<p>Metal Gear Solid is undoubtedly one of gaming’s finest achievements&period; A few years ago&comma; having not even played a MGS title&comma; I could still have easily identified the trademark gravel voice of David Hayter and the &OpenCurlyDoubleQuote;&excl;” iconography due to the amount of attention it garnered in popular culture and Egorapter cartoons&period; Since those dark days&comma; I’ve been able to play the classic MGS games &lpar;my personal favorite being Snake Eater&rpar; and despite my general distaste for Guns of the Patriots – I awaited Ground Zeroes with the eagerness of a buoyant idealist&period; Hearing it would be available on all consoles&comma; finally cracking its Sony-only fetish&comma; came as an added delight and so when my Xbox copy finally arrived in the post I couldn’t wait to tuck in&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>I’ve been deliberating whether or not to review the games’ narrative simply or in great depth&period; To cater for those who prefer the latter&comma; I can recommend that there’s an incredibly lazy 11-paged fully-texted &OpenCurlyQuote;backstory’ option that you can access from the games home menu&period; This details anything that may be of relevance to Ground Zeroes in the Metal Gear timeline&comma; however all the newcomers really need to know is that Snake &lpar;Big Boss&rpar; is to infiltrate a Cuban military base ran by the Fallout-Ghoul-esque mercenary&comma; Skull Face&period; His objective appears simple at first&colon; to rescue two important characters from Peace Walker &lpar;Chico &amp&semi; Paz&rpar; and extract them from the Guantanamo reminiscent hellhole of which they’re being kept&period; It’s a neat enough premise&comma; however it only really offers its full potential to those that faithfully follow the Metal Gear timeline&period; To anyone else it reads a simple &OpenCurlyDoubleQuote;you’re a soldier&comma; they’re the target&comma; extract them”&period; There’s a danger of getting carried away with the fairies on this one&comma; naturally the series has a huge pedigree and MGS 4 carried with it the hour-long interstitials that challenged the patience of its most avid fans&comma; but all the backstory in the world can’t hide the fact the game is particularly light on story&period; It’s also light on a number of other things&comma; too…<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2014&sol;03&sol;021&period;jpg"><img class&equals;"aligncenter wp-image-55102" alt&equals;"021" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2014&sol;03&sol;021-1024x576&period;jpg" width&equals;"600" height&equals;"400" &sol;><&sol;a><&sol;p>&NewLine;<p>Yes &&num;8211&semi; you may have heard of the games’ short length&comma; so I’ll dissect that at a later point&period; For now I’ll focus on the positives&comma; for which there are definitely a few&period; Visually the game takes things to the next level&comma; particularly in the character design department – these guys look more realistic than ever having been fully motion captured with FOX facial recognition&period; During the games’ cutscenes I was constantly yanked back to Heavy Rain – the complexion of characters skin and the vibrancy behind the eyes were all facets that impressed me with Quantic Dream and they continue to impress me now with Kojima Productions&period; The layered lighting&comma; weather and attention to detail in many of the indoor environments were particularly appealing to me as a fan of nice-looking games&comma; however this level of detail often went punished with multiple glitches and a lack of cohesiveness in correlation to headshotting&sol;hitting the target&period; One glitch myself and a friend spotted happened mid-way through the game &lpar;so half an hour in&comma; basically&rpar; where we thought we’d uncovered a statue – only to find it was a floating corpse holding his invisible gun&period; Not devastating by any means&comma; yet it was enough to ruin my immersion for a little while&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Equally&comma; the production values are impressive – the audio is strikingly palpable&comma; not just in regards to Sutherland’s hotly debated voice acting but right through to Kojima’s version of &OpenCurlyDoubleQuote;audio logs” which in this instance take shape as cassette tapes&period; Here&comma; sound is used wisely to help players discern where to take the next steps in their quest – and quite often the tapes are more grizzly and brutal than obvious and convenient&period; I found the tapes delivered a nice tension between necessity and atmosphere – listening to a woman being abused for 2 minutes really gets under your skin&comma; however when you realize you need to listen to it in order to figure out your next move – that’s a stroke of creative brilliance&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2014&sol;03&sol;photo&period;jpg"><img class&equals;"aligncenter wp-image-55104" alt&equals;"photo" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2014&sol;03&sol;photo-1024x764&period;jpg" width&equals;"600" height&equals;"400" &sol;><&sol;a><&sol;p>&NewLine;<p>Sadly that’s where the positives seem to end&period; I can identify exactly how the game has attempted to re-establish itself as the gritty older brother to the already heavy Guns of the Patriots &&num;8211&semi; the setting is darker&comma; the subject matter is extreme and both the protagonist and antagonist are grizzly in equal measure&period; Yet I have to concede Ground Zeroes wasn’t groundbreaking by any means&semi; a