<p>The second season season of The Walking Dead had felt slightly stagnant leading up to Telltale’s third entry&period;  While Clementine has been enjoyable as a lead character&comma; the first two episodes lazily moved its pieces into place&comma; looking almost directionless moving forward&period;  The climactic finish to March’s &OpenCurlyDoubleQuote;A House Divided&comma;” appropriately set the stage for the latest episode in the emotional series&comma; &OpenCurlyDoubleQuote;In Harm’s Way&period;”  The new episode gets back to what the last two entries have been missing&comma; delivering choices and conflict which get under your skin and reveal who you are as player&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em><strong>&lpar;SPOILERS FROM EPISODES ONE AND TWO FOLLOW&rpar;<&sol;strong><&sol;em><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Season one of The Walking Dead hinged on player involvement&period;  Playing as Lee Everett&comma; you had to protect Clementine at any cost&comma; your own survival being a distant second concern&period; This goal&comma; something unique to zombie games&comma; added weight to character interactions and the decisions you had to make&comma; Clementine was always watching and silently learning from you&comma; meaning the choices had deeper implications&period;  Season two has lacked that same internal conflict&period;  Since we have control of Clementine&comma; the decisions made don’t impress upon anyone aside those they directly affect&period;   The only thing accounting for Clementine’s actions have been the stats at the end of the game&period;<&sol;p>&NewLine;<p>Telltale has worked to solve this problem in two ways&period;  Bring back Kenny gives you a character to connect with from season one&period;  Something flirted with and seemingly abandoned with the characters of Christa and Omid&period;  Kenny is a useful plot device to remind players all Clementine has come through&comma; but also provides reflection in the differences between Lee and Clem&period;  Any hope Kenny would be less stubborn or confrontational than season one is quickly swept aside as he goes right back to the same ol’ guy you remember from before&period;  It creates an interesting reflection on the player&comma; asking if they will treat Kenny differently as Clementine than they did as Lee&period;  The more important addition is the continued dynamic between Clementine and Sarah&period;  In many ways Sarah is to Clem what Clem was to Lee&comma; she’s frightened&comma; naive&comma; confused&comma; and trying to cope with a world she does not understand&period;  Sarah seems to take in the decisions made by Clem&comma; similarly to the way Clem would respond to Lee’s&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>On top of creating more interesting character dynamics&comma; Telltale introduces one heckuva villain to The Walking Dead universe&period;  Bill Carver&comma; voiced by actor Michael Madsen&comma; is a genuine treat of a character and one horrific mad-man&period;  Carver has been a force to be reckoned with since he first confronted Clementine in a quiet&comma; tension-filled scene in the second episode&period;  He returns in &OpenCurlyDoubleQuote;In Harm’s Way” a continues his restrained&comma; calculating horror&period;  Carver is a regular scene stealer in episode three&period;  His outbursts and flashes of rage are complemented by his calm and matter-of-fact demeanor&period; The Walking Dead series has had a lot of drama thought out it’s eight epsiodes&comma; but there has yet to be an anatgonist this good&period;<&sol;p>&NewLine;<p>&OpenCurlyDoubleQuote;In Harm’s Way” also provides a more definitive end to last summer’s DLC&comma; &OpenCurlyDoubleQuote;400 Days”&period;  Most of the characters from the short episode have cameos in the latest chapter&comma; the largest being Bonnie who first wandered back into the story in &OpenCurlyDoubleQuote;A House Divided”&period;  Like much of Telltale’s choices&comma; the events of &OpenCurlyDoubleQuote;400 Days” become largely superfluous&period;  As characters&comma; excluding Bonnie&comma; pop-in for a line or two&comma; before disappearing back into the ether&period;  It is nice to have Bonnie’s background rattling around in the back of your head as she interacts with Clementine&comma; but not necessary&period;<&sol;p>&NewLine;<p>More disappointing is how Telltale continues it’s lack of gameplay variety&period;  It still is problematic to have the game be so heavily reliant on choosing dialogue&period;  A couple of sequences ask you to pick up a single object or kill a couple of walkers&comma; but Telltale seems uncomfortable with these sequences lasting more than a handful of minutes&period;  Even when you do take control of Clementine&comma; Telltale makes these sequences incredibly easy&comma; preventing you from spending extended time guiding Clem’s fate&period;  The game does do a nice job a adding background conversations during some of the slower gameplay sections&period;  For instance&comma; a story will be shared around a campfire while you are poking around camp&period;  Moments like this&comma; where the game’s dialogue and actions can be shared could be used more often&period;<&sol;p>&NewLine;<p>Aesthetically&comma; The Walking Dead continues its refined&comma; new look it started with the beginning of season two&period;  Telltale has never thrown its hat in the ring of technical marvels&comma; but the details they choose to highlight are nice touches of flair as the game continues its visual progress&period;  The game has also been cleaned up significantly in regards to technical issues&period; There are some lengthy load screens&comma; but there are none of the framerate issues the series has consistently had trouble with&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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