<p>PAX is always an invigorating experience&comma; the overwhelming electric assault on your senses complemented by thunderous roar of explosions and anything else big-budget development can dream up&period;  After battling 3-hour lines and shoving your way through the swarms of crowds gaping at the booths set up to resemble a video game monuments&period;  After you slash your way through the crowds&comma; noise&comma; and everything else accompanying the video game metropolis&comma; you come to a small neighborhood of serenity&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><span style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;">Serenity may not be a phrase often associated with independent video game development&period;  The people behind the small titles which flood the Steam marketplace and other digital retail providers work long hours with little security&period;  So often video game news is aggressively directed toward the blockbuster titles coming this holiday season from big name publishers&comma; but PAX provides a unique opportunity to give the smaller developers an opportunity to stand out and be counted&period;  There is always far too much to cover&comma; but I’ll try and highlight some of the best games I got see at PAX East 2014 indie megabooth&period;<&sol;span><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p dir&equals;"ltr" style&equals;"text-align&colon; center&semi;"><span style&equals;"text-decoration&colon; underline&semi;"><strong>Below<&sol;strong><&sol;span><&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2014&sol;04&sol;Below2&period;jpg"><img class&equals;"aligncenter size-medium wp-image-56060" alt&equals;"Below2" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2014&sol;04&sol;Below2-300x168&period;jpg" width&equals;"300" height&equals;"168" &sol;><&sol;a><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Boasting a large presence in the Indie Megabooth was the joint-booth of Capybara Games and Double Fine&comma; the former showing off their intriguing rogue-like&comma; Below&period;  The latest effort from the studio popular for the hits Super Time Force and Superbrothers&colon; Swords and Sworcery EP was announced last E3 during the Microsoft Press Conference&period;  While at the time Xbox One was the only platform the game was confirmed for&comma; Capy recently announced the game would also find a home on Steam&period; PC gamers should rejoice because this is a title they won’t want to miss out on&period;<&sol;p>&NewLine;<p><span style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;">While others played&comma; I watched over their shoulder and tried to get a feel for the game&period;  Below’s aesthetic is instantly magnetic&comma; grabbing your attention and holding it hostage&period;  Its environments forgo reality and paint a portrait of dark hues with a terrain made up of geometrical shapes&period;  The screen is top-down and pulled out to make your character feel diminutive&comma; a small warrior wandering a dark beach in the rain surrounded by large cliffs accented with broken stairs and other ruins&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;">Below’s aesthetic conveys the feeling of isolation&comma; wandering through a seemingly abandoned island filled with ruins and other hints life might have once flourished&period;  It creates mental links to such games as Journey and Zelda&period;  An air of danger lingers as you traverse the gloomy world Capy has crafted&period;  Dark crevices are scattered about the map&comma; foreboding yet filled with the promise of adventure&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;">Getting to go hands-on with the game&comma; I was surprised by Below’s verticality&period;  Instead of limiting the player to a wide plane&comma; Below encourages the player to explore upwards&comma; with stairs and mountainsides to climb leading to dark and ominous caves&period;  I ignore these caves at first&comma; simply enjoying the exploration elements Below provides&period;  I like wandering about&comma; taking in the expanse of the game&period; The design seems vast&comma; offering much to discover&period;  Even when I enter a cave&comma; I don’t initially find enemies&comma; instead I wander through&comma; trying to take in the dark&comma; oppressing atmosphere&period;  <&sol;span><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><span style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;">Stepping into a cave is where Below’s experience changes&period;  The excellent score of Jim Guthrie kicks in&comma;  inspiring fear and a sense of adventure at the same time&period;  The screen goes completely dark&comma; except for a small pool light surrounding my character in a small portion &&num;8211&semi; maybe an eighth &&num;8211&semi; of the screen&period;  I slowly progress forward through the cavernous black&comma; discovering more of the cave as the darkness yields to my lantern&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;">Enemies in these caves vary from the traditional bats to monsters of a more intimidating nature&period;  The combat in Below is difficult&comma; you wield a sword and shield&comma; and blocking&sol;dodging is incredibly important&period;  A hit from an enemy causes your character to start bleeding out&comma; a condition which can only be remedied by drinking a health potion&period;  The easy