<p dir&equals;"ltr">Listening to South Park creators Matt Stone and Trey Parker talk about their work on South Park&colon; The Stick of Truth&comma; one can tell it has been an exhausting journey&period;  The duo talks about the frustrations and the consistent delays that raised plenty of eyebrows from both fans and press&period;  Fortunately&comma; due to the hard work of the comedic duo and developer Obsidian&comma; it seems like the fears were all for naught&period;  South Park&colon; The Stick of Truth delivers the trademark comedy of the series with the skill&comma; wit&comma; and speed for which Parker and Stone are famous&period;  It should be no surprise the game’s cutscenes are packed full of jokes&comma; but there are just as many funny moments packed into the gameplay&comma; South Park is showing developers how comedy in games can be done right&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">The Stick of Truth begins with the player creating their very own South Park character&period;  This character has to be male&comma; but aside from gender is fully customizable&period;  You pick out skin tone&comma; hair style&sol;color&comma; and clothing&period;  The character creation is fun and immediately provides the player a personal touch to the pre-established universe that Stone and Parker have played in for so long&period;  That being said&comma; spending hours gnawing over character creation is not necessary as your character changes constantly throughout the game&period;<&sol;p>&NewLine;<p dir&equals;"ltr">After creating your character&comma; you start the game by moving to South Park&period;  Before settling in&comma; your parents tell you to go out and meet some friends&period;  You barely set foot outside before Butters approaches you and informs you the Wizard King &lpar;Cartman&rpar; requests your presence&comma; starting you on the game’s grandiose adventure&period;<&sol;p>&NewLine;<p dir&equals;"ltr">What initially grabbed me was the game’s slavish work to build the world of South Park&period;  The game looks exactly like playing an episode of the beloved TV show&period;  The 2D animation&comma; the jerky character walk&comma; it all feels authentic&period;  The game does not feel like an homage&comma; it feels like it is an extension of the show&comma; similar to the acclaimed movie&comma; Bigger&comma; Longer&comma; and Uncut&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Traversing the town of South Park is a time consuming process&period;  The world is big&period;  Not as big as other Obsidian efforts&comma; it’s nothing compared to Fallout&colon; New Vegas&comma; but waking from location to location can be a bit trying&period;  Thankfully&comma; the game features a fast-travel system operated by the character Timmy&period;  These fast-travel checkpoints are easy to find and opened early in the game&period;  So if you aren’t interested in spending a chunk of time wandering around South Park&comma; there are time-saving alternatives&period;<&sol;p>&NewLine;<p dir&equals;"ltr">The map provided to navigate the overworld is the larger problem&period;  While the map can show you the general area of your objectives&comma; it fails to provide specific information&period;  This can lead to you wandering around an area&comma; unsure of what to do&period;  There is a quest list where these objectives are listed&comma; but they also occasionally lack specificity&period;  It is not a common problem with South Park’s quest structure&comma; but it pops up here and there&period;  There are also sections of the world&&num;8211&semi;such as the sewers and Canada&&num;8211&semi;which deserve their own map but don’t have one&period;<&sol;p>&NewLine;<p dir&equals;"ltr">While you are exploring around&comma; you will acquire loot&period;  Whether you are digging through houses or garages of the characters who populate the world&comma; or grabbing items off of fallen foes&comma; the game consistently provides a healthy amount of items to acquire&period;  The loot consists of everything from armor and weapons to baseball cards and action figures&period;  This can be sold at a few locations where you can also buy consumables to help you in battle&period;  There will also be a few locations to purchase weapons and armor&period;  Armor can be football helmets or tinfoil hats&comma; weapons range from wooden swords to erotic toys&period;  As mentioned before&comma; your character creation doesn’t matter for long because you will be switching through armor and weapons so often your character will consistently have a different look&period;  Changing and altering the look and costumes keep the game fun and fresh&comma; no matter how many hours in your are&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Unfortunately&comma; the menus to navigate these options is less than ideal&period;  Equipping and modifying weapons and armor is done often enough you would hope for an intuitive menu&period;  Instead&comma; it can be an annoying process as you are constantly having