<p dir&equals;"ltr">Since Infamous debuted on the PlayStation 3 in 2009&comma; the series has played second fiddle to other PlayStation exclusives and superhero video games&period;  While the Infamous games have always been well-made&comma; they have always failed to grab mainstream attention&period;  So when Infamous&colon; Second Son was announced over a year ago along with the PlayStation 4&comma; it looked like an opportunity for the series to step into the spotlight&period;  It is impressive to see Second Son rise to the occasion&period;  While the game may not be an instant classic&comma; it is another solid entry into the superhero-centered franchise&comma; filled with choices to test your heroic nature&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Two things will grab your attention as you start Sucker Punch’s latest effort&period;  First&comma; the game is stunningly beautiful&period;  Whether it is cutscenes which sport facial motion-capture&comma; delivering the subtlety and nuance of Second Son’s talented cast or the Seattle environment in which the game is set&comma; Second Son looks stunningly beautiful&comma; fulfilling the promise of next-gen&period;  The second thing you can’t miss is the game’s spray-painting mini-game&comma; where you use the PS4’s motion-controls to leave Delsin’s creative mark on a billboard&period;  This mini-game is constantly popping up throughout the game&comma; but is mercifully short&period;  Breaking the trend from the first two Infamous games&comma; this unique mini-game establishes more about Delsin as a character than it does to serve the narrative mechanics&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Delsin represents Infamous’s first changing-of-the-guard with its protagonist&comma; and their new hipster-hero could not be more different than Cole&comma; the hero from the first two games&period;  Whereas Cole was serious and gritty&comma; Delsin is a snarky delinquent&comma; quick to rebellion and sarcasm&period;  In many ways&comma; he seems fitting for the Infamous series and Seattle&comma; a younger brother lashing out from the common mold to establish his individuality&period; The problem is Delsin sometimes fails to be a likeable character&comma; he often walks the line of being charmingly snide and juvenilely annoying&period;  When he is interacting with his brother&comma; Reggie&comma; there are genuine moments of humor and wit as Delsin can’t help but tease his older more responsible sibling&period;  Interactions with other characters is where the weakness shines through&period;  Hearing him tell the female sidekick&comma; Fetch&comma; why he hates working with girls is eye-rolling inducing&period;  When he tells the nerdy Eugene&comma; he will show him how to get laid&comma; he sounds like a walking macho stereotype&period;<&sol;p>&NewLine;<p dir&equals;"ltr">The rest of Second Son’s narrative is well-crafted&comma; stumbling a bit with pacing toward the end&period;  There are some nice twists and Delsin’s character evolves a bit from the wisecracking ne’re-do-well into a more traditional heroic figure&period;  After Delsin’s tribe is attacked by the government Department of Unified Protection and their concrete-controlling leader&comma; Delsin follows them to Seattle&comma; hoping to steal their leaders power and undo the damage done to his people&period;  The through-line feels similar to the first two games&comma; people are scared of the superpowered conduits and you can either lend merit to their fears by demonstrating your powers or you can try to forge a world where conduits and &OpenCurlyDoubleQuote;normals” live in peace&period;  The whole package is serviceable&comma; but demonstrates the series’ inability to evolve with Second Son&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">The overarching mechanics of the game are another place where Infamous continues the status quo&period;  Once you bring Delsin to Seattle&comma; you immediately start terrorizing the D&period;U&period;P neighborhood by neighborhood&period;  To clear these neighborhoods from your adversary’s control&comma; you take out their mobile command units&comma; usually surrounded by a small army of guards&period;  Then you complete a series of side missions&comma; finding dropped audiologs&comma; uncovering D&period;U&period;P agents&comma; disabling surveillance cameras&comma; and tagging a couple buildings&period;  None of these activities are challenging&comma; in fact&comma; Second Son on the whole is an easy game&period;  There are a couple of smart boss-fights&comma; but they are all mechanically similar&period; The games establishes a core set of mechanics and sticks by them&period;  That doesn’t mean Second Son is a quick affair&comma; a playthrough where you clear out all the Seattle neighborhood comes in between 14-18 hours&period; If you’re looking to bull-rush through the game it could be done considerably faster&comma; but the game begs for a second playthrough so players can experience both the good and evil side of