<p dir&equals;"ltr">Over the last five years&comma; Assassin’s Creed has catapulted itself into the conversation of mainstream blockbuster franchises with the likes of Call of Duty and Halo&period;  Last year Assassin’s Creed III sold over 12 millions copies&comma; cementing the future of the franchise and proving how monetarily significant the saga of Templars and Assassins had become&period;  With a movie in pre-production and cosplayers donning white hoods for every convention and expo under the sun&comma; Assassin’s Creed feels like it is currently at the height of its power&period;  Assassin’s Creed IV&colon; Black Flag capitalizes on it’s place in time&comma; delivering a game that falls perfectly within the frame of what fans have come expect from an Assassin’s Creed title&comma; while providing lighter and more adventurous tone than last year’s uninteresting drama&period;  Assassin’s Creed is back&comma; for better or worse&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Traveling back nearly seventy years before its numerical predecessor&comma; Black Flag tells the story of Edward Kenway&comma; the grandfather of last year’s protagonist Connor&comma; and father of last year’s antagonist Haytham&period;  Black Flag represents the second chapter in what Ubisoft has dubbed&comma; &OpenCurlyDoubleQuote;The Kenway Trilogy”&comma; exploring the family’s ties to the war between Templars and Assassins&period;  Edward is an instantly likeable character with his desire to be a self-made man&comma; his pluckish rogue qualities ring as endearing while he battles the government elite in the West Indies&period;  Kenway dreams of the open seas&comma; but looks to achieve his desired wealth on his own terms&comma; privateering &lpar;a nice word for pirating&rpar; instead of enlisting in the King’s navy&period;  Edward could not differ more than his stoic grandson&comma; cracking wise while staring down death and brushing off authority while seeking his own best interests&period;  Edward feels more akin to a young Ezio in Assassin’s Creed 2&comma; unafraid of death or any man&period;<&sol;p>&NewLine;<p dir&equals;"ltr">While the writing in Assassin’s Creed IV is a marked improvement compared to last year’s effort&comma; the game is unimpressive from a technical standpoint&period;  The gameplay is the biggest culprit here&comma; as Assassin’s Creed’s unrefined mechanics continue to be bafflingly mediocre&comma; especially the free-running mechanic that occasionally has a mind of its own&comma; running Kenway up ladders instead of ducking into alleyways&comma; or jumping down to kill a random guard instead of the desired target&period;  The controls have felt subpar since Brotherhood and after three yearly iterations&comma; it has become obvious that the teams at Ubisoft have no interest in fixing these issues&comma; most likely because of time constraints due to the yearly release schedule&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Assassin’s Creed is most fun when you are participating in activities that break the mold of the standard franchise entry&period;  The game has a plethora of side missions and distractions&comma; which feel devilishly addictive&period;  Collectibles range from the expected chests and animus fragments&comma; to more inventive options like shanty songs that you chase through the terrain&period;  While searching for the hundreds of collectibles you can unlock the game’s maps through the eagle-perch synchronization&comma; but also by taking naval forts&period;  Naval battles are the highlight of the game&comma; offering a rush that is completely unique to this entry&period;  Seafaring battles begin when Kenway opens fire on opposing ships&comma; then a mix of different tactics come into play based on your opponent&period;  The variation between enemies and terrain keep stategies feeling fresh and the player off-keel&period;  Firing cannons and steering your ship is fun&comma; but it is in the boarding of a ship or the assault on a fort that the game truly wins you over&period;  Leaping between ships&comma; hurdling over walls is a blast and captures a primal quality of these battles&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">The ocean offers more unique experiences&comma; such as the disgustingly authentic whaling mini-game&comma; deep sea treasure hunting&comma; and other more secretive experiences&period;  On land you can hunt templars and animals&comma; pick up assassination contracts&comma; recruit crew members&comma; steal from plantations&comma; and find other small experiences with which to waste countless hours&period;  Assassin’s Creed IV feels like it has more secrets&comma; collectibles&comma; and