<p>Playing <em>Mass Effect<&sol;em> will be a lifelong hobby for some people&period;  With three games&comma; each spanning over fifty hours in a single play-through&comma; six classes&comma; two alignments&comma; two genders&comma; multiple romantic subplots&comma; and all of these choices being carried over from game to game&comma; this a trilogy that can easily span 300 hours without feeling repetitious&period;  Gamers who want to explore it all thoroughly can devote even more time to it and still reap great joy from exploring every possibility that the series holds&period;  If you haven’t played the previous two games and are just wondering if <em>Mass Effect 3<&sol;em> is a good game&period;  Yes it’s a &OpenCurlyDoubleQuote;Good game”&comma; and you should go buy it&period;  But not until you’ve played the first two&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>A few hours into <em>Mass Effect 3<&sol;em>&comma; players have the chance to explore Commander Shepard’s ship&comma; the Normandy&period;  Since the last game&comma; a memorial has been added to one of the walls&period;  It lists the names of crew members who died in the previous two games&comma; and this memorial will be different for each player&period;  Your actions from the past will catch up to you&period;  Who got left behind on a mission in the first game&quest;  Did you execute one of your crew members for insubordination&quest;  Did you loose people in the climax of the second game&quest;  You will be reminded of your failures as a leader with this memorial to the fallen&period;<&sol;p>&NewLine;<p>Old loves return&period;  Some players might have seen their lover from the first game die&period;  Others might have taken a new love in the second&period;  A lucky few might have experienced <em>Mass Effect<&sol;em> as a bawdy romp through the galaxy with multiple lovers&comma; and all of these romantic sub-plots can converge in the third part of the game&period;  Is Commander Shepard&comma; a tragic widower&quest;  A ravenous lesbian&quest;  Hopelessly devoted to his true love Liara&quest;  Too busy savin’ the universe to worry about all that mushy stuff&quest; Yes&comma; on all counts&period;  <em>Mass Effect 3<&sol;em> will reward those looking for sex&comma; romance&comma; or even players who are too stone-hearted to care&period;<&sol;p>&NewLine;<p>As with <em>Mass Effect 2<&sol;em>&comma; Commander Shepard can be reinvented at the start of the game&period;  If you imported a save file of one class&comma; you can once again change class&comma; and appearance&period;  In ME 2&comma; this was easily explained by the fact that Cerberus had rebuilt Shepard&period;  In 3&comma; there’s no story explanation&semi; it’s something you can do&period;  You will receive gameplay bonuses for importing an old character&comma; but it’s really the story that demands players enter 3 having played through the previous games&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Much of the game involves getting the band back together as Shepard recruits old allies from the previous games&period;  Most of these familiar faces are playable&comma; and they consist of characters introduced in both games&period;  Long-time pals Garrus and Tali return&comma; making them the only companions that appears in all three games&comma; unless you count Liara’s appearance in the DLC&period;  Yes&comma; there are references to the DLC packs from <em>Mass Effect 2<&sol;em>&comma; so fans will be rewarded for playing them&comma; while the less hardcore will be at a lost regarding missions like <em>Arrival<&sol;em> and <em>Shadow Broker<&sol;em>&period;<&sol;p>&NewLine;<p>Because the game is set during the galaxy’s final fight against the Reapers&comma; ME 3 plays more like a military shooter than a space opera&period;  Shepard and crew will charge across battlefields&comma; man stationary turrets&comma; or hold off waves of attackers&period; There’s even a new stealth kill option if Shepard gets close enough to an enemy while taking cover&period;<&sol;p>&NewLine;<p>The series has been trying to find the right way to implement grenades since the beginning&period;  First there was a dedicated grenade button&period;  Then an assortment of &OpenCurlyDoubleQuote;Heavy Weapons”&comma; and in the third game&comma; grenades are now powers with various classes having a special type of grenade&period;  These can be upgraded like other powers&period;  It’s a strange choice&comma; and requires players to spend skill points on something that used to come free&period;  However this also makes each of the six classes more unique&period;  Every one of them has at least one unique power&comma; and all of them play well&period;<&sol;p>&NewLine;<p>A new feature is weight and recharge time&period;  The more guns you carry&comma; the slower the recharge time for your powers&period;  This does seem to be exploitable&comma; such as a soldier carrying an arsenal then devoting skill points to passive powers&period;  A biotic&sol;engineer could do the opposite and carry just a single light weapon that is filled with expensive mods&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Indeed&comma; the weapon mods are back&period;  There’s a bigger selection of guns this time around&comma; but mercifully nowhere near as complex as the first game&period;  Each weapon can hold up to two mods that enhance basic stats including weight&period;  Finally&comma; at the end of the series&comma; the developers have found a good balance for their loot system and inventory&period;<&sol;p>&NewLine;<p>However&comma; the biggest change to the formula so far is the addition of the multiplayer mode&comma; and with it the Galaxy at War system&period;  Galaxy at War reflects how prepared Shepard’s allies are for the big showdown against the Reapers at the end of the game&period;  Progressing through the main story and running side quests slowly build up the readiness rating&period;  By playing the multiplayer&comma; this &OpenCurlyDoubleQuote;Readiness” score will increase faster&period;  There are single-player missions that help with this too&comma; so players who want to avoid playing with others don’t have to&period;<&sol;p>&NewLine;<p>But the multiplayer isn’t a chore at all&excl;  It’s a fun&comma; exciting class-based &OpenCurlyDoubleQuote;Horde Mode” that uses a clever loot system&period;  Players buy packs of random items with in-game currency&comma; and the randomness includes basic supplies&comma; weapons&comma; mods&comma; even character races and classes&period;  It ensures diversity and helps to limit min&sol;maxing&period;  Of course&comma; 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  1. Well written article, Charles. I have been hard pressed to game the last few months. I have not yet finished Rage but, I plan to do so in the coming weeks. Then, I shall venture into Drake’s Deception. As for ME3, I will eventually buy the trilogy as a box set for PS3. It sounds like a cutting edge environment that can be manipulated quite readily. Good reading!

Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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