<p style&equals;"text-align&colon; center&semi;"><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2014&sol;01&sol;Gone-Home-room&period;jpg"><img class&equals;"aligncenter size-medium wp-image-50959" alt&equals;"Gone-Home-room" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2014&sol;01&sol;Gone-Home-room-300x168&period;jpg" width&equals;"300" height&equals;"168" &sol;><&sol;a><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p style&equals;"text-align&colon; center&semi;"><span style&equals;"text-decoration&colon; underline&semi;">Gone Home<&sol;span><&sol;p>&NewLine;<p>It is hard to find games that opt for simple ideas&comma; in fact most games attempt the opposite&comma; layering on epic worlds and fight-to-the-death stakes to keep players invested&period; Gone Home strips all these conventions away and leaves you with a simple game that demands nothing from the players but a curiosity to explore an empty house in the middle of the night&period; While toying with Gone Home’s unembelished premise&comma; players will stumble upon a gorgeous love story that capture teenage angst&comma; high school insecurity&comma; and the naivety of a first love&period; Most video games last five times as long as Gone Home and cover roughly half of the emotional pay dirt that the game mines from its empty northwestern house on a stormy night&period;<&sol;p>&NewLine;<p>The most simple thing about Gone Home is also its most brilliant&comma; the game seamlessly weaves puzzles and exploration in an experience that consistently goes back to reinforcing its immersion with intelligent choices&period; The game doesn’t use achievements or collectibles to try and keep players engaged&comma; it naturally builds an environment that offers players a chance to voyeuristically explore the lives of a family that is going through a rough time&period; The best part about Gone Home is how&comma; even with such a simple gameplay mechanic&comma; it can still surprise you&period; The protagonist&comma; Katie&comma; will refuse to read passages about her family’s sex life and falls into character based on predictable player habits&period; The tricks employed by The Fullbright Company are smart ways to make Gone Home more than a great narrative&comma; they flesh Gone Home into a great game&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Gone Home’s narrative is as deep and complex as players want it to be&period; People looking to get a full idea of the narrative can dig deeper to find secrets that reveal specific information&comma; but the core of the game is about Katie’s sister Sam and her first girlfriend&comma; Lonnie&period; Discovering pieces of Sam’s memoirs along the way&comma; players learn the story about Sam’s first meeting of Lonnie&comma; and their days spent hanging around outside of gas stations and playing Street Fighter&period; As Lonnie and Sam become romantically involved&comma; the game’s sharp writing reminds players about the strange&comma; wonderful discovery of young love&comma; recounting specific moments&comma; such as cuddling in the dark during a sleep over&period; As Sam becomes more involved with Lonnie&comma; her parents begin to discover her sexual orientation and enter a stage of denial&period; It all builds to an uneven&comma; though still satisfying conclusion&period; Gone Home may not have an &OpenCurlyDoubleQuote;Ah-hah&excl;” moment&comma; but that is a testament to its charm and subtlety&period;<&sol;p>&NewLine;<p>The setting of Gone Home is integral to the game&period; The massive home&comma; filled with strange stories and creepy discoveries sets the mood for a game that threatens to feel supernatural&period; It is a line that Gone Home flirts with throughout&comma; but consistently dismisses&period; It is all meant to set the player off-kilter&comma; some of the early rooms you explore and things you discover add to an atmosphere that begs the player to continue asking questions and exploring their surroundings&period; The wooded northwestern U&period;S&period; backdrop is an intriguing setting&comma; specifically from a music stand point&comma; as the game weaves the punk rock scene into its framework in a smart&comma; yet loving way&period; The whole of Gone Home’s world is deftly crafted and impressively detailed&period; From 90’s nostalgia&comma; to the simple needs of a family home&comma; the game creates a world that is wonderfully deep&period;<&sol;p>&NewLine;<p>Gone Home is an atmosphere game that ignores convention and expectation&comma; allowing players to discover at their own pace&period; It is concise and specific in the story it is looking to tell&comma; bravely forgoing clichés to give players something more human&period; The natural curiosity that Gone Home creates&comma; combined with the strength of its storytelling&comma; gives players a reason to keep wandering through an abandoned home&comma; something totally uninteresting and dismissible in the majority of modern games&period; This is where Gone Home shines&comma; it treats an abandoned home on a stormy night the same way other games lovingly slave over a city or country&period; This dedication to such a simple and specific idea gives Gone Home the ability to become something more&comma; something that sticks with you long after you have stopped playing it&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2013&sol;05&sol;the-last-of-us-joel-ellie-1&period;jpg"><img class&equals;"aligncenter size-medium wp-image-34512" alt&equals;"the-last-of-us-joel-ellie" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2013&sol;05&sol;the-last-of-us-joel-ellie-1-300x168&period;jpg" width&equals;"300" height&equals;"168" &sol;><&sol;a><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p style&equals;"text-align&colon; center&semi;"><span style&equals;"text-decoration&colon; underline&semi;">The Last of