<p dir&equals;"ltr">It is a fine line for video games to walk&comma; that paper-thin rope&comma; high in the air separating video games and movies&period;  Ever since a third dimension has been added to video games&comma; there has been a natural inclination for designers to ape ideas from the world of cinema&period;  The visual language of film has long had it claws in many games&comma; whether it is Naughty Dog’s Uncharted or Kojima’s Metal Gear Solid&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><span style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;">The ability to add human voices into a game opened the door for voice actors to lend their talents to the interactive medium&comma; then came motion capture which added more performance pay dirt to mine in video games&period;  Soon&comma; voice actors started to grow in prominence&semi; actors like Ray Liotta&comma; Samuel L Jackson&comma; Liam Neeson&comma; Patrick Stewart&comma; and others quickly jumped into recording studio and paved the way to more traditional actors&period;  Video games have also inspired their own celebrity voices like Nolan North or Troy Baker who&comma; while voicing characters in many mediums&comma; have become notable video game personalities&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;">Riding the momentum of the celebrity voice over was David Cage with his recent game Beyond&colon; Two Souls&period;  While history will prove that Cage is far from the first designer to use celebrity voice actors&comma; no one has pushed their involvement quite like his latest effort&period;  If you buy a copy of Oblivion&comma; Sean Bean’s name is nowhere to be found until the ending credits roll&comma; Grand Theft Auto&colon; Vice City boasted a roster that included the previously mentioned Liotta&comma; Dennis Hopper&comma; Tom Sizemore&comma; and Burt Reynolds but never made light of it&period;  However&comma; Cage has taken a new step by shoving Ellen Page and Willem Dafoe to the spotlight of his game&period;  Unfortunately&comma; Beyond&colon; Two Souls has received mixed reviews at best&comma; being docked for a wandering&comma; unimpressive narrative and clunky gameplay&period;  While the game itself is unimpressive&comma; the work of Page and Dafoe has been silently building praise&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;">The trouble is that acting is not as important for video games as it is for other visual mediums&period;  Gameplay is the primary way that a video game communicates to its audience&comma; the way that it relates what you should feel and experience&period;  Actors are merely a supplement to the environment&comma; they can add to a game’s narrative and create more believable characters&comma; but a well acted game is little more than a bonus&period; Oftentimes&comma; voice acting feels like a no-win scenario&comma; when done well it is often dismissed and when done poorly it can derail a game&period;  For actors&comma; voice acting also fails to do accomplish one of their most important objectives&comma; which getting your face in front of an audience&period;  It is possible that players are familiar with some of the more high profile names in voice acting&comma; but if a great voice actor is doing their job correctly the audience is most likely unaware of the actors involvement&period;<&sol;span><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><span style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;">Voice acting is also a very exclusionary profession&period;  High profile work is limited and many of the same actors soak up leading roles&comma; this year alone Troy Baker has absorbed three of the biggest male roles into this rapidly-expanding resume&period;  Baker should feel great about his success and his rise to fame this year has been an amazing story to watch&comma; it will be especially sweet if it can inspire more appreciation for voice actors&period;  However&comma; Baker’s story is incredibly rare&comma; and proof of how voice acting is almost incestuous in its casting&period;  The stories of voice acting success often drive more actors off&comma; than intrigue them&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;">It seems like voice acting is at a crossroad&period;  As the skill progresses&comma; developers might seek to drag more Hollywood talent to the microphone&comma; shoving name in front of their games to help ramp up sales&period;  The other option is that voice acting remains a self-contained&comma; small community of extremely talented individuals&comma; making its barrier of entry extremely difficult&period;  With such a pessimistic future&comma; why would one ever want to get into this odd&comma; eclectic business&quest;  Why would an actor who has spent years studying Stanislavski and Brecht&comma; reading Shakespeare and Shepherd&comma; want to be shoved in an empty room&comma; costumed in black spandex with ping-pong balls&comma; have a camera hung in front of their face&comma; and then try to demonstrate their craft&quest;  <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;">Games&comma; when done right&comma; can engage players in a way that no other medium can and the technology to improve human animation in them is improving every day&period;  While Beyond&colon; Two Souls was a mediocre game&comma; I was blown away by what Page and Dafoe could do with motion capture technology&period;  Their performances were subtle&comma; they conveyed so much weight without needing to go over-the-top&period;  Games are slowly approaching a point where the medium doesn’t violently reject actors&comma; but gives them a conduit to express themselves&period;  Page didn’t need makeup to try and look like a teenager&comma; Dafoe’s aging wasn’t altered with cheap tricks that make audiences roll their eyes&period;  The game jumped through time and the actors were able to age naturally&period;  <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;">Another recent success story for video game acting and motion capture was The Last of Us&period;  Unlike Beyond&colon; Two Souls which played out almost like an interactive drama&comma; The Last of Us was far more traditional&comma; telling the majority of its story in cutscenes&period;  These scenes were animated&comma; acted&comma; and voiced in such a grounded manner that the performances felt on par with any other medium&period;  It is easy to emotionally connect with Joel and Ellie because they feel like real people&period;  Troy Baker never would be cast as Joel for film&comma; television&comma; or theatre&comma; but video games gave him a chance in a way nothing else could&comma; and he nailed it&period;  <&sol;span><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">It is unlikely&comma; to say the least&comma; that video games would ever be considered a traditional or common way for people to break into acting&period;  While great leaps have been made in the last decade alone&comma; most actors are still finding their roots in theatrical training&period;  That being said&comma; hopefully someday video games will be acknowledged in the same way television is today&period;  Hopefully video games can continue to create their own stars organically&comma; and we can see many more people enjoy the success that so few have gotten to experience&period;  Let’s hope that these actors can find their way into other mediums and that games can continue to attract interested top-paid talent&period;  Let’s hope that soon people won’t balk when they hear an oscar-winning actor is doing a game or that a well-known actor got their start in the games’ voice-acting scene&period;  While acting pales in importance next to gameplay and design&comma; creating authentic characters and stories is an important part in the evolution of video games&period;  I know the acting world is tough for games&comma; there are stigmas attached to such work and no one ever played King Lear in hopes of someday getting to voice an Elder Scrolls king&comma; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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