<p dir&equals;"ltr">I was pretty excited as I started the world of GTA Online&period;  In a world where MMOs&&num;8211&semi;or the variations of them that we have come to know over the last year such as shared world shooters&comma; persistent world shooter&comma; ect&period;&&num;8211&semi;continue to be pushed out to capture the imagination of the video game fan base&comma; GTA Online is just the latest of many attempts&period;  That being said&comma; GTA Online feels a little more genuine than other attempts&period;  As far as Rockstar is concerned&comma; GTA Online is simply the multiplayer element to their blockbuster game released earlier in September&comma; not requiring high-price subscriptions or even additional downloading &lpar;aside from the 59MB patch&rpar;&period;  However&comma; its shared servers still gives it that MMO feel&comma; complete with a community of fanatics and trolls that completes any online gaming experience&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Of course&comma; GTA Online dealt with-and continues to deal with&&num;8211&semi;its fair share of growing pains&period;  Long loading times&comma; glitchy lobbies&comma; and character deletion are just a few of the problems that have plagued the game’s multiplayer component&period;  Time and time again&comma; being dumped back into the single player game almost feels like a suggestion&comma; as if Rockstar is saying&comma; &OpenCurlyDoubleQuote;Remember this awesome&comma; open world game we built for you&quest;  Enjoy that while we get this multiplayer thing working&period;”  There’s a decent point there&period;  A couple months ago&comma; you could have told people about Grand Theft Auto V&comma; not mentioning the multiplayer component&comma; and people would have jumped for joy&period;  GTA Online is supposed to be icing on a giant cake&comma; not the cake itself&comma; but the ambitiousness of the project has undermined any hope of that&period;<&sol;p>&NewLine;<p dir&equals;"ltr">I found Grand Theft Auto V disappointing for a myriad of reasons&period;  The checkpointing still felt poor&comma; the flying was still cumbersome&comma; and I thought the story was the weakest in a long time&period;  The game still had so many great things&comma; that they outweighed the bad by far&comma; but for a game that got such heavy praise from critics&comma; I felt underwhelmed&period;  Turning to GTA Online&comma; I felt there was a chance that the game would be the definitive way to play Grand Theft Auto&period;  A silent protagonist would not bother me&comma; especially if it meant I got to customize my player to my liking&period;  I was excited for another rise to power story&comma; I was excited to find new property and clothing&comma; to discover new characters and storylines&period;  GTA Online fulfills a decent amount of these expectations&comma; but it fails to create any sort of dynamic atmosphere&period;<&sol;p>&NewLine;<p dir&equals;"ltr">While the world is fully accessible in GTA Online&comma; most of your purchases are not&period;  Guns&comma; clothing&comma; tattoos&comma; cars&comma; hair&comma; missions&comma; activities&comma; multiplayer&comma; and many other parts of the game are locked to certain levels&period;  While on its surface&comma; this is a good way to keep the player experiencing new things&comma; they are unlocked so slowly that they can actually take away some of the magic GTA has to offer&period;  The best part of Grand Theft Auto V was the ability to go anywhere and do anything&period;  So many activities and so many side missions that Grand Theft Auto V almost felt like a feast of variety&period;  GTA Online rolls these options out in an almost mechanical fashion&comma; whic takes away some of the discovery that made the game so great&period;  In place of running around&comma; finding things to enjoy&comma; players are forced to grind through levels to open up more options&period;  This grind can turn on you quickly&comma; stealing away your fun and leaving you with an empty feeling of&comma; &OpenCurlyDoubleQuote;Been there&comma; done that”&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">If you like a game&comma; you might have to wait around in a lobby for far too long&comma; stealing away time that could be used for leveling up&period;  Changing your character&&num;8217&semi;s clothes feels stupid when you’re going to need ammo&comma; new guns&comma; and garages&comma; but it makes the player-characters populating the world feel bland and uninteresting&period;  I spent the first fifteen levels running jobs for Gerald and Simeon&comma; hearing their stock phrases after completing job so often I could speak them in unison&period;  After taking in nearly twelve hours of the GTA Online world&comma; I felt like all the fun had been milked out of it already&period;<&sol;p>&NewLine;<p dir&equals;"ltr">GTA Online isn’t an MMO&comma; it doesn’t really capture any of the other terms used earlier&period;  GTA Online is a giant&comma; playable lobby that allows players to race and compete in death matches&period;  There’s a social aspect to be sure&comma; but it lacks the dynamic events that really make an MMO what it is&period;  The missions feel the same&comma; the games feel repetitive&semi; in the end&comma; the whole thing feels like a grind to try and make money to spend on frivolous things like clothes and apartments that don’t actually affect your character&period;<&sol;p>&NewLine;<p dir&equals;"ltr">It is important to preface this with the fact that I am not the target demographic for GTA Online&period;  While I enjoy World of WarCraft&comma; Star Wars&colon; The Old Republic&comma; and other massive multiplayer experiences&comma; I generally fall out of love with them pretty quick&period;  Thus&comma; it is important to state that I don’t think GTA Online is a bad game&comma; or bad part of a game&period;  To the contrary&comma; when you look at it as simply a piece of the Grand Theft Auto V puzzle&comma; it is impressive&period;  I have enjoyed plenty of hours with GTA Online&comma; there are wonderful stories that can emerge organically when you are rolling through the streets of Los Santos&comma; shooting up gang members with your friends&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Where I think my disappointment comes from is that I hoped a multiplayer persistent-world would finally grab me&period;  That I could get so addicted to something that I would crawl down a rabbit hole of drug deals&comma; heists&comma; and stick ups with no return&period;  Instead&comma; I found something that would be a fun distraction for an hour&comma; before I would get stuck in a lobby or in a boring mission&period;  Were my expectations too high&quest;  Sure&period;  I can admit when I might have placed too much on the shoulders of a developer&comma; but Rockstar deserves high expectations after years of setting the bar for the open-world action game&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">GTA Online felt like something new&comma; something exciting&period;  I was ready to discover a world that I would never want to leave&comma; instead I enjoyed a nice vacation and hopped a flight back to reality&period;  Rockstar should definitely be proud of what they created&comma; but I’ll have to wait until Elder Scrolls Online to give these large multiplayer worlds another shot&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1655376273 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1655376273" data-essb-postid&equals;"45558" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;45558&sol;disappointment-gta-online&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;45558&sol;disappointment-gta-online&sol;" data-essb-instance&equals;"1655376273"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F45558&percnt;2Fdisappointment-gta-online&percnt;2F&t&equals;My&plus;Disappointment&plus;in&plus;GTA&plus;Online" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F45558&percnt;2Fdisappointment-gta-online&percnt;2F&t&equals;My&plus;Disappointment&plus;in&plus;GTA&plus;Online&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1655376273&&num;39&semi;&rpar;&semi; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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