertoire&comma; choose an upgrade to increase the amount of functions which can be used&comma; and pick a new limiter which you can use to make the game more difficult&period;  This leveling process is far from deep&comma; as Transistor is an action-RPG focusing more on the action than the RPG&comma; but as you get further into the game you’ll start to become more discerning about what functions you select&period;  It’s unfortunate Transistor is so short&comma; because by the time you really get the hang of the progression&comma; you’re coming up on the end&period;<&sol;p>&NewLine;<p>Transistor is a game made for the internet age&period;  Random facts litter the world&comma; telling you how many people have passed through a hallway or how many voted for the sky to turn blue&period;  These factoids have less to do with the story of Transistor and more to do with the atmosphere of the world&period;    Cloudbank is the internet come to a life&comma; gorgeously painted colored with noir-style color contrast&period;  There are dozens of moments where players can interact with sections of this world&comma; but what is best is when Transistor gets in the act as well&period;  A few times players can respond to what they’re seeing and Transistor &lpar;the character&rpar; will respond to the players&period;<&sol;p>&NewLine;<p>Adding flavor to this digital world is Darren Korb’s amazing score&period;  Trading in Bastion’s guitar-heavy riffs for something appropriately more electronic&comma; Korb mixes in sultry vocals&comma; harkening back to Red’s singing roots&period;  Much like Bastion&comma; the link between music and gameplay aren’t anything new&comma; but the intelligent choices of when to use music and what music is used makes it feel different than so many other games&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>It’s hard for Transistor to avoid comparison to Bastion as they share so many thematic qualities&period;  The adventuring through abandoned worlds&comma; the single-voice providing the meat of spoken exposition&comma; the poetic nature of the world&comma; the inhuman enemies&comma; the poignant ending&period;  That being said&comma; Transistor offers deeper mechanics than Bastion&comma; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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