side missions than any of its franchise brethren&period;  It can be overwhelming&comma; but if someone is looking for longevity&comma; it is a blessing as you could drop more than 40 hours into completing the game&period;<&sol;p>&NewLine;<p dir&equals;"ltr">The world in which you can spend all of these hours is a mixed bag&period;  Part of Assassin’s Creed IV’s dated look could be contributed to console fatigue&period;  Assassin’s Creed IV might be tapping out all of the power in it’s respective consoles&comma; while still looking mediocre&period;  The rough graphics and poor terrain does not feel like the fault of the PS3 or Xbox 360&comma; it feels like&comma; even with next-gen power&comma; Assassin’s Creed IV might not be a very pretty game&period;  Even for the scope and size of Black Flag&comma; the foliage looks flat and made of cardboard&comma; character’s are clipping all over the place&comma; the whole game has a plastic feel to it&period;  Simply traversing the world can turn into an annoying hassle as player get stuck on geometry or fail to position themselves to interact with the correct trigger&period;  These are all the same bugs that Assassin’s Creed has been dealing with for half of a decade and Ubisoft seems incapable to solve them&period;<&sol;p>&NewLine;<p dir&equals;"ltr">After you get past the graphical shortcomings&comma; the rest of the world is quite beautiful and delivered with the convincing immersion the Assassin’s Creed series is known for&period;  What is lacking in graphical prowess is made up for with ambiance&comma; the people going about their business&comma; the song being sung in a tavern or on your ship&comma; the crew’s response to their captain coming on board&period;  The wildlife that populates the wilderness of Assassin’s Creed IV feels more dynamic and more natural than the frontier of Assassin’s Creed III&comma; incentive is given to hunt the surrounding wildlife as different hides and bones are needed for upgrades&period;<&sol;p>&NewLine;<p dir&equals;"ltr">For as likeable as Edward Kenway is&comma; the story that he is a part of is exceedingly dull&period;  Edward bounces between working for pirates with hearts of gold and the stoic order of Assassins&period;  The two storylines dance around each other&comma; almost representing the dual life that Kenway is forced to live&comma; however this duality rings false&period;  The story revolving around what the narrative calls&comma; &OpenCurlyDoubleQuote;the pirate republic”&comma; is eye rolling&comma; painting the pirates of history to be misunderstood heroes&period;  Aside from the original game&comma; Assassin’s Creed has always been scared to paint history with varying shades of grey&comma; always needing to distinguish a clear evil and good&period;  It feels like Ubisoft is afraid to make pirates like Blackbeard unlikeable&comma; they get close&comma; but Blackbeard never crosses a line that he so often crossed in history&period;  The story of Kenway’s pirate relations is not great&comma; but the story involving the Assassins is even worse&period;  The ongoing war between Assassins and Templars&comma; while mildly interesting originally&comma; seems to be stretched so thin it is almost painful to watch&period;  Silent and solemn Assassins contrast with paint-by-numbers evil Templars&comma; each chasing after a special artifact that can unlock great power&period;  The previous sentence could have been used to sum up every single game in the series &period; When the science-fiction elements of Assassin’s Creed are understated the games fair much better&comma; but Assassin’s Creed IV shows its hand early&comma; with Kenway instantly accepting strange factions and powerful relics&period;  The lack of Desmond is refreshing change of pace&comma; but every time you disconnect from the Animus&comma; you also disconnect from the action&period;  Unfortunately&comma; these latter complaints are something that have become a staple of the series&period;  Even Ubisoft seems to recognize that the strength of the game is in it’s immersive historical context&comma; but stuffs more Assassin&sol;Templar nonsense into the narrative out of some feeling of tradition&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>This is the biggest compliment and complaint about Assassin’s Creed IV&colon; Black Flag&comma; it feels like an Assassin’s Creed game&period;  The series has always chosen interesting time periods and populated them with incredible detail&period;  When you think about the third-person action-adventure historical-fiction genre&comma; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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