<p dir&equals;"ltr">The first act of Broken Age is a satisfying and impressive point-and-click adventure that&comma; while incomplete&comma; feels like eating the first of two Reese’s peanut butter cups&period; After shattering Kickstarter recorders with its successful &dollar;3 million dollar campaign&comma; Broken Age is undoubtedly the biggest game released thus far on Kickstarter funding&period;  Broken Age was sold to the public as a throw-back&comma; a promise to resurrect a kind of game that no longer exists&comma; and to that degree&comma; the first half of this point-and-click adventure is dead-on&period;  Where the game falters&comma; the reason why you might find yourself wishing for more&comma; is that in it’s desire to stay as &OpenCurlyDoubleQuote;old-school” as possible&comma; Broken Age fails to inject anything new or definitively original in the point-and-click genre&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">That’s the point&comma; right&quest; To give people something that they could not get anywhere else&comma; something they could only get from this Kickstarter&period;  That is true&comma; and it is a strong point in Double Fine’s nicely crafted game&period;  Broken Age is so archaic&&num;8211&semi;a term that is actually of endearment in this case&&num;8211&semi;it might take you a moment before you can remember how a true point-and-click adventure works&period;  It is a sign of how gameplay is defined these days&comma; and refreshing to have a game assume you will find the answers on your own&period;  Point-and-click adventures are often off-beat puzzle games that ask you to think outside of the box and experiment with your surroundings&period;  These kinds of games can be frustrating and repetitive&comma; which is why the genre has seen such a decline&period;  People don’t like to wander about&comma; dicking around with the same three tools trying to yield different results&period;  To Double Fine’s credit&comma; the frustration aspect&&num;8211&semi;the time spent &OpenCurlyDoubleQuote;stuck”&&num;8211&semi; is rather minimal&period;  Even when  I was stumped&comma; it felt like there were wide variety of options that I had yet to try&period;  When you are well and truly perplexed&comma; you can flip over to the other side of the story to take a break from your current predicament&comma; as the two stories of Shay and Vella can be swapped at any time&period;<&sol;p>&NewLine;<p dir&equals;"ltr">The core of Broken Age is so true to itself that you have to admire it&period;  There are no frills to the game&period;  Unlike Telltale’s recent successes that focus more around narrative than any sort of puzzle solving&comma; Broken Age is a game that truly focuses on simply creating a world to click your way through&comma; giving you a decisively linear path&period; The game is straightforward in what it is asking&comma; and upfront about the objectives it sets for the player&period;  Things might be hard to sport&comma; or slightly obtuse in their design&comma; but usually a little persistence and exploration will lead you to discover the answers you are looking for&period;  The onus is on you&comma; the player&comma; not on the game to spoon feed you the answers&&num;8211&semi;though sometimes they can’t help themselves&period; While it is refreshing to see Double Fine take this approach to gameplay&comma; the puzzles aren’t anything earth-shattering in the genre&period;  Double Fine resurrects the point-and-click adventure in a pure manner&comma; but their dedication to the genre does stand head and shoulders above any other example&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Narratively&comma; the game tells the separate stories of Vella and Shay&comma; consistently hinting at their intertwining nature&period; Vella is a girl who lives in a village that used to be filled with warriors&comma; but has since devoted itself to the fine art of baking&period;  Giving up the ways of war&comma; the citizens of Sugar Bunting have succumbed to the rule of Mog Chothra&comma; a beast who comes to the village each year during the Maiden’s Feast and selects sacrifices from a group of offered young women &period;  While&comma; ostensibly horrifying&comma; every sacrifice seems totally accepting&comma; even honored&comma; by their gloomy fate&period;  When Vella decides to forsake tradition and fight Mog Cothra&comma; no one seems to understand her motives&period;  The other story is that of Shay&comma; a boy who has spent is life in a spaceship surrounded by computers who protect him from reality and treat him like a child&period;  When Shay finally escapes his routine-cushioned lifestyle&comma; he stumbles into a more important and more dangerous mission than he has known