<p>This is the third part of three in our PAX East Indie Megabooth coverage&period;  Part One covered <a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;56058&sol;pax-indie-megabooth-preview-part-1-3-aztez&sol;">Below and Aztez<&sol;a>&comma; part two featured<a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;56258&sol;pax-east-indie-megabooth-preview-part-2-3-hotline-miami-2-gods-will-watching&sol;"> Hotline Miami 2 and Gods Will Be Watching<&sol;a>&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p style&equals;"text-align&colon; center&semi;"><span style&equals;"text-decoration&colon; underline&semi;"><strong>This War of Mine<&sol;strong><&sol;span><&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2014&sol;04&sol;maxresdefault2&period;jpg"><img class&equals;"aligncenter wp-image-56422 size-large" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2014&sol;04&sol;maxresdefault2-1024x576&period;jpg" alt&equals;"maxresdefault" width&equals;"820" height&equals;"461" data-wp-pid&equals;"56422" &sol;><&sol;a><&sol;p>&NewLine;<p>If you reflect back on the library of 11bit Studios&comma; it would be impossible to see a game like This War of Mine in their future&period;  Previous to their wartime survival game&comma; the studio was best known for their Anomaly series&comma; something completely unlike the game I got to experience at PAX East&period;  What 11bit Studio showed me was a dark and grounded game&comma; not only something which wouldn’t fit into their previous library&comma; but something which stands out from the majority of games today&period;  This War of MIne is a decidedly new take on war in video games&comma; the title focuses on resource management&comma; taking the player out of the military and inserting them into the lives of civilians trying to survive in their day-to-day life&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>As I arrived at the 11bit booth&comma; I am introduced to the head of the studio&comma; Grzegorz Miechowski&period;  Miechowski talks about This War of Mine with passion&comma; but there is something more&comma; a tone of seriousness to his voice&period;  Every developer at PAX loves their game and is excited to talk about it&comma; but Miechowski doesn’t only believe This War of Mine is good&comma; he believes it is important&period;  Miechowski talks about the research his team did before starting their work on This War of Mine&period;  He mentions the recent all-consuming warfare of places like Sarajevo&comma; Bosnia&comma; referencing real people they spoke to&comma; and the stories they had to tell&period;<&sol;p>&NewLine;<p>As I get my hands on This War of Mine&comma; I am instantly struck by the game’s simple look&period;  The design is a 2D building cutout&comma; colored with a black-and-white pencil style&period;  It instantly sets a gloomy ambience for the game as light spills in through cracks and holes in the battered building which is &OpenCurlyDoubleQuote;home” for three desperate survivors&period;<&sol;p>&NewLine;<p>Point-and-click controls guide your characters through the wreckage littering the screen&period;  Stairs and ladders can be traversed&comma; doors opened by clicking on an icon&period;  As I explore the bombed-out building&comma; I find certain doors can’t be opened without a crowbar&comma; blocking my way to certain supplies&period;  I can construct a crowbar at a workbench in the house&comma; but before a crowbar can be constructed&comma; my characters are in need of more basic utilities such as beds to sleep in&comma; a stove to cook food&comma; a filtration system for water&comma; and weapons for protection&period;  While all of these things are necessities&comma; I can only create one&period; Instantly tough choices are rearing their head&period;<&sol;p>&NewLine;<p>After building a simple bed&comma; the day ends and night falls&period;  During the day your survivors are confined to their home&comma; at night you can send a member of the team out to scavenge for supplies&period;  When out scavenging&comma; the game turns from resource management to  a stealth experience&period;  You must work your way through the wreckage&comma; looking for supplies while constantly being aware of other scavengers who could turn hostile&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The violence of This War of Mine is simple yet unforgiving&period;  When you encounter enemies&comma; you almost certainly will need a weapon to