Us<&sol;span><&sol;p>&NewLine;<p>From the ending of the game’s opening sequence&comma; to the final words spoken of the final cut-scene&comma; The Last of Us tells one of the most powerful and blood curling stories in all of games&period; Games often like to wrap themselves into nice&comma; neat little packages&comma; but The Last of Us takes its world&comma; its characters&comma; its plot&comma; breaks the whole thing into a million pieces&comma; then dumps it into your lap&period;  Open to interpretation&comma; unapologetically brutal&comma; and tightly written&comma; the game grabs you and drags you through a series of nasty encounters that is the stuff of nightmares&period;<&sol;p>&NewLine;<p>While the gameplay in The Last of Us&comma; might be considered a weakness&comma; it feeds into the narrative in an Ouroboros of theme that encapsulates the desperation and violence of a world that is teetering on a dangerous edge&period; Combining stealth gameplay with third-person shooting mechanics&comma; the game is not a massive departure from Naughty Dog’s Uncharted series&comma; but introduces some tricks to feel fresh&period; On top of crafting and character development systems&comma; the game litters supplies and ammo with enough scarcity to offer challenge and demand rationing&period; While these other aspects are nice flavoring&comma; the true hallmark of the gameplay is its brutality&period; Many games drench their worlds in blood for the sake of it&comma; but The Last of Us feels appropriately violent and disturbingly dismissive of its nastiness&period;<&sol;p>&NewLine;<p>The world where all of this violence takes place in is a brilliant mix of destruction and life&period; Populated with the brilliantly designed clickers and humans who have lived too long on the edge&comma; The Last of Us is often a place coated in dreary hues of brown and grey&comma; smeared with dirt and rubble&period; This commitment to the game’s hauntingly corroded atmosphere allows for naturally beautiful moments to hold your attention&period; The vibrant green foliage and the gorgeous white snow stand out when so much is swirled in destruction&comma; new life refreshes you and reminds you of why the narrative is so important&period; Naughty Dog is no stranger to making beautiful games&comma; but The Last of Us does not feel as bombastic in its gorgeous nature&comma; it subtly slips its breath taking moments into the world&comma; understatedly creating a seemingly gorgeous dynamic&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Where The Last of Us really hits home is with its home-run narrative&period; The action-adventure genre is ripe for newcomers&comma; and cinematic third-person gameplay is starting to gain significant traction&comma; yielding competition in a category Naughty Dog has long dominated&period; The Last of Us&comma; with its amazing narrative stands clearly above all other recent attempts&comma; demonstrating Naughty Dog&&num;8217&semi;s understanding of the genre with such talent they could be accused of showing off&period; Telling the story of a smuggler named Joel&comma; who has his humanity returned by an unassuming little girl could be rote and lame&comma; but Naughty Dog handles it with such nimble storytelling and such smart writing that they turn it into one of the greatest stories games have told&period; This is accented with the impressive motion capture technology and acting that Naughty Dog is famous for&period; Performances by Tory Baker&comma; Ashley Johnson&comma; and Nolan North are some of the finest ever to grace your PlayStation and strike such a human chord&comma; they demand attention for their work&period;<&sol;p>&NewLine;<p>The Last of Us is all about the simple things&comma; the attention to detail exemplified by its title screen&period; In a world where buildings become dilapidated monuments of the past&comma; covered in cracked paint and held by broken structures&comma; Naughty Dog strives to capture this in every location&period; It is this corrosive theme that is offset by the gorgeous rendering of new life and creation&period; The art&comma; the narrative&comma; the gameplay&comma; the characters&comma; it all circles back to the title&comma; &&num;8220&semi;The Last of Us&&num;8221&semi;&comma; discovering and toying with the idea of what it means to be the last of humanity&comma; what humanity means&comma; and how these core concepts of survival and human well-being drive us to the edge when pushed to extremes&period; The Last of Us is the most thematically sound game of the year&comma; all revolving around core concepts that come through in every aspect&period; The Last of Us is a game that stands apart from all others&comma; with brave decisions&comma; intelligent design choices&comma; and creative storytelling&period; It is the best game I played in 2013&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;202731519 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;202731519" data-essb-postid&equals;"50892" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;50892&sol;must-plays-2013-last-us-gone-home&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;50892&sol;must-plays-2013-last-us-gone-home&sol;" data-essb-instance&equals;"202731519"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F50892&percnt;2Fmust-plays-2013-last-us-gone-home&percnt;2F&t&equals;Must&plus;Plays&plus;2013&plus;&percnt;28The&plus;Last&plus;of&plus;Us&plus;and&plus;Gone&plus;Home&percnt;29" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F50892&percnt;2Fmust-plays-2013-last-us-gone-home&percnt;2F&t&equals;Must&plus;Plays&plus;2013&plus;&percnt;28The&plus;Last&plus;of&plus;Us&plus;and&plus;Gone&plus;Home&percnt;29&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;202731519&&num;39&semi;&rpar;&semi; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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