<p>Making a video game is hard&period; Having a good idea is only one small part of it&period; After the designer says &OpenCurlyDoubleQuote;I got a great idea for a game&excl;” the developers then spend years programing it&comma; making art&comma; editing sound&comma; writing dialog&comma; and trying to get it released to the public&period; <i>Deadly Premonition<&sol;i> is a game that started with a great idea &&num;8211&semi; &&num;8220&semi;<i>Silent Hill<&sol;i> meets <i>Twin Peaks<&sol;i> meets <i>Grand Theft<&sol;i> Auto&&num;8221&semi; – but it was crushed by the cruel reality that <b>makin&&num;8217&semi; stuff is HARD<&sol;b>&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>When it came out for Xbox 360 in 2010 it was hated by half of the press&comma; and praised by the other half&period; Despite its horrendous gameplay it managed to develop enough of a cult following to get a PS3 edition&comma; and eventually came to PC a few months ago&period;<&sol;p>&NewLine;<p>According to the gamer social network Raptr&comma; the average PC player spends about two hours playing <i>Deadly Premonition<&sol;i>&period; It takes around 20 hours to complete the story&comma; so this means that for every person who finishes the experience&comma; there are about 20 other people who give up after the prolog&period;<&sol;p>&NewLine;<p>It isn&&num;8217&semi;t hard to sympathize with the people who try out the first level&comma; then delete the game&comma; or write angry letters to Steam demanding refunds&comma; or just ram meat thermometers into their skulls to escape a world where <i>Deadly Premonition<&sol;i> is an actual commercial product&period; The opening level puts players up against a series of un-challenging enemies and puzzles&comma; then ends with a section where they run in a straight line down an empty highway for a full minute&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Yet there are still people who insist that there is some kernel of genius hidden beneath the horrid graphics&comma; terrible controls&comma; alienating gameplay and mindflaying story&period; These people are right&period;<&sol;p>&NewLine;<p><i>Deadly Premonition<&sol;i> is a game where the developers tried very hard to bring their brilliant idea to life and failed&comma; but the idea is still amazing and players who can tolerate the flaws will find it to be an utterly surreal experience that ranges from farcical comedy to disturbing horror&period; Players just need to know what they&&num;8217&semi;re getting themselves in to&comma; and brace for it&period;<&sol;p>&NewLine;<p><span style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;">It&&num;8217&semi;s been around for years&comma; and a few gamers might have held out on buying it hoping for a new version that would correct the worst problems&period;  Unfortunately this game does almost everything wrong&comma; and the PC Director&&num;8217&semi;s Cut does very little to mitigate the catastrophe&period; The Xbox 360 version of the game looked like it was developed on the <&sol;span>Dreamcast<span style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;">&comma; and played like an early Playstation survival horror game&period; The new version has &OpenCurlyDoubleQuote;Improved” graphics&comma; but that just means that it now looks like a PS2 launch title&period;<&sol;span><&sol;p>&NewLine;<p>The controls have been changed too&comma; now it plays more like a traditional third person shooter&comma; especially if players are using a gamepad on their PC&period; Yet even with a gamepad it still refuses to use standard controls like aiming and shooting with the triggers&period; Oh&comma; no – even now players will have to hold down the shoulder button to ready their gun and push the other shoulder button to shoot&period; Use the analog stick to accelerate when in a car&quest; Nope&excl; Hit the right shoulder button to slowly &lpar;So slowly&rpar; accelerate&comma; and left to break&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Adding to the unfathomable horror of the driving controls is that the D-Pad is dedicated to controlling the windshield wipers and turn signals&period; Even the &OpenCurlyDoubleQuote;A” button is dedicated to making the driver engage in chatter while driving&excl; Without a gamepad players will still find the controls awkward&comma; with the space bar is used to make the character draw his gun and other unintuitive layouts&period;<&sol;p>&NewLine;<p>Players no doubt will