defend yourself&period;  A knife isn’t bad&comma; but nothing beats a firearm&period;  The violence is controlled through mouse clicks&comma; like most other things in the game&period;  It doesn’t have much depth&comma; but it still can turn visceral&period;  After whittling my enemies’ health down to almost nothing&comma; they ran away&comma; hiding in corners&comma; begging for their life&period;  Again This War of Mine asks unassuming questions&comma; do you kill these people or let them live&quest;<&sol;p>&NewLine;<p>Not all other civilians are hostile&comma; some are looking to trade with you&comma; others will join your party if you help them out&period;  Gathering numbers can be helpful&comma; as you never know when one of your survivors could meet their untimely end while scavenging&comma; but it is another mouth to feed&period;  This is where the game shows off its teeth&period;  This War of Mine is a tough tight-rope walk of figuring how many people you can keep alive and what you need to save them&period;  There’s no right answer&comma; as there often isn’t in these situations&period; I am excited to see and hear more from 11bit Studios and This War of Mine&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><span style&equals;"text-decoration&colon; underline&semi;">Hyper Light Drifter<&sol;span><&sol;strong><&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2014&sol;04&sol;maxresdefault-1&period;jpg"><img class&equals;"aligncenter size-large wp-image-56421" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2014&sol;04&sol;maxresdefault-1-1024x576&period;jpg" alt&equals;"maxresdefault &lpar;1&rpar;" width&equals;"820" height&equals;"461" data-wp-pid&equals;"56421" &sol;><&sol;a>I have to be honest&comma; coming into PAX East&comma; Hyper Light Drifter wasn’t even on my radar&period;  It is one of the most exciting aspects of PAX&comma; finding games you never heard of and discovering new titles to be excited about&period;  Hyper Light Drifter was something completely unexpected&comma; and the game has catapulted into one of my most anticipated titles of 2014&period;  While there are many things which set Hyper Light Drifter apart from the numerous games I saw at PAX East&comma; there was also something completely undefinable about it&period;  The game feels amazing&comma; it has an &OpenCurlyDoubleQuote;it” factor which so often defines the indie games which stand head-and-shoulders above the rest&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>To describe Hyper Light Drifter’s art-style as pixel-art is an accurate disservice&period;  The style is pixel-art&comma; but the team has honed in on the details&comma; giving the game an impressive amount of depth and specificity&period;  The top-down perspective harkens back to A Link to the Past&comma; or even the more recent Hotline Miami&comma; but Hyper Light Drifter has a more hand-crafted feel to it&period;  The game is an evolution in the pixel-art style&period; While playing with old ideas&comma; it still manages to feel unique and inventive&period;<&sol;p>&NewLine;<p>Talking to Heart Machine&comma; the developer behind the game&comma; they described Hyper Light Drifter as a blend between A Link to the Past and Diablo&period;  So it is no surprise the game’s core gameplay revolves around dungeon crawling&period;  Whether you are scaling through rocky cliffs or picking your way through dark caves&comma; the dungeon crawler concept is alive and well in Hyper Light Drifter&period;  The games’ multiple worlds are open from the start&comma; creating an open-world experience&comma; but Heart Machine said you would find the end of the worlds too difficult at first&period;  Instead of being gated by equipment needs like many Zelda games or the Metroidvania genre&comma; the game would be gated by player ability&period;  There would be some skills acquired along the way as well&comma; which might help players through tricky parts&comma; but for the most part you would need to hone your skills in other worlds before coming back to the game’s more difficult sections&period;<&sol;p>&NewLine;<p>These skills are in an inventory-like menu&comma; and two of them can be equipped at a time&period;  In addition to your two special skills&comma; which use up an energy meter&comma; you have a standard attack and a dash move&period;  Dashing around the screen to avoid enemies seems to be one of the most important aspects to the combat&period;  It