lot of the stealth and choice given to the player reminded me of some of the early Hitman Absolution missions&comma; with significantly less freedom due to everything taking place in one area&period; The close-combat was frequently clunky and in regards to headshotting it didn’t seem as though the game really took into account wind and distance – if you placed the reticule fairly bang on the target you’d get it almost every time&period; The cover-system was also too loose for my liking&comma; a game like Gears of War leaves no excuse for slipping out of cover as you can lock yourself comfortably against a wall – here you slip around in and out of cover like stubborn pasta in a saucepan&period; This may not bother a lot of gamers&comma; yet I’m sure the majority will agree that in a game like Metal Gear it’s absolutely vital that you can depend upon your cover&period; These were contributing factors that left my overarching opinion of the game&comma; and my estimations for next years’ The Phantom Pain&comma; as being predominantly action-orientated as it couldn’t seem to handle some of the more basic elements of stealth play&period;<&sol;p>&NewLine;<p>Naturally&comma; the length is something I must address&period; I knew the game was short&comma; averaging out at roughly 1-3 hours depending on how long you wanted to take&period; I expected to play a few short missions worth and be happy with that – what I got was 1 short mission and then credits&period; When those credits rolled&comma; I didn’t know whether to laugh or cry &lpar;so I did both&rpar;&period; Honestly&comma; I’ve never played a game that excretes such an uncomfortable air of self-indulgence as this&period; I was treated to a nice 10-minute credits-heavy introduction&comma; telling me that this was a Hideo Kojima production&comma; based on characters by Hideo Kojima&comma; written by Hideo Kojima&comma; directed by the one and only Hideo Kojima&comma; featuring the fantastic audio of… just one song&comma; by Ennio Morricone &lpar;I’m surprised Kojima didn’t fancy tackling this one too&period;&rpar; I played roughly 15 minutes of gameplay and then couldn’t skip another 10 minute end-credits re-confirming the sparkling array of talent I’d already seen just quarter of an hour ago&period; This just didn’t cut it for me&comma; an unacceptable offering&period; It’s almost laughable – the DLC of BioShock Infinite lasts five times longer than this game&comma; with more gameplay variety – arguably better visuals and more of a narrative&period; It also costs a fraction of the price and hasn’t marketed itself as a fully packaged title on various consoles&period; I don’t actually mind the length of Ground Zeroes&comma; as it also comes bundled in with a few extra playable missions &lpar;execute 2 targets&comma; destroy two anti-air guns etc&period;&rpar; however it doesn’t then make this a £30 A-grade title&period; Once you’ve completed the main mission&comma; a graphic appears telling you you’ve completed 9&percnt;&period; This made my friend jump for joy&colon; &OpenCurlyDoubleQuote;oh there must be loads more to do”– and instantly I knew what that other 91&percnt; would consist of&period; Re-playing the same missions again on different difficulties&comma; discovering all the cassette tapes and getting an A-grade on every mission&period; In my mind&comma; absolutely trivial facets that only offer something to the slim percentage of perfectionists out in the world&period; Just padding&comma; just stocking-filler&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2014&sol;03&sol;Metal-Gear-Solid-V-Ground-Zeroes-5-1280x720&period;jpg"><img class&equals;"aligncenter wp-image-55101" alt&equals;"Metal-Gear-Solid-V-Ground-Zeroes-5-1280x720" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2014&sol;03&sol;Metal-Gear-Solid-V-Ground-Zeroes-5-1280x720-1024x576&period;jpg" width&equals;"600" height&equals;"400" &sol;><&sol;a><&sol;p>&NewLine;<p>So what are my final opinions towards Ground Zeroes&quest; Well&comma; for some reason – I can’t wait for Phantom Pain&period; It’s successfully wet my appetite&semi; I love the production values and the visual style&period; As far as a BETA or a demo goes – Ground Zeroes does the perfect job setting up the full game for the future&period; Yet my opinions towards this game are sadly laced with distaste due to the general reason that it doesn’t feel anything like a real game&period; For those who aren’t fortunate enough to receive copies of games to review&comma; I can’t imagine how you would feel spending £30 on something that can be completed in 10 minutes&period; Honestly&comma; there isn’t much replayability or groundbreaking content worth sticking around for – it’s fairly average and stands atop the shoulders of earlier giants in order to be where it is now&period; Ground Zeroes should really be free for the public&comma; or at least available for a few pounds and to come exclusively bundled with a BETA for Phantom Pain that only those that have paid for the game can access&period; 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My name is Albert and I have been gaming since I ever got my hands on a Game Boy Color. You could say I am in love with the gaming industry and pretty much anything involving games. I have written about games briefly for another site and I hope to broaden my horizons through Explosion. I am currently a sophomore majoring in Communications and I take plenty of time to relax on the Xbox 360 mostly, but I'm open to it all!
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