scream &OpenCurlyDoubleQuote;But surely my powerful graphics card will at least allow me to play at a higher resolution than on my Xbox 360&quest;&excl;”<&sol;p>&NewLine;<p>No&comma; dear reader&excl; <i>Deadly Premonition<&sol;i> is not so merciful&excl; Even on a high-end PC the game is locked at 720p&period; There is a player-made mod that fixes this&comma; but the developers have not yet resolved this issue with an official patch&period; It&&num;8217&semi;s as though they are looking the consumer straight in the eye and screaming &OpenCurlyDoubleQuote;It&&num;8217&semi;s <i><b>Deadly Premonition<&sol;b><&sol;i>&excl; What the <b>hell<&sol;b> did you expect&excl;”<&sol;p>&NewLine;<p>With so many problems weighing down <i>Deadly Premonition<&sol;i> on PC&comma; how can any players stick it out&quest; Well&comma; the original game was riddled with problems and still managed to cultivate a following of discriminating fans&comma; and the good news is that everything good about the game is still there&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><span style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;">The quirky townsfolk&comma; the weird backwards zombie monsters&comma; the cross-dressing <&sol;span>lawmen<span style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;">&comma; the bizarre hero and his imaginary friend are all still just as entertaining as ever&period; A whole down of quaint delights awaits those who dare enter&period; Players who do take the precaution of hooking up a <&sol;span>gamepad<span style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;">&comma; and downloading the &OpenCurlyDoubleQuote;DPfix” mod that fixes the resolution problems will find this to be the best version of the game&period; It even includes DLC that adds in some extra missions&comma; more drivable cars and some silly new outfits&period;<&sol;span><&sol;p>&NewLine;<p>Among the DLC are costumes that make the game easier&comma; but they aren&&num;8217&semi;t really necessary since the improved controls make combat easier too&period; Players will find that the enemies are rarely dangerous&comma; and that the spooky supernatural sequences are more of a chore than challenge for the PC edition&period; However the option of playing dress-up is still there for people who need yet more goofiness to the proceedings &lpar;Why shouldn&&num;8217&semi;t a female police officer walk around in a sexy leather cat costume&rpar;&period;<&sol;p>&NewLine;<p><span style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;">Even though <em>Deadly Premonition<&sol;em> is a must-play game for discriminating nerds&comma; it still asks players to put up with a lot of flaws&period; It&&num;8217&semi;ll take close to twenty hours of torture to join the ranks of the smug&comma; pretentious geeks who brag about how much they love this game&comma; and there are plenty of players who don&&num;8217&semi;t have the right combination of snooty masochism to justify buying <em>Deadly Premonition<&sol;em>&period;<&sol;span><&sol;p>&NewLine;<p>However&comma; players who don&&num;8217&semi;t own a console&comma; but like the idea of &OpenCurlyDoubleQuote;<i>Alan Wake<&sol;i> meets <i>Saints Row<&sol;i> meets a malfunctioning graphic card” should clear their schedules&comma; pour themselves a damn fine cup of coffee and grab <i>Deadly Premonition Director&&num;8217&semi;s Cut<&sol;i>&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<&sol;p>&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1269340530 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1269340530" data-essb-postid&equals;"51647" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;51647&sol;deadly-premonition-directors-cut&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;51647&sol;deadly-premonition-directors-cut&sol;" data-essb-instance&equals;"1269340530"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F51647&percnt;2Fdeadly-premonition-directors-cut&percnt;2F&t&equals;Deadly&plus;Premonition&percnt;3A&plus;Director&percnt;5C&percnt;26&percnt;23039&percnt;3Bs&plus;Cut" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F51647&percnt;2Fdeadly-premonition-directors-cut&percnt;2F&t&equals;Deadly&plus;Premonition&percnt;3A&plus;Director&percnt;5C&percnt;26&percnt;23039&percnt;3Bs&plus;Cut&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1269340530&&num;39&semi;&rpar;&semi; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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