gives the game a furious pace and adds an element of strategy as players need to pick their moments of when to strike and when to fall back&period;<&sol;p>&NewLine;<p>As you take down enemies&comma; you can collect energy from them to boost up your special skills and health to survive&period;  Taking out enemies is easier said than done&period;  While spending time with the game’s arena mode&comma; I found the game demanding of skill and unforgiving of mistakes&period;  While Hyper Light Drift will lure you in with its look and fantastically tight mechanics&comma; it won’t play down to you&period;  Hyper Light Drifter might be&comma; as it was for me&comma; off your radar&comma; but it is time to take note&period;  Heart Machine’s top-down action-adventure  doesn’t just have the promise to be one of the best games at PAX East&comma; but of 2014&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<&sol;p>&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1618978279 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1618978279" data-essb-postid&equals;"56419" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;56419&sol;pax-east-indie-megabooth-preview-part-3-of-3-this-war-of-mine-and-hyper-light-drifter&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;56419&sol;pax-east-indie-megabooth-preview-part-3-of-3-this-war-of-mine-and-hyper-light-drifter&sol;" data-essb-instance&equals;"1618978279"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F56419&percnt;2Fpax-east-indie-megabooth-preview-part-3-of-3-this-war-of-mine-and-hyper-light-drifter&percnt;2F&t&equals;PAX&plus;East&plus;Indie&plus;Megabooth&plus;Preview&plus;&percnt;28Part&plus;3&plus;of&plus;3&percnt;3A&plus;This&plus;War&plus;of&plus;Mine&plus;and&plus;Hyper&plus;Light&plus;Drifter&percnt;29" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F56419&percnt;2Fpax-east-indie-megabooth-preview-part-3-of-3-this-war-of-mine-and-hyper-light-drifter&percnt;2F&t&equals;PAX&plus;East&plus;Indie&plus;Megabooth&plus;Preview&plus;&percnt;28Part&plus;3&plus;of&plus;3&percnt;3A&plus;This&plus;War&plus;of&plus;Mine&plus;and&plus;Hyper&plus;Light&plus;Drifter&percnt;29&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1618978279&&num;39&semi;&rpar;&semi; 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return false&semi;" target&equals;"&lowbar;blank" rel&equals;"nofollow" class&equals;"nolightbox essb-s-bg-twitter essb-s-c-light essb-s-ch-light essb-s-bgh-dark essb-s-bg-network" ><span class&equals;"essb&lowbar;icon essb&lowbar;icon&lowbar;twitter&lowbar;x"><svg class&equals;"essb-svg-icon essb-svg-icon-twitter&lowbar;x" aria-hidden&equals;"true" role&equals;"img" focusable&equals;"false" viewBox&equals;"0 0 24 24"><path d&equals;"M18&period;244 2&period;25h3&period;308l-7&period;227 8&period;26 8&period;502 11&period;24H16&period;17l-5&period;214-6&period;817L4&period;99 21&period;75H1&period;68l7&period;73-8&period;835L1&period;254 2&period;25H8&period;08l4&period;713 6&period;231zm-1&period;161 17&period;52h1&period;833L7&period;084 4&period;126H5&period;117z"><&sol;path><&sol;svg><&sol;span><span class&equals;"essb&lowbar;network&lowbar;name">Tweet<&sol;span><&sol;a><&sol;li><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;pinterest nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"&num;" title&equals;"Share on Pin It" onclick&equals;"essb&period;pinterest&lowbar;picker&lpar;&&num;39&semi;1618978279&&num;39&semi;&rpar;&semi; return false&semi;" target&equals;"&lowbar;blank" rel&equals;"nofollow" class&equals;"nolightbox essb-s-bg-pinterest essb-s-c-light essb-s-ch-light essb-s-bgh-dark essb-s-bg-network" ><span class&equals;"essb&lowbar;icon essb&lowbar;icon&lowbar;pinterest"><svg class&equals;"essb-svg-icon essb-svg-icon-pinterest" aria-hidden&equals;"true" role&equals;"img" focusable&equals;"false" width&equals;"32" height&equals;"32" viewBox&equals;"0 0 32 32" xmlns&equals;"http&colon;&sol;&sol;www&period;w3&period;org&sol;2000&sol;svg"><path d&equals;"M10&period;625 12&period;25c0-1&period;375 0&period;313-2&period;5 1&period;063-3&period;438 0&period;688-0&period;938 1&period;563-1&period;438 2&period;563-1&period;438 0&period;813 0 1&period;438 0&period;25 1&period;875 0&period;813s0&period;688 1&period;25 0&period;688 2&period;063c0 0&period;5-0&period;125 1&period;125-0&period;313 1&period;813-0&period;188 0&period;75-0&period;375 1&period;625-0&period;688 2&period;563-0&period;313 1-0&period;563 1&period;75-0&period;688 