<p>Very few people would disagree that the Vita&comma; while certainly a promising piece of gaming hardware&comma; isn&&num;8217&semi;t as successful as Sony had hoped&period; The library of games consists of mostly mediocre-to-terrible games and ports&comma; with only a few must-have titles to keep players coming back&period; One title that has had a lot of attention is Queasy Games&&num;8217&semi; <em>Sound Shapes<&sol;em>&comma; a musical platformer for the PS3 and Vita featuring music by <strong>deadmau5<&sol;strong> and <strong>Beck&period; <&sol;strong>The game was announced a long time ago&comma; and several demonstrations have taken place at gaming conventions&comma; but now that the game is finally here&comma; it raises the question&colon; Is <em>Sound Shapes <&sol;em>a well-composed symphony&quest; Or is it tone deaf&quest;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><em>Sound Shapes <&sol;em>is&comma; of course&comma; all about music&period; The game gives you five different worlds which are presented as albums&comma; each of which has three-to-five levels or &&num;8220&semi;tracks&period;&&num;8221&semi; The overall theme of each album sets the stage for each track&comma; but every level still manages to have a unique sound and feel to it&comma; and never once did a particular level have that &&num;8220&semi;been there&comma; heard that&&num;8221&semi; feeling&period; The levels are set up like traditional platforming stages&comma; where you will control a small blob-like creature from the turntable at the start to the one at the end&comma; picking up musical note coins along the way&period; Each time you pick up a note&comma; it will become a part of the level&&num;8217&semi;s music&comma; adding another bass drum hit&comma; cymbal crash&comma; or note in a melody&period; Think of each screen as a musical loop&semi; the music constantly plays the same four measures over and over&comma; adding the new notes as they are collected across the screen&period; The sound a note makes is also relevant to its position in the level&comma; where picking up coins toward the top of the screen produces higher notes in the song&comma; and vice-versa&period;<&sol;p>&NewLine;<p>Along the way&comma; you will encounter dangerous obstacles&comma; such as laser-shooting cannons&comma; stompers&comma; and a variety of unique enemies&period; Where most games have you watching enemy and obstacle patterns closely&comma; <em>Sound Shapes <&sol;em>will have you <em>listening <&sol;em>to them&comma; as everything in the game world makes music&period; Using the beat of the song&comma; you can easily navigate through dangerous territory&comma; but those without a sense of rhythm may have a harder time getting by&period; While initially the stage present no real challenge to the average gamer&comma; the difficulty increases as you progress&period; You won&&num;8217&semi;t face any controller-shattering situations here&comma; but be prepared to die quite a few times on your musical journey&period;<&sol;p>&NewLine;<p>Each of these levels is composed brilliantly&comma; making you actually <em>want <&sol;em>to collect every note coin just to hear every bit of the level&&num;8217&semi;s music&period; The music also sets the mood for the excellently designed levels&comma; each of which are presented in a unique art style resembling the album&&num;8217&semi;s overall theme&period; deadmau5&&num;8217&semi;s album&comma; for instance&comma; resembles old-school 8-bit art&comma; while Beck&&num;8217&semi;s &&num;8220&semi;Cities&&num;8221&semi; album goes for more of a indie propaganda feel&period; Regardless of which album you are playing&comma; the game is bright and colorful&comma; and always feels fresh&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The one downside to <em>Sound Shapes&comma; <&sol;em>however&comma; is the game&&num;8217&semi;s length&period; Most people will be able to make it through the game in only a few short hours of play&comma; though beating all of the levels unlocks the insanely-hard Death Mode challenges&period; These challenges are single-screen timed coin-collecting stages that throw tons of obstacles at you&period; There is one for each track of the game&&num;8217&semi;s levels&comma; and every one of them will require split-second timing and skill to make it through&period; However&comma; even with the difficulty of the challenges&comma; I was able to complete them all in an hour or two&period;<&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;08&sol;SoundShapes1&period;jpg"><img class&equals;"aligncenter size-full wp-image-5495" alt&equals;"" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;08&sol;SoundShapes1&period;jpg" width&equals;"600" height&equals;"300" &sol;><&sol;a><&sol;p>&NewLine;<p>Luckily&comma; <em>Sound Shapes<&sol;em> allows players to create and upload their own levels and beats&comma; adding to the overall replay value&period; The level creator is very simple to use&comma; though the game offers very little in the way of a tutorial&period; By beating levels and collecting note coins throughout the single-player campaign&comma; you unlock enemies&comma; color schemes&comma; notes and beats&comma; and obstacles to use in your own levels&comma; adding even more to the mix&period; The <em>Sound Shapes <&sol;em>online community is already producing some incredible levels&comma; so you&&num;8217&semi;ll never run out of things to do&period;<&sol;p>&NewLine;<p><em>Sound Shapes <&sol;em>may be short&comma; but the addition of an online community extends the gameplay indefinitely&period; The game is much more than just a music-inspired platformer&comma; it&&num;8217&semi;s a unique experience unlike any other on the market&period; With a price tag of only &dollar;15&comma; which gets you both the PS3 and Vita versions&comma; this is one of the must-have games of the year&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 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My fascination with video games began at a very young age. Studying film and video game design in college gave me a deeper appreciation for the inner workings of the industry, and with writing being one of my biggest passions, games journalism has always seemed like a natural move.
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