<p dir&equals;"ltr">When I began seeing the buzz about Flappy Bird a couple weeks ago&comma; I thought little of it&period;  Following people who are in the games industry can lead to plenty of weird trends popping up on my radar&comma; whether it is people going crazy over Ridiculous Fishing or Threes&comma; you never know what little indie game is going to arise from nowhere&period;  Sometimes they stick around for a while&comma; integrating themselves into the deep&comma; dark rabbit hole that is mobile gaming&period;  Other times they disappear as quickly as they arrived&period;  I’ve given up trying to predict which games will follow which path&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">No one could have predicted the path that Flappy Bird took&comma; no one could have expected the ferocity that swirled around it and the passion that a little game about a yellow bird trying to dodge its way through a series of green pipes could inspire&period;  The internet is always a hotbed of opinion and it loves finding a target in success it believes is undeserved&period; These incidents have long been documented and not worth getting into&period;  For one reason or another&comma; be it art assets&comma; difficulty&comma; or the sheer ridiculousness of the game’s success&comma; creator Nguyen Ha Dong found himself under fire from the vicious mouth of the internet&period;<&sol;p>&NewLine;<p dir&equals;"ltr">One can only imagine what the whirlwind week in Dong’s shoes must have felt like&period;  From doing an interview with The Verge&comma; to being criticized on Kotaku&comma; to having everyone from USA Today to Forbes covering the shocking takedown of his game&period;  Many people pointed at the money the Vietnamese game creator must have made over the last few weeks&comma; and speculated he’s probably laughing all the way to the bank&period; That being said&comma; Dong’s move to pull the game would indicate a deeper motivation&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Flappy Bird is elementary in its simplicity&period;  Players tap the screen to control the height of the titular character and try to avoid getting grazed by the looming green pipes&period;  Despite the premise&comma; Flappy Bird is incredibly difficult due to wonky physics and the slightest touch of the pipes resulting in failure&period;  It’s a stretch to call the game brilliant&&num;8211&semi;or good&&num;8211&semi;but its insane difficulty makes it the perfect time-killer as it won’t be long before you’re starting over&period;  Love it or hate it&comma; the loop of Flappy Bird got the job done and hooked plenty of players&period;  That is why the decision to pull the game is so shocking&period;  For all the hate&comma; the game seemed to be successful&comma; the reported &dollar;50&comma;000 a day speaking for itself&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">While you might have only heard about Flappy Bird in the last few weeks&comma; Flappy Bird was actually released in May 2013&period;  People want to talk about overnight success&comma; but Flappy Bird was a slow burn&comma; quietly gaining traction until it’s rise to prominence this year&period;  But like all success stories&comma; fame can be a blessing and a curse&period;  Nguyen Ha Dong seems to be a private person&comma; people in the press report he is hesitant to do interviews&period;  One of the few insights into his life and personality is his Twitter profile&period;  Here you can find quotes of a man content and happy with his work with posts like&comma; &OpenCurlyDoubleQuote;A man only lives once and the best strategy is always to make most of it&period; Success is not the only reason for existence&period;”<&sol;p>&NewLine;<p dir&equals;"ltr">So often when we think of game developers we think of the large personalities we see dominate stages at E3&comma; boasting of their game’s features and how their titles will change the face of video games&period;  We might also think of the independent developers you can meet at PAX Prime or East who are pridefully showing off their new game&comma; desperate to cultivate expectation&period;  We often don’t picture people sitting in an office alone&comma; coding late at night&period;  We don’t think about them reading their Twitter feed&comma; filled with hate mail&period;  We don’t think about them having to cope with becoming an international sensation&period;  I know it sounds like&comma; &OpenCurlyDoubleQuote;Boo-hoo&comma; I have accomplished more success in my life than anyone you know&comma; feel sorry for me&period;”  But many people don’t want that success&comma; money or fame&period;  Even fewer people really understand how to cope with it&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Nguyen Ha Dong posted the follow statement shortly before announcing he was taking down Flappy Bird&comma; &OpenCurlyDoubleQuote;I can call &&num;8216&semi;Flappy Bird&&num;8217&semi; is a success of mine&period; But it also ruins my simple life&period; So now I hate it&period;” He he also stated&comma; &OpenCurlyDoubleQuote;Press people are overrating the success of my games&period; It is something I never want&period; Please give me peace&period;”<&sol;p>&NewLine;<p dir&equals;"ltr">I don’t think it is hard to imagine Nguyen Ha Dong as someone who seemed to enjoy making games and seeing people enjoy what he made&period;  He never seemed like a shameless self-promoter&comma; or a money-hungry copy-cat&period;  The success of Flappy Bird seemed to humble him&comma; the hype seemed to make him uneasy&period;  He seemed to appreciate the frustration of his game and understand it was what brought people back&comma; time and time again&period;  So it brings us back to the question&comma; what was it that drove Nguyen to remove the game&quest;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Given the man’s desire for privacy&comma; we’ll likely never get a straight answer on why Flappy Bird had to disappear&period;  Or maybe that same desire for privacy is the answer in itself&period;  Maybe Nguyen just wanted the droves of hate mail to stop pouring in&comma; maybe he felt uncomfortable seeing the ad revenue climb to a yearly salary&period;  Maybe&comma; after a week of interviews and high-profile articles&comma; the man missed his old life&period;  We don’t know&comma; all we know is last Saturday&comma; the game’s life was ended in a simple Tweet that read&comma; &OpenCurlyDoubleQuote;I am sorry &&num;8216&semi;Flappy Bird&&num;8217&semi; users&comma; 22 hours from now&comma; I will take &&num;8216&semi;Flappy Bird&&num;8217&semi; down&period; I cannot take this anymore&period;”<&sol;p>&NewLine;<p dir&equals;"ltr">It’s hauntingly sad and straightforward&period;  People will continue to speculate on what &OpenCurlyDoubleQuote;this” is referring to&period;  Regardless&comma; I hope that Nguyen can find his happiness in games again&period;  If a quiet life is what he’s after&comma; I hope it’s what he gets&period;  Maybe he will find joy in his next adventure as his most recent post says&comma; &OpenCurlyDoubleQuote;&&num;8230&semi;I still make games&period;”<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;671971179 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;671971179" data-essb-postid&equals;"52945" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;52945&sol;flappy-bird-blessing-curse&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;52945&sol;flappy-bird-blessing-curse&sol;" data-essb-instance&equals;"671971179"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F52945&percnt;2Fflappy-bird-blessing-curse&percnt;2F&t&equals;Flappy&plus;Bird&percnt;3A&plus;A&plus;Blessing&plus;and&plus;a&plus;Curse" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F52945&percnt;2Fflappy-bird-blessing-curse&percnt;2F&t&equals;Flappy&plus;Bird&percnt;3A&plus;A&plus;Blessing&plus;and&plus;a&plus;Curse&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;671971179&&num;39&semi;&rpar;&semi; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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