before&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Both tales are spun with great charm and witty dialogue&period;  While never capturing the laugh-out loud humor&comma; the narrative is cleverly written to keep you smiling and prevent boredom&period;  Thematically&comma; Broken Age demonstrates truly mature storytelling&comma; giving both protagonists parallel plots&comma; while deftly avoiding being heavy-handed&period;  The only problem with the simplicity of Double Fine’s set up&comma; is that it provides little room for Vella or Shay to really grow or change in any way&period;  While their situations have inciting moments&comma; the characters start with one motivation and continue along the same path&comma; failing to really provide any surprises in how they respond to the situations given&period;  Both Vella and Shay seem to blindly accept the world around them&comma; rather than interpreting and altering it&comma; despite the kooky characters and bizarre settings&period;<&sol;p>&NewLine;<p dir&equals;"ltr">While Vella and Shay may lack variety&comma; the same can not be said for Broken Age’s gorgeous world&period;  Picturesque and beautiful&comma; Broken Age is like so many creative independent games recently&comma; proving photo-realism isn’t everything&comma; and a well-crafted art-style can be as important as technical prowess&period;  Broken Age does a lot with very little&comma; putting together each frame with intelligent choices&comma; trying to draw your eye to what is important&comma; while still preserving the natural beauty of each scene&period;  Shay’s world of a sci-fi spaceship&comma; may pale in comparison to Vella’s fantastical adventure&comma; but his playrooms attempt to redeem the cold metal with whimsical childhood elements&period;  It’s smart&comma; it is creative&comma; it works&comma; visually Broken Age is a treasure&period;<&sol;p>&NewLine;<p dir&equals;"ltr">For all of the wonderful aspects of Broken Age&comma; the game remains impossible to score as it is ambiguous in what its full package is really all about&period;  While a interesting and clever ending is delivered by the developer&comma; it fails to accurately demonstrate how the package is going to tie together&period; There are plenty of elements to enjoy about Broken Age’s first act&comma; it lacks meat in certain areas&comma; passing through settings and characters in an almost dismissive answer&period;  It is likely that most of these ideas will be revisited in the second act&comma; but without the second piece of the puzzle it is impossible to know if the game’s intriguing set up will have any real payoff&period;<&sol;p>&NewLine;<p dir&equals;"ltr">No one can ignore Broken Age’s expectations as The Kickstarter heard round the world&period;  Even under the weight of such scrutiny&comma; Tim Schafer and the team at Double Team have delivered a fantastic first piece of content that tells an engaging story while delivering on its promise of a pure point-and-click adventure&period; There are a wonderful mix of elements coming together in Broken Age&comma; its clever writing&comma; straightforward gameplay&comma; and amazing art are all parts of a fantastic product&period;  However&comma; that product is incomplete&comma; thus it is is impossible to truly recommend on the whole&period;  Shay and Vella may have surprising moments waiting for us in the second half&comma; the gameplay might find more creative ways to stay true to form&comma; but it is impossible to say&period;  What can not be argued is Broken Age has started in impressive fashion&comma; showing all of its backers that their faith has been well placed&period;  Even if Broken Age’s second half is nothing more than a gif of Vin Diesel dancing to Katy Perry&comma; people will still praise the game’s fantastic first part&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<&sol;p>&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;623865160 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;623865160" data-essb-postid&equals;"52562" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;52562&sol;broken-age-review-progress&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;52562&sol;broken-age-review-progress&sol;" data-essb-instance&equals;"623865160"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F52562&percnt;2Fbroken-age-review-progress&percnt;2F&t&equals;Broken&plus;Age&plus;Review-in-Progress" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F52562&percnt;2Fbroken-age-review-progress&percnt;2F&t&equals;Broken&plus;Age&plus;Review-in-Progress&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;623865160&&num;39&semi;&rpar;&semi; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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