<p>Gamers can be forgiven for looking at the upcoming XBLA shooter <em>Hybrid<&sol;em> and dismissing it as just another third person shooter&period;  Because… it IS another cover-based&comma; multiplayer-only shooter for Xbox Live Arcade&period;  Yet <em>Hybrid<&sol;em> has a gimmick to set it apart from the multitudes of other shooting games&comma; and it’s a pretty good gimmick too&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><em>Hybrid <&sol;em>is set in a futuristic post-apocalyptic world where most of civilization has been destroyed&comma; yet two armies remain to battle it out for control of what’s left&period;  It uses a trendy new concept for the apocalypse&comma; the Hadron Supercollider&period;  In <em>Hybrid&&num;8217&semi;s<&sol;em> story&comma; an accident with the collider not only destroys Australia&comma; but allows our world to be invaded by &OpenCurlyDoubleQuote;Variants” from an alternate dimension&period;  The only thing standing in the way of these Variants are humans who call themselves Paladins&period;<&sol;p>&NewLine;<p>Players will be able to join either side and fight in 3 versus 3 matches while the two factions vie for strategic control of the globe in a persistent game world with a <em>Risk<&sol;em>-style world map&period;  Although all of that sounds pretty keen&comma; that isn’t the true gimmick to <em>Hybrid<&sol;em>&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-5159" title&equals;"HybridBeta" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;08&sol;HybridBeta&period;jpg" alt&equals;"" width&equals;"598" height&equals;"336" &sol;><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The gimmick is&comma; in <em>Hybrid<&sol;em> players don’t directly control the movements of their character&period;  They tell the character which battlefield object to use as cover&comma; then the character moves to that point automatically&period;  If that seems too gimmicky&comma; take note that <em>Hybrid<&sol;em> is developed by 5<sup>th<&sol;sup> Cell&comma; the creators of the <em>Scribblenauts<&sol;em> series and other unusual but successful games&comma; so this odd concept could very well pay off&period;<&sol;p>&NewLine;<p>Players will be able to aim&comma; move the camera and decide when to pop out of cover&comma; but the actual movement is handled by AI&period;  This puts a high degree of importance on tactics&comma; and maneuvering as a team to outflank enemies and protect teammates&period;<&sol;p>&NewLine;<p>Unlike other cover-based games&comma; <em>Hybrid<&sol;em> lets players move in three dimensions&period;  Because it’s set in the future&comma; the soldiers have the technology for flight and walking on walls&period;  This means that players can take the high ground &lpar;Or walls or ceiling&rpar; to target entrenched enemies&comma; and players will have to use a new form of tactical thinking to exploit and defend against this form of combat&period;<&sol;p>&NewLine;<p>Players can also shoot while moving&comma; which gives rise to jetpack battles&period;  With the Xbox handling the movement of the characters&comma; players will able to focus on blasting away at other combatants while zooming towards their next piece of cover&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><em>Hybrid<&sol;em> has six gameplay modes and ten maps&comma; but from the available footage these maps don’t do a lot to show off the devastated world that the developers have created for their game&period;  Hopefully the final product will give gamers a better look at the results of this Hadron Supercollider apocalypse and the two dimensions colliding&period;<&sol;p>&NewLine;<p><em>Hybrid<&sol;em> in the fourth and penultimate game in Microsoft’s Summer Of Arcade promotion&period;  Previous games in this series include <em>Deadlight<&sol;em>&comma; <em>Wreckateer<&sol;em> and <em>Tony Hawk PS HD<&sol;em>&comma; with next week’s <em>Dust&colon; An Elysian Tail<&sol;em> capping the event&period;  Gamers who buy any three of the games in the series will get a bonus 400 MS Points&period;<&sol;p>&NewLine;<p><em>Hybrid<&sol;em> comes out this Wednesday the 8th for Xbox Live Arcade at 1200 Microsoft Points &lpar;&dollar;15&rpar;&period;  Check back later this week for Explosion’s review&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1908127207 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1908127207" data-essb-postid&equals;"5155" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;5155&sol;hybrid-preview&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;5155&sol;hybrid-preview&sol;" data-essb-instance&equals;"1908127207"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F5155&percnt;2Fhybrid-preview&percnt;2F&t&equals;Hybrid&plus;-&plus;Preview" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F5155&percnt;2Fhybrid-preview&percnt;2F&t&equals;Hybrid&plus;-&plus;Preview&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1908127207&&num;39&semi;&rpar;&semi; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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