Delsin&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Both good and evil playthrough compare and contrast like Sucker Punch’s previous efforts&period;  Certain things change&comma; like cutscenes and people’s reactions&comma; but the options open to you remain very much the same&period;  Like the previous games&comma; it is hard to create any sort of gray with Infamous’ decisions&comma; either you are doing a &OpenCurlyDoubleQuote;good” playthrough or a &OpenCurlyDoubleQuote;bad” playthrough&period;  MIxing and matching&comma; while an option&comma; is not really rewarded&period;  It is a shame&comma; because Infamous does a good job of trying to make these choices difficult&comma; yet the difficulty is sucked out of the situations when you are defaulting to the blue or red options based on what kind of Delsin you are playing&period;  Like many aspects of Infamous&colon; Second Son&comma; this formula could use an evolution&period;<&sol;p>&NewLine;<p dir&equals;"ltr">After harnessing electricity in the first two games&comma; and introducing fire and ice in the previous entry&comma; Second Son starts to toy with more interesting powers&period;  Smoke&comma; neon&comma; and video are the powers Delsin acquires over the course of the game and while they are have their own unique flair&comma; they remain similar&period;  Each power has a way to speed up your travel and scale buildings&comma; they each have a ranged attack&comma; a grenade attack&comma; a heavy weapon attack&comma; and a special attack&period; The core are similar&comma; but they are different enough players will have their own preferences and certain situations will be more aptly suited to different powers&period;<&sol;p>&NewLine;<p dir&equals;"ltr">There are some powers Delsin will always have&comma; no matter what element he is using&period;  Each element has the ability to hover and they each have a standard melee attack&period;  There is also fast-healing&comma; but sometimes players must create separation from enemies to take advantage of it&period;  This leads to a lot of jumping into the fray&comma; then quickly looking for an exit to heal yourself&period;  Combining these attacks and skills can create exciting moments in combat&period;  Warping behind enemies then punishing them with a melee attack is exhilarating&comma; speed-running up a wall then crashing down on unsuspecting foes is a blast&period;  Second Sons’ mechanics may not have too much variety&comma; but combining them and using them strategically keeps the game feeling fresh&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">For fans of the Infamous series&comma; Second Son offers more of what made the series great&period;  The superpowers are easy to use&comma; easy to string together&comma; and create dynamic combat situations where the whole package comes together for an exciting thrill&period;  Traversing Seattle is fun&comma; quick&comma; and the city looks absolutely stunning&period;  There are plenty of time-killing side quests and blockbuster boss fights&comma; harkening back to mechanics and skills the game is good at teaching you&period;  Characters are fun&comma; the story is solid&comma; Infamous&colon; Second Son is a blast from the moment you turn it on until the city of Seattle is good and saved&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Sucker Punch have made a really good game&comma; but the mechanics need to take another step for it to be a great game&period;  More involved side missions&comma; a more intricate story&comma; and some shades of gray added to the decision-making hold Second Son back from being one of the best superhero games money can buy&period;  All that said&comma; the game is still a great ride and well-worth your time&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;637257769 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;637257769" data-essb-postid&equals;"55158" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;55158&sol;infamous-second-son-review&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;55158&sol;infamous-second-son-review&sol;" data-essb-instance&equals;"637257769"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F55158&percnt;2Finfamous-second-son-review&percnt;2F&t&equals;Infamous&percnt;3A&plus;Second&plus;Son&plus;Review" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F55158&percnt;2Finfamous-second-son-review&percnt;2F&t&equals;Infamous&percnt;3A&plus;Second&plus;Son&plus;Review&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;637257769&&num;39&semi;&rpar;&semi; 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4 Comments

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  1. All I can say is that the neon dash is a nice addition. I don’t recall experiencing anything like it before.

    1. Saints Row IV had the same speed running power, but I like SS use of it better. The moment I saw Fetch use it for the first I said, “I. Want. That.”

Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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