<p>&OpenCurlyQuote;Is it someone new&quest;’ asks the preacher in BioShock Infinite&comma; poetically harking back to the ghoulish splicer’s welcoming sentiment in 2007’s BioShock&period; Back in March 2013&comma; this was just sheer fan service – an intelligent pat on the back for the fans that subsisted the franchise for 6 years&period; Now as we head towards the winter and &OpenCurlyQuote;Burial At Sea – Episode 1’ makes its anticipated appearance&comma; this coupling is far more appropriate than one could ever have imagined&period; &OpenCurlyQuote;No&comma;’ you can tell the splicer&sol;preacher hybrid&comma; &OpenCurlyQuote;these aren’t new characters – not quite&comma; anyway…’<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Yes&comma; Burial At Sea returns to tell us an all-new&comma; crafty tale in the Booker De Witt&sol;Elizabeth saga&period; That initial tie between 2007 and now is incredibly convincing&comma; as this chapter ditches the lofty heights of Columbia and plummets gamers back into the underwater dystopia of Rapture&period; However this isn’t the Rapture as we know it&&num;8230&semi; This Rapture is pristine&comma; its art-deco aesthetic not besmirched by bloodstains and broken décor&period; This Rapture is alive&comma; it’s a jive with energy&comma; it’s… on the brink of chaos&period; Set on New Years’ Eve 1958 – the night in which war broke out under the sea and one year before the events of the first game take place&comma; Booker is tasked by Elizabeth to locate a missing child&comma; presumed dead&period; This is where the gamer takes over and begins their relatively brief quest into a fresh mystery&comma; yet a familiar case&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2013&sol;11&sol;BigDaddy&lowbar;PRINT&period;jpg"><img class&equals;"aligncenter wp-image-48039" alt&equals;"BigDaddy&lowbar;PRINT" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2013&sol;11&sol;BigDaddy&lowbar;PRINT-1024x576&period;jpg" width&equals;"600" height&equals;"400" &sol;><&sol;a><&sol;p>&NewLine;<p>Burial at Sea successfully shows us what Rapture was like when it was considered a utopia&comma; a theme explored loosely in one section in the underwhelming BioShock 2&period; While it’s intriguing to see our iconic setting in such a new light&comma; I was on the whole underwhelmed by its lack of dynamism and vigor&period; During the initial &OpenCurlyQuote;tour’ &lpar;whereby there is no action&comma; just exploration&rpar; I was surprised to find so many motionless inhabitants sat on chairs or stood by walls&comma; occasionally offering one or two sentences worth of exposition&period; They are purely there for show&comma; there’s no movement – no excitement&comma; in fact I even forgot this game was taking place on New Year’s Eve&period; Once you exit Booker’s office at the beginning&comma; the very first thing you spot is a waiter stood silent with a brimming champagne trolley&period; That&comma; as far as I can remember&comma; is it for &OpenCurlyQuote;celebration’ iconography – the rest of the journey resembles a typical day-in-the-life of a Rapture inhabitant&period; That’s not necessarily a bad thing&comma; perhaps they’re not particularly jovial people&comma; but I remember a fantastic sequence in 2007 where you enter a room utterly obliterated&comma; with banners torn down and glass on the floor and a big sign saying &OpenCurlyQuote;Happy New Years&excl;’ I struggled to get that sense of a party atmosphere in this DLC offering&comma; which is a fair let down given the games’ strong premise&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>That’s not to say Burial At Sea is a bland offering – far from it&period; There are countless moments whereby I was either hooked with tense anxiety or chuckling at some of the games’ wittier moments&period; The non-action moments&comma; for me&comma; proved the most entertaining – a dance with Elizabeth&comma; overhearing her try and charm shopkeepers while you root around looking for masks&comma; a chance meeting with the exceedingly enchanting Sander Cohen… This was the case in Columbia&comma; too&comma; I enjoyed the slower moments far more than the recycled action – Ken Levine can tell a fantastic narrative in the simplest of ways&comma; sometimes I get the impression he’d rather not have any action in his games at all&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2013&sol;11&sol;FontainesStation&lowbar;WEB&period;jpg"><img class&equals;"aligncenter wp-image-48041" alt&equals;"FontainesStation&lowbar;WEB" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2013&sol;11&sol;FontainesStation&lowbar;WEB-1024x576&period;jpg" width&equals;"600" height&equals;"400" &sol;><&sol;a><&sol;p>&NewLine;<p>The graphics are superb and resemble a Columbia-esque interpretation of Rapture&comma; rather than a revisit to the identifiable 2007&period; This seems to have been Levine’s objective&comma; as he claims rather than kitbashing &lpar;creating existing assets and modifying them to tell a new story&comma; a la BioShock 2&rpar; they re-built everything from the ground up&period; This means a significantly short playing time &lpar;roughly 2 hours if you explore the majority of the game&rpar; but a boost in overall quality&period; Take your pick&comma; quality over quantity&quest;<&sol;p>&NewLine;<p>The narrative is strong and follows a similar format to BioShock Infinite – you’re introduced to a world&comma; things get hectic and then a surprise ending has you gawping at the screen in disbelief&period; I re-experienced all of these same emotions during Burial At Sea&comma; which is a fantastic thing to have achieved&comma; however they’re naturally less astounding as they were the first time round in Infinite&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Overall&comma; Burial At Sea is a fantastic DLC offering that&comma; as a standalone experience&comma; could quite rightly be the first few levels of an Infinite sequel&period; As it stands though&comma; it’s a little on the short side to justify its rather hefty £11&period;99 price tag and some lazy design &lpar;the inhabitants of Rapture feeling lifeless&comma; Elizabeth being virtually invisible to the enemy during fights&rpar; cripples the game from being a classic&period; I’m a massive fan of BioShock and I can happily say this offering did not disappoint&comma; keep on producing the good stuff Irrational&excl;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;30682520 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;30682520" data-essb-postid&equals;"48038" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;48038&sol;bioshock-infinite-burial-sea-chapter-1&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;48038&sol;bioshock-infinite-burial-sea-chapter-1&sol;" data-essb-instance&equals;"30682520"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F48038&percnt;2Fbioshock-infinite-burial-sea-chapter-1&percnt;2F&t&equals;BioShock&plus;Infinite&percnt;3A&plus;Burial&plus;At&plus;Sea&plus;&percnt;E2&percnt;80&percnt;93&plus;Chapter&plus;1" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F48038&percnt;2Fbioshock-infinite-burial-sea-chapter-1&percnt;2F&t&equals;BioShock&plus;Infinite&percnt;3A&plus;Burial&plus;At&plus;Sea&plus;&percnt;E2&percnt;80&percnt;93&plus;Chapter&plus;1&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;30682520&&num;39&semi;&rpar;&semi; 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My name is Albert and I have been gaming since I ever got my hands on a Game Boy Color. You could say I am in love with the gaming industry and pretty much anything involving games. I have written about games briefly for another site and I hope to broaden my horizons through Explosion. I am currently a sophomore majoring in Communications and I take plenty of time to relax on the Xbox 360 mostly, but I'm open to it all!
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