2&period;313-0&period;25 1-0&period;063 1&period;875 0&period;563 2&period;625 0&period;625 0&period;688 1&period;438 1&period;063 2&period;438 1&period;063 1&period;75 0 3&period;188-1 4&period;313-2&period;938 1&period;125-2 1&period;688-4&period;375 1&period;688-7&period;188 0-2&period;125-0&period;688-3&period;875-2&period;063-5&period;25-1&period;375-1&period;313-3&period;313-2-5&period;813-2-2&period;813 0-5&period;063 0&period;875-6&period;75 2&period;688-1&period;75 1&period;75-2&period;625 3&period;875-2&period;625 6&period;375 0 1&period;5 0&period;438 2&period;75 1&period;25 3&period;75 0&period;313 0&period;313 0&period;375 0&period;688 0&period;313 1&period;063-0&period;125 0&period;313-0&period;25 0&period;813-0&period;375 1&period;5-0&period;063 0&period;25-0&period;188 0&period;438-0&period;375 0&period;5s-0&period;375 0&period;063-0&period;563 0c-1&period;313-0&period;563-2&period;25-1&period;438-2&period;938-2&period;75s-1-2&period;813-1-4&period;5c0-1&period;125 0&period;188-2&period;188 0&period;563-3&period;313s0&period;875-2&period;188 1&period;625-3&period;188c0&period;75-1&period;063 1&period;688-1&period;938 2&period;688-2&period;75 1&period;063-0&period;813 2&period;313-1&period;438 3&period;875-1&period;938 1&period;5-0&period;438 3&period;125-0&period;688 4&period;813-0&period;688 1&period;813 0 3&period;438 0&period;313 4&period;938 0&period;938 1&period;5 0&period;563 2&period;813 1&period;375 3&period;813 2&period;375 1&period;063 1&period;063 1&period;813 2&period;188 2&period;438 3&period;5 0&period;563 1&period;313 0&period;875 2&period;688 0&period;875 4&period;063 0 3&period;75-0&period;938 6&period;875-2&period;875 9&period;313-1&period;938 2&period;5-4&period;375 3&period;688-7&period;375 3&period;688-1 0-1&period;938-0&period;188-2&period;813-0&period;688-0&period;875-0&period;438-1&period;5-1-1&period;875-1&period;688-0&period;688 2&period;938-1&period;125 4&period;688-1&period;313 5&period;25-0&period;375 1&period;438-1&period;25 3&period;188-2&period;688 5&period;25h-1&period;313c-0&period;25-2&period;563-0&period;188-4&period;688 0&period;188-6&period;375l2&period;438-10&period;313c-0&period;375-0&period;813-0&period;563-1&period;813-0&period;563-3&period;063z"><&sol;path><&sol;svg><&sol;span><span class&equals;"essb&lowbar;network&lowbar;name">Pin It<&sol;span><&sol;a><&sol;li><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;mail nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"&num;" title&equals;"Share on Email" onclick&equals;"essb&lowbar;open&lowbar;mailform&lpar;&&num;39&semi;1618978279&&num;39&semi;&rpar;&semi; return false&semi;" target&equals;"&lowbar;blank" rel&equals;"nofollow" class&equals;"nolightbox essb-s-bg-mail essb-s-c-light essb-s-ch-light essb-s-bgh-dark essb-s-bg-network" ><span class&equals;"essb&lowbar;icon essb&lowbar;icon&lowbar;mail"><svg class&equals;"essb-svg-icon essb-svg-icon-mail" aria-hidden&equals;"true" role&equals;"img" focusable&equals;"false" width&equals;"32" height&equals;"32" xmlns&equals;"http&colon;&sol;&sol;www&period;w3&period;org&sol;2000&sol;svg" viewBox&equals;"0 0 60 60"><polygon points&equals;"60&comma;50&period;234 60&comma;9&period;944 39&period;482&comma;30&period;536 " &sol;><polygon points&equals;"0&comma;9&period;941 0&comma;50&period;234 20&period;519&comma;30&period;535 " &sol;><path d&equals;"M1&period;387&comma;8&period;5l21&period;002&comma;21&period;08c0&period;121&comma;0&period;051&comma;0&period;471&comma;0&period;415&comma;0&period;517&comma;0&period;519l5&period;941&comma;5&period;963c0&period;635&comma;0&period;591&comma;1&period;672&comma;0&period;59&comma;2&period;333-0&period;025l5&period;911-5&period;933c0&period;046-0&period;105&comma;0&period;4-0&period;473&comma;0&period;522-0&period;524L58&period;615&comma;8&period;5H1&period;387z" &sol;><path d&equals;"M38&period;07&comma;31&period;954l-5&period;5&comma;5&period;52c-0&period;73&comma;0&period;68-1&period;657&comma;1&period;019-2&period;58&comma;1&period;019c-0&period;914&comma;0-1&period;823-0&period;332-2&period;533-0&period;993l-5&period;526-5&period;546L1&period;569&comma;51&period;5h56&period;862L38&period;07&comma;31&period;954z" &sol;><&sol;svg><&sol;span><span class&equals;"essb&lowbar;network&lowbar;name">Email<&sol;span><&sol;a><&sol;li><&sol;ul><&sol;div>


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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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