<p><span style&equals;"line-height&colon; 1&period;5em&semi;">Games are big business&excl; Huge companies spend hundreds of millions of dollars paying massive teams of developers to slave away for years producing blockbuster online shooters that push the boundaries of hyper-realistic graphic technology&excl; Games are also made by one person&comma; like Deirdra Kiai who used some clay to make a video game called <&sol;span><i style&equals;"line-height&colon; 1&period;5em&semi;">Dominique Pamplemousse<&sol;i><span style&equals;"line-height&colon; 1&period;5em&semi;">&period;<&sol;span><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Dominique Pamplemousse is the protagonist of Kai&&num;8217&semi;s short adventure game&period; Dominique is a person of non-specific gender who paid a lot of money for a college degree that resulted in nothing but a series of dead-end jobs&period; Now Dominique is a two-bit private dick who is months behind on the rent&comma; about to be evicted&comma; and has to score one a big case or end up on the street&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s a farcical spoof of hard-boiled detective stories&comma; using a squishy little protagonist made out of clay&period; Rather than speak in noir dialect&comma; the characters all sing their lines&comma; which makes <i>Dominique Pamplemousse<&sol;i> a musical&comma; claymation&comma; detective story featuring a protagonist of non-specific gender&period;<&sol;p>&NewLine;<p>The developer doesn&&num;8217&semi;t just refute typical video game story-telling&comma; but also dispenses with any trace of cutting-edge technology&period; This game uses clay models for it&&num;8217&semi;s characters&comma; and cardboard sets for the background art&period; It even runs in a 4X3 aspect ratio&comma; and is presented in black &amp&semi; white too&period; Even the interface gets in on the act&period; When players need to open the &OpenCurlyDoubleQuote;Options” menu&comma; there is a little gear made out of clay for them to click on&period; When players want to close a dialog screen&comma; there&&num;8217&semi;s a clay &OpenCurlyDoubleQuote;X” up in the corner too&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><span style&equals;"line-height&colon; 1&period;5em&semi;">The mechanics are old-timey adventure game mechanics&period; Dominique is controlled through a point-and-click interface&comma; and moves through a series of locations to interact with other characters&period; Dominique has conversations with suspects&comma; searches locations for useful items&comma; and occasionally solves a puzzle by interacting with more than one thing at a time&period;<&sol;span><&sol;p>&NewLine;<p>It&&num;8217&semi;s not challenging at all&semi; there are only two or three sequences that require players to solve a puzzle in order to proceed with the story&comma; and there are liberal hints along the way&period; The rest of the game is no more demanding that clicking through dialog choices and gathering a couple of items hidden in the environment&period;<&sol;p>&NewLine;<p>The low challenge level is quite deliberate&period; With a running time of 90 minutes&comma; and very little difficulty&comma; the developer is clearly out to ensure that players reach the end of the story&period; There is a plot-based choice near the end which means that players can go back for a second run to see what happens&period;<&sol;p>&NewLine;<p>The story is that a famous singer named Casey Byngham has gone missing&comma; and the head of his record label has hired Dominique to track him down&period; Dominique will have to deal with with the woman who runs the record label – and she juuust might be hiding something&period; Along the way there are scenes with a petulant teen&comma; a forgetful old lady&comma; and a hostile landlord&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>When players click on things or people&comma; Dominique will sing about them&comma; instead of speaking&period; Other characters will deliver witness arias when asked about the disappearance&period; When Dominique interrogates suspects&comma; they literally sing – even though they won&&num;8217&semi;t necessarily confess&period;<&sol;p>&NewLine;<p>Each location has a different underscore playing when Dominique arrives&comma; so the musical dialog forms a distinct song for every character&period; The singing isn&&num;8217&semi;t going to win any Tony Awards&comma; but it not intended to blast players out of their seats like Wagner&period; It&&num;8217&semi;s light and bouncy&comma; in the style of musical comedy&comma; often performed in goofy voices&period;<&sol;p>&NewLine;<p>The mere existence of a musical game is a nice change of pace for the industry anyway&period; In the past there have been a few games that threw in musical numbers on occasion &lpar;Thank you&comma; <i>Bard&&num;8217&semi;s Tale<&sol;i>&rpar;&comma; but <i>Dominique Pamplemousse<&sol;i> is different because the use of music is persistent throughout the adventure&period;<&sol;p>&NewLine;<p>Everything about Dominique Pamplemousse subverts what the mainstream game industry is about&period; It&&num;8217&semi;s a true indie&comma; and not just because it&&num;8217&semi;s a crowdfunded project made by one person and distributed without a publisher&period; It IS all of those things&comma; but also addresses things like gender identity&comma; the educational system&comma; underemployment&comma; and the use of autotune in pop music&period; Let&&num;8217&semi;s see Call of Duty Ghost Ops III do that&excl;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<&sol;p>&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;13871910 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;13871910" data-essb-postid&equals;"54913" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;54913&sol;dominique-pamplemousse-review&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;54913&sol;dominique-pamplemousse-review&sol;" data-essb-instance&equals;"13871910"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F54913&percnt;2Fdominique-pamplemousse-review&percnt;2F&t&equals;Dominique&plus;Pamplemousse&plus;&percnt;E2&percnt;80&percnt;93&plus;Review" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F54913&percnt;2Fdominique-pamplemousse-review&percnt;2F&t&equals;Dominique&plus;Pamplemousse&plus;&percnt;E2&percnt;80&percnt;93&plus;Review&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;13871910&&num;39&semi;&rpar;&semi; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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