comparison for the game’s unforgiving nature is Dark Souls and the repercussions for death can be punishing&comma; but there is more a of roguelike nature to Below than Dark Souls&period;  <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;">After a couple of deaths&comma; I felt the need to yield my controller to another eagerly awaiting player&period;   Below is an atmospheric&comma; challenging game which inspires adventure and caution at the same time&period;  It’s wide scope and overwhelming size makes you feel insignificant&comma; as does its roguelike nature&period;  It is the sense of discovery&comma; the sense of mystery that begs you to dig deeper into Below’s world&comma; it keeps you wanting more no matter how many deaths or monsters await&period;<&sol;span><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p dir&equals;"ltr" style&equals;"text-align&colon; center&semi;"><span style&equals;"text-decoration&colon; underline&semi;"><strong>Aztez<&sol;strong><&sol;span><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2014&sol;04&sol;Aztez-Wallpaper-2-1920x1080&period;jpg"><img class&equals;"aligncenter size-medium wp-image-56061" alt&equals;"Aztez Wallpaper 2 1920x1080" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2014&sol;04&sol;Aztez-Wallpaper-2-1920x1080-300x168&period;jpg" width&equals;"300" height&equals;"168" &sol;><&sol;a><&sol;p>&NewLine;<p>While talking to Matthew Wegner&comma; the self described&comma; &OpenCurlyDoubleQuote;highly versatile programmer&comma; metagame designer&comma; and biz dev guy on Aztez&comma;” half of the two-man team working on Aztez&comma; the designer explained the game was his partner’s love-letter to brawlers&period;  You may not know Wegner or his partner Ben Ruiz&comma; but if you follow the terrifying Threes-Robot stream or speak to the team in person&comma; you quickly realize the duo’s brilliance&period; Their talent also comes through on Aztez’ beautiful&comma; well-crafted&comma; and finely-tuned experience&period;<&sol;p>&NewLine;<p>When asked about his inspiration for a brawler love-letter Luiz conjures such titles as Bayonetta and the coin-operated Capcom classics&period;  This arcade-feel is not quite as present in Aztez’ arena-brawling&comma; but more in the game’s difficulty&comma; which is designed to brutally dispatch players&comma; forcing them to start from scratch&period; The team talked about a perfect playthrough lasting about 90 minutes&comma; but the game could end faster&comma; given the difficulty&period;<&sol;p>&NewLine;<p>In Aztez you play as the ruler of the Aztec empire&comma; 100 years before the invasion of the Spanish Conquistadors who seek to topple your rule&period;  Violent outbreaks and insubordination ripple throughout your empire causing you to get your hands dirty in an attempt to maintain or extend your control&period;  As violence breaks out across your dominion&comma; you select territories which you then engage in arena-based brawling sequences&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Aztez’ combat is tight and feels excellent&period;  You can cycle through weapons&comma; altering your reach and damage&comma; and have a shield equipped to defend yourself from attacking enemies&period;  Jumping allows you to get the drop on your foes or avoid their incoming charge&comma; these jumps suspend you in the air for a few seconds and can be extended by swinging your weapon&period;  As you fight&comma; dodge&comma; and block your way through hordes of enemy you can absorb their blood to increase your life meter&comma; the imagery of red blood being sucked into your body is the only break from the black-and-white aesthetic&period;<&sol;p>&NewLine;<p>As people battled through Aztez’ demo-arena&comma; it became increasingly clear what the developer was talking about in regards to the game’s difficulty&period;  Hardly any of the players I watched &&num;8211&semi; or myself &&num;8211&semi; were able to survive the the 3 minutes demo&period;  Aztez clearly will have a learning curve&comma; but anyone who loves a good brawler and appreciates some deeper fighting elements should check out Aztez and Colorblind Studios&&num;8230&semi;the Threes-Robot isn’t bad either&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<&sol;p>&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;114998112 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;114998112" data-essb-postid&equals;"56058" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;56058&sol;pax-indie-megabooth-preview-part-1-3-aztez&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;56058&sol;pax-indie-megabooth-preview-part-1-3-aztez&sol;" data-essb-instance&equals;"114998112"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F56058&percnt;2Fpax-indie-megabooth-preview-part-1-3-aztez&percnt;2F&t&equals;PAX&plus;Indie&plus;Megabooth&plus;Preview&plus;&percnt;28Part&plus;1&plus;of&plus;3&percnt;3A&plus;Below&plus;and&plus;Aztez&percnt;29" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F56058&percnt;2Fpax-indie-megabooth-preview-part-1-3-aztez&percnt;2F&t&equals;PAX&plus;Indie&plus;Megabooth&plus;Preview&plus;&percnt;28Part&plus;1&plus;of&plus;3&percnt;3A&plus;Below&plus;and&plus;Aztez&percnt;29&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;114998112&&num;39&semi;&rpar;&semi; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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