<p dir&equals;"ltr">Quote Shakespeare all you want&comma; a name is pretty important thing&comma; especially when it comes to creative works like novels&comma; films&comma; song&comma; and video games&period;  These are iconic indicators that stick with people to define a piece work&comma; separating themselves from a mess of words that surround them&period;  When I say a titles like Grapes of Wrath&comma; Hey Jude&comma; or The Sopranos it triggers an image&period;  Whether it is of the physical product&comma; a memory with the material&comma; or an associated connection these names stand out whether you have a direct connect with the work or not&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>With video games&comma; titles have become something of a lost art&period;  These days&comma; people state the name of a franchise &lpar;sometimes with numbesr attached to it&rpar;&comma; slap a catchy phrase on the end of it&comma; and sandwich a colon in between&period;  Sequel-itis is something that games have suffered with for an entire generation&comma; if not longer&period;  People often cite &OpenCurlyDoubleQuote;franchise fatigue” as a common ailment&comma; exemplified by such series as Assassin’s Creed&comma; Guitar Hero&comma; or Call of Duty&period;<&sol;p>&NewLine;<p>On one hand&comma; sequels exist because of the society we live in&period;  Entertainment is expensive and people want to pick their battles carefully&period;  Why would you pick up a title mired by uncertainty&comma; when you can buy the next chapter in a saga you already know you enjoy&quest;  Hopefully this year you branched out and played games like Gone Home&comma; Guacamelee&comma; State of Decay&comma; or Brother&colon; A Tale of Two Sons&period;  But more likely you were among the masses who bought Tomb Raider&comma; BioShock Infinite&comma; and Grand Theft Auto V&period;   There’s nothing wrong with any of the three aforementioned games&comma; but they all were greenlit with the idea of continuing a successful franchise&period;  While you might become weary of sequels&comma; we consumers are often part of the problem&period;<&sol;p>&NewLine;<p dir&equals;"ltr">So does that mean that video games suffer due to the myriad of sequels constantly being popped out to stuff another leg under a franchise tent&quest;  Not necessarily&period; While video games might put out more sequels&comma; they also benefit from allowing more variance title to title&period;  Games like Uncharted or Assassin’s Creed hit their stride with a sequel&comma; where a developer was able to use feedback and experience to perfect mechanics&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Idea of perfected sequels does not come without its contrarians&comma; but the game Mass Effect is a perfect example of a franchise finding its stride in a sequel&period;  While the original Mass Effect had plenty of fans&comma; it clung a little bit too closely to BioWare’s hardcore-RPG roots&period;  The combat was clunky&comma; the sci-fi was a little high brow&comma; while the game has plenty of fans who will claim it is the best in the trilogy&comma; the game found a widespread love with its sequel&period;  Mass Effect 2 was a little grittier than it’s predecessor&comma; more edgy&period;  Mass Effect 2 twisted Mass Effect’s formula to be more of an action-RPG and BioWare has never looked back&period;<&sol;p>&NewLine;<p>The Oxford Dictionary states that sequel is defined by&comma; &OpenCurlyDoubleQuote;A published broadcast&comma; or recorded work that continues the story or develops the theme of an earlier one&period;”  This is where video games really get interesting&period; Game series like The Elder Scrolls&comma; Far Cry&comma; or Final Fantasy are only linked by a theme&comma; or ongoing lore in the case of Elder Scrolls&period;<&sol;p>&NewLine;<p dir&equals;"ltr">The oddest of these throughlines would be that of Far Cry&comma; the first-person shooter-adventure series that started with a science fiction twist&comma; shoveling the player through levels of baddies with a douchey hero and weak plot&period;  In between Far Cry and Far Cry 2 the franchise was purchased by Ubisoft who gave it a realistic spin&comma; setting the game in the heart of civil war Central Africa&period;  No scientific formulas or super monsters appeared in the game&comma; as malaria and malitia are the main opponents&period;  The third entry in the series touched based with the original Far Cry&comma; providing an island setting and some gently applied fantastical elements&period;  There are common themes to the Far Cry series but they could be their own individual title&comma; as the story lines barely connect&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Even games that are based on pre-existing material&comma; like Batman or Star Wars can find a way to be drastically different from each other and their material&period;  Rocksteady’s Arkham series combined elements from Nolan’s gritty films&comma; the beloved animated series&comma; and even Burton’s iconic films&period;  However&comma; Rocksteady really succeeded in giving people a Batman they had never played before&period;  Arkham Asylum was the first game to capture the nature of Batman’s hand-to-hand combat&comma; countering attacks and using the shadows to hide&period;  Arkham City took this one step further by giving players the feeling of leaping off rooftops and flying through the night&period; Departing from the Arkham formula is the LEGO Batman franchise&comma; that gave the Dark Knight a tinch of humor and different suits with which to puzzle through the game&period;  Star Wars has an even more widely diverse catalogue&comma; spreading from real-time strategy games&comma; to flying games&comma; to RPGs&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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