<p dir&equals;"ltr">Satoru Iwata has a long history of success at Nintendo&period;  He oversaw a hardware run that included Game Boy Advance SP&comma; the Nintendo DS&comma; the Nintendo DS Lite&comma; the Wii&comma; the DSi&comma; the DSi XL and the 3DS&period;  The time spanning those consoles has not always been bright and shiny&comma; but it has been generally successful for Nintendo&comma; it has also represented very little change&period;  The 3DS is very much akin to the DS&comma; risking very little in its design and the games that have been released all follow along the same franchise trajectory that has been the key to Nintendo’s recent success&&num;8211&semi;and Iwata’s&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">When Iwata took the reigns of Nintendo in 2002&comma; the company was coming off a handful of beatings in the the latest console races&period;  The Nintendo 64 had been battered and bruised&comma; being significantly outsold by the Sony PlayStation and the GameCube had joined the original Xbox in being grotesquely outpaced by the PlayStation 2&period;  Nintendo was looking for a new model&comma; one that worked for them and Iwata seemed to have the Midas touch&period;  While Nintendo had long tried to fight against it’s &OpenCurlyDoubleQuote;baby-console” moniker it somehow got during the GameCube era&comma; Iwata embraced it&period;  Iwata saw how video games had long been dominated by young men and attempted to build Nintendo into a company that could appeal to families as much as it appealed to the same markets as Sony and Microsoft&period;<&sol;p>&NewLine;<p dir&equals;"ltr">The idea was a success and for years Iwata and Nintendo rode the strategy to solid profit margins by offering consumers they could understand and trust&period;  For years Nintendo has not been the sexiest piece of hardware on the market&comma; but it has always made itself easy to set up and run&period;  Following this notion&comma; Nintendo’s systems haven’t stressed online functionality&comma; instead focusing on the core on console play&comma; basing the majority of its multiplayer games around getting friends or family into the same living room&period;    The marquis franchises have relied on familiarity&comma; the promise that your purchase will ensure your children have the same gaming experience that you had&period;  These games played on the fact that a parent could look at Zelda&comma; Animal Crossing&comma; Mario&comma; Metroid&comma; or Donkey Kong and instantly know what their children wouldn’t be playing anything too violent&period;<&sol;p>&NewLine;<p dir&equals;"ltr">The idea worked wonders&comma; until it ran out of gas&period;  It was not a question of &OpenCurlyDoubleQuote;if” just a matter of &OpenCurlyDoubleQuote;when”&comma; like all good things Nintendo’s run had to come to an end&period;  It was not the lack of enthusiasm people had for the umteenth million iteration of Mario or Zelda that surprised people&comma; it was the way that Nintendo approached it with blinders on&comma; forging ahead as if nothing was wrong&period;  The 3DS should have been the first indication that there were issues&period;  Riffing on the the DS’ success the handheld failed to pick up true sales until Nintendo gave into the waiting game with a decent price cut&period;  Clearly Nintendo was starting to create fatigue of it’s own products by failing to deliver any sort of new experiences&period;  Even the raging success of the Wii started to cool down as third-party developers began to skip over it’s wonky controls and pedestrian tech&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">The WiiU has been a shocking wake up call&comma; for both Iwata and Nintendo&period;  The system that Nintendo viewed as the next must-have for every family’s living room was a massive failure for multiple reasons&period;  One of these reasons being that Nintendo’s long time image of &OpenCurlyDoubleQuote;a thing for the whole family” is derailed when you create a system that only allows one person to use the center of the experience&period;  It’s not a big stretch to imagine parents seeing fights break out as their children argue over the only gamepad while everyone else gets the lesser-controllers&period;  But the real issue with the WiiU is in its name&period;  <em>Wii<&sol;em>-U&period;  It’s not that the name is all that confusing&comma; it is that it is slavishly named after former hardware&comma; still conjuring images of dated graphics and fad-driven mechanics&period;  Nintendo has clung to its recent successes so desperately that they have failed to see any sort of future&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Suddenly Nintendo is a relic&comma; a company that has entrenched themselves so deep in the past that they cannot adapt to an ever-changing environment&period;  Video games have always been a place that&comma; while often paying homage to its past successes&comma; has existed on the promise of what comes next being better than what came before it&period;  Digital sales&comma; online multiplayer&comma; and social interaction mean more in video games than they ever have before&comma; things that were experimented with and achieved while Nintendo was busy focusing on the using the Wii remote to play Mario Kart&period;<&sol;p>&NewLine;<p dir&equals;"ltr">It feels like Nintendo is their own villain in an apocalyptic movie&comma; the one who finally looks out across the landscape&comma; sees the climatic monster terrorizing Manhattan&&num;8211&semi;it’s always Manhattan&comma; isn’t it&quest;&&num;8211&semi;and says&comma; &OpenCurlyDoubleQuote;My God&comma; what have I done&quest;”  Nintendo recently cut their sales expectations for the 2013 fiscal year&comma; most importantly adjusting the forecast of WiiU sales from 9 million to 2&period;9 million&period;  Due to this acknowledgement of the console’s failings&comma; the company is now predicting a loss of 35 billion yen&period; It’s yen so it’s not as bad as it sounds&comma; it’s still bad though&period;  Calling the lack of WiiU sales a &OpenCurlyDoubleQuote;surprise” is a bit of a joke&comma; the only one’s who might be surprised at this point is Nintendo&period;<&sol;p>&NewLine;<p dir&equals;"ltr">So what is Nintendo’s plan for escaping this little hole they’ve dug for themselves&quest;  Iwata has tried to help everyone keep things in perspective&comma; assuring the public that there are no current plans to dump Mario on smart phones&comma; or end Nintendo’s work in the console space&period;  What is troubling&comma; is that Nintendo seems to think that their lack of profits have something to do with their competition in the mobile space&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Speaking at a press conference in Osaka&comma; Japan&comma; Iwata said &OpenCurlyDoubleQuote;We are thinking about a new business structure&period;  Given the expansion of smart devices&comma; we are naturally studying how smart devices can be used to grow the game-player business&period; It’s not as simple as enabling Mario to move on a smartphone&period;”<&sol;p>&NewLine;<p dir&equals;"ltr">Iwata went on to stress that they are not looking at porting Nintendo classics to your favorite iOS or Android device&comma; but mostly seem to be thinking of ways to grab consumers in the mobile space and direct them to Nintendo’s consoles&period;  The problem is that the most successful aspect of Nintendo’s fiscal year has been the 3DS&period;  While the handheld market may not be what it once was&comma; the 3DS continues to be the go-to handheld&period;  What this mobile-strategy talk does not address is the paltry market value of the WiiU&period;  The WiiU is not yet a sinking ship&comma; but their are plenty of holes in the hull&period; Nintendo needs a new strategy for this product and they need it fast&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Let’s be clear&comma; Nintendo isn’t going anywhere&period;  The company has operated in the profit margins long enough that they lack any debt and has about &dollar;8 billion tucked away in a war chest for leaner times&period;  It is not Nintendo that finds themselves on the chopping block as much as it is Iwata and his long-term strategy of &OpenCurlyDoubleQuote;stay the course”&period;  It is insane to comprehend how a man who has seen this company through so much success could find himself on the raggedy edge&comma; <a href&equals;"http&colon;&sol;&sol;www&period;bloomberg&period;com&sol;news&sol;2014-01-21&sol;nintendo-s-iwata-under-fire-after-failing-to-meet-wii-u-pledge&period;html">having multiple analysts calling for his head&period;<&sol;a><&sol;p>&NewLine;<p dir&equals;"ltr">Lessons in humility are important&period; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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