to access multiple sub-menus to get the upgrades in the right place or the right armor equipped&period;  Aside from this&comma; the menu doesn’t serve much of a purpose&period;  There is a friends list&comma; similar to a Facebook wall&comma; which is good for a couple laughs&comma; but doesn’t serve a purpose&period;  The menu also has an abilities list of the special attacks you can use in battle&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">The battles themselves are a surprisingly good time&period;  At times you battle alone&comma; but often you are accompanied by one of six companion including Kyle&comma; Stan&comma; Cartman&comma; Kenny&comma; Jimmy&comma; and Butters&period;  Each companion boasts their own strengths and strategy and are useful in different situations&period;  There isn’t enough game to really experiment with all of the available companions&&num;8211&semi;two aren’t available until about halfway through the game&&num;8211&semi;but all of them are used at one time or another&period;<&sol;p>&NewLine;<p dir&equals;"ltr">The turn-based combat feels very much like a JRPG&comma; beginning when you strike or are stuck by an opponent&period;  Once combat starts&comma; you pick your action from a wheel of options&period;  You character has a basic attack&comma; a ranged attack&comma; magic&lpar;farts&rpar;&comma; consumables&comma; and special attacks&period;  Meanwhile you companion will have a basic attack&comma; special attacks&comma; a special ability&comma; and consumables that pull from your inventory&period;  When attacking or being attacked&comma; there is a short quicktime sequence to determine the success of your strike&period;  The game is usually upfront about what these sequences will entail&comma; but occasionally things aren’t so clear and attacks will be wasted&period;  The combat is also missing a few elements&comma; such as running away or prematurely ending your turns that seem like innocent oversights&period;  These issues are pretty minor&comma; but they gnaw at the experience from time to time&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Once you have completed your quest there is usually a cutscene to progress the narrative&period;   The cutscenes in South Park feel like they are pulled directly from the show&period;  The writing is spot-on and the voice acting is exactly what you would expect&period;  Stone and Parker didn’t phone in anything when it comes to The Stick of Truth&period;  It is an impressive effort&period;<&sol;p>&NewLine;<p dir&equals;"ltr">There was little doubt that South Park would be funny in its cutscenes&comma; but the humor continues far beyond the pre-rendered jokes&period;  There are wonderful nods throughout the world and in combat&period;  Sure there is dumb scattalogical humor&comma; but there are plenty of more wickedly funny moments and a bunch are intelligently tied into the gameplay&period;  The humor is intertwined with South Park in an intrical way&comma; it’s in the combat&comma; quicktime sequences&comma; looting&comma; dialogue&comma; traversal&comma; and choices&period;  South Park shows video games how to do comedy right and proves the mix is not as toxic as many would believe&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">South Park&colon; The Stick of Truth is one of the best comedy video games you can own&comma; for fans of the series it is a can’t-miss&period;  There are hiccups throughout the game&comma; menus could be more intuitive&comma; combat could use some more options&comma; sometimes objectives aren’t explained clearly&comma; but more than anything I didn’t want the game to end&period;  The Stick of Truth offers 12-15 hours of gameplay and leaves you wanting more&comma; a rare feat for a comedy game based on a non-gaming IP&period;  The jokes are woven into the experience with a deftness one would expect of Stone and Parker&comma; and they are accompanied by the solid design from the veterans at Obsidian&period;  It is great to see South Park&comma; and it’s many fans&comma; get the game they deserve&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;627161500 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;627161500" data-essb-postid&equals;"54244" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;54244&sol;south-park-stick-truth-review&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;54244&sol;south-park-stick-truth-review&sol;" data-essb-instance&equals;"627161500"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F54244&percnt;2Fsouth-park-stick-truth-review&percnt;2F&t&equals;South&plus;Park&percnt;3A&plus;The&plus;Stick&plus;of&plus;Truth&plus;Review" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F54244&percnt;2Fsouth-park-stick-truth-review&percnt;2F&t&equals;South&plus;Park&percnt;3A&plus;The&plus;Stick&plus;of&plus;Truth&plus;Review&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;627161500&&num;39&semi;&rpar;&semi; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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