<p dir&equals;"ltr">Launch lineups generally have their checklists to live by&period; First-Person Shooter&quest; Check&period;  Car racing simulator&quest; Check&period;  Family friendly game&quest;  Check&period;  The reason why these games are so popular at launch is they show off the hardware in a way that is easy to compare with previous generations&period;  Do the cars look more like cars&quest;  Do the guns look more like guns&quest;  If the answer to the aforementioned questions is &OpenCurlyDoubleQuote;Yes”&comma; then we are in the next generation&period;  It would appear the third-person&comma; quicktime-event driven action game has grown in popularity that it can be effectively compared to the generation before it&comma; and Ryse&colon; Son of Rome is more than up to the challenge of showing off next-generation hardware&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Ryse looks positively stunning&period;  Crytek has always been at a disadvantage with their beautiful games&comma; because their camera was always stuck in first-person&period;  Choosing a more cinematic approach&comma; has really let Crytek show off their animation department&period; Watching characters exhibit subtle&comma; and&&num;8211&semi;for the most part&&num;8211&semi;restrained performances is fantastic&period;  While the voice acting and story of Ryse may not be amazing&comma; it effectively proves how humanity can be captured in a way never possible before&period;  At times the game feels slightly rigid&comma; taking you out of its incredible atmospheres&period;  When you get stuck on a fruit cart or a stair case&comma; it is a hard reminder that as beautiful as Ryse may look&comma; it is still restrained by technology&comma; but the flaws are significantly outweighed by the beauty of the game&period;  Not only are the characters well crafted&comma; but so are the environments&period;&comma; from crumbling cities to dark forests&period; Ryse shows off its exterior settings in a way that only Crytek can&comma; with amazing foliage and painstaking attention to detail&period;  Some may point to Battlefield 4 as the prettiest game of the next generation&comma; or argue Killzone&colon; Shadow Fall&semi; for my money&comma; Ryse shows off next-gen hardware better than any other game I have played in either launch lineup&period;<&sol;p>&NewLine;<p dir&equals;"ltr">When you’re not drooling over the environments and characters&comma; you’ll be slicing and dicing through battlefields&period; Ryse’s gameplay revolves around the military campaign of Marius Titus as he seeks revenge for his slain family&comma; killing hundreds to do it&period;  Unfortunately&comma; you kill most of these baddies in the same repetitive fashion&comma; using a combination of shield bashing&comma; countering&comma; and swordplay&comma; then doing one of five quicktime events that will gruesomely execute your opponent&period;  Occasionally&comma; changing up your surroundings will cause Marius to do a finishing sequence you haven’t seen before&&num;8211&semi;like when he tosses someone over a ledge&&num;8211&semi;but for the most part these finishers are all the same&period;  By the end of the game&comma; I knew these combos so well that I could press the combination of buttons without prompt&period;  After performing these executions&comma; players can select four different rewards for their kills&comma; like experience points or health&period;  One of these rewards is a meter that triggers an super-powered mode&comma; allowing you to slice through a couple enemies before they can even swing their weapon&period;  These controls handle well&comma; they feel pretty responsive and often I was attacking the correct enemy&comma; but they do get old after a few hours&period;<&sol;p>&NewLine;<p dir&equals;"ltr">There’s a bit more Crytek does to spice up the gameplay&period;  Sections of the level design require you to grab javelins and hurl them at distant opponent’s&comma; breaking up the monotony of hand-to-hand combat&period;  Some sections thrust the player to the head of a Roman column&comma; commanding the column to shield from attacks and hurdle javelins back in response&period;  Other times&comma; you will take control of a scorpio&&num;8211&semi;a weapon much like a ballista turret&&num;8211&semi;and hold off an incoming attack&period;  While it is nice to have these sections of a level to break up the tedious combat&comma; none of these mechanics feel ground-breaking or even all that fun&period;  Luckily&comma; Ryse is a fairly forgiving game&comma; meaning you probably won’t find yourself bored to tears anywhere&period;  This also contributes to the game’s short playtime&comma; clocking in at approximately 6-8 hours&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Crytek has long been known for making beautiful games&comma; unfortunately it does not have a history of writing good narrative&period;  Ryse falls into this same trap&comma; leaning heavily on its impressive technical aspects to engage the player rather than any sort of interesting story&period;  There is some impressive character work&comma; but it feels like a tribute to strong voice acting and animation&comma; than anything written&period;  The game flirts with supernatural elements&comma; which is a creative look at Roman history&comma; but disregards any political intrigue or fascinating accounts that surrounds the greatest empire ever built&period;  At times&comma; there seems to be no reason for the game to be set in Rome&comma; the characters could easily be translated into any time or any place&period;  The setting and design of the game feel like missed opportunities&comma; due to a writing team that lacks any real chops&period;  Again&comma; Crytek’s technical accomplishments far outweigh any sort of narrative ones&period;<&sol;p>&NewLine;<p dir&equals;"ltr">After&comma; tearing through the story&comma; Ryse offers a horde mode-esque multiplayer to show off your learned skills&period;  This multiplayer has you play as a Roman gladiator&comma; fighting through waves of enemies to win the favor of the crowd&period;  Players can join up and work cooperatively with each other&comma; comparing scores at the end of their round&comma; or face the challenges of the arena on their own&period;  The higher your score&comma; the more equipment you can buy for your gladiator&comma; showing off your victories via your impressive wardrobe and weapons&period;  Unfortunately&comma; all this offers is more hours with the same lackluster mechanics you have already spent more than enough time with&period;  The multiplayer still fails to add that jolt of dynamic gameplay Ryse is so desperately missing&period;<&sol;p>&NewLine;<p>While Ryse&colon; Son of Rome may lack variety in its gameplay and fails to capitalize on an idea that breaks the launch-title mold&comma; it still offers one of the better experiences you can find on the Xbox One at this time&period; It is a dazzling technical experience that will&comma; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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