<p dir&equals;"ltr">It’s almost funny to think about Valve as a video game developer&sol;publisher anymore&period;  For years now&comma; while releasing titles like DOTA 2 and Portal 2&comma; the company has felt more like it is in the platform business than development&period;  And what a platform it is&period; As the console years began to drag on&comma; Valve has started to attract more and more users to their easy-to-use PC gaming client&period;  For years&comma; PC games were viewed as cumbersome&comma; with long install times&comma; and confusing hardware&semi; Valve’s Steam offered a way for users to quickly download the game the wanted to play&comma; start the install&comma; and hop right in&period;  Add in their infamous sales&comma; the largest library of independent games&comma; and a mind-set that put the customer first&comma; Steam was &lpar;and still is&rpar; an amazing service&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">In 2011&comma; the rumblings of the Steam Box started&comma; how Steam could dominate the console market if they released their interface on hardware comparable to the price of the major consoles&period;  The speculation continued for a couple year&comma; some more skeptical of its existence than others&period;  Then came the hype of new consoles&comma; a new generation of hardware that sparked the rivalry of PlayStation and Xbox&sol;Sony and Microsoft all over again&period;  Slowly&comma; silently the work of the Steam Box continued at Valve behind closed doors until this week when Steam announced their own operating system&comma; and more importantly&comma; a line of hardware for SteamOS to work on&period;  Contrary to what people thought in 2011&comma; angelic choirs did not descend for the sky and begin the Hallelujah chorus and Gabe Newell did not vanquish the money-hungry console overloads with a sword of justice&period;  Instead&comma; everyone nodded with a sort of cautious optimism&period;  There are things we learned since 2011&comma; things that could paint the market in a very different place&comma; a place rather unforgiving to new hardware&period;<&sol;p>&NewLine;<p dir&equals;"ltr">It is important to state&comma; before starting to speculate&comma; that very little is still known about this Steam Machines and what they will offer to the market&period;  They have been promised to &&num;8220&semi;optimize for size&comma; price&comma; quietness or other factors&period;&&num;8221&semi;   Meaning that maybe Valve is a little tired of their entry level &lpar;for a free service&rpar; being the &dollar;900-sum required to build a decent gaming PC&period;  It is also not clear who is actually building these machines as Valve stated they are &&num;8220&semi;working with multiple partners&&num;8221&semi;&period;<&sol;p>&NewLine;<p dir&equals;"ltr">What is clear is that Valve will be releasing their relatively unproven hardware into the wild against the early years of the PlayStation 4 and the Xbox One&period;  While the market has occasionally supported three consoles entries&comma; like the Wii&comma; Xbox 360&comma; and PS4&comma; it will make a very staunch competition as the WiiU keeps getting cheaper&comma; and smartphones keep taking over the world&period;  Players are already saving their pennies for the impending console rush&comma; adding one more system into the fray could be disadvantageous&period;  Especially in a couple years&comma; where Sony and Microsoft will be improving upon their consoles and Steam is just getting its own out into the wild&period;  In 2011&comma; Sony and Microsoft’s hardware had grown stale&comma; people were anxious for a new product that could offer bells and whistles than the two dated stand-bys&period;  Something like the Steam Machine seemed exciting in those days&comma; but now the idea is less original&period;  Sony and Microsoft have already grabbed some of Steam’s best features&comma; like playing while games install&comma; and doing promotional sales&period;  The advantage of a Steam Machines seems significantly less than it did only a couple years ago&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Not only do Steam Machines beg the question of market penetration&comma; but it also feels like it would be difficult to sell to its current users&period;  Most people who want to hook their TVs up to their PCs have already done so&comma; it is not all that difficult&period;  In a world of HDMI cables&comma; entertainment centers&comma; streaming video&comma; and other technological efficiencies&comma; putting a PC at the center of your living room has never been easier&comma; so it is difficult to see what is truly being gained by a Steam Machine&comma; especially how purchasing a piece of hardware for a few hundred dollars to do something that it possible with a little manual labor&period;<&sol;p>&NewLine;<p dir&equals;"ltr">The dichotomy of Steam’s unclear desired demographic seems embodied in its controller&period;  While the controller itself is interesting&comma; it could be dangerously cumbersome to use&period;  If Valve is attempting to unify PC and console users under one flag&comma; this controller seems like a perfect way to satisfy none of those parties&period; Valve states that the touchpads will make it easier to play RTS and other keyboard-and-mouse favorites with a controller&comma; but purists might reject the idea outright&period;  The same goes for console-lovers who most likely have no interest in games like Total War&comma; Europa Universalis&comma; and others&period;  While forced to be the first platform to pander to both PC and console users&comma; Valve might turn off both camps completely&period;<&sol;p>&NewLine;<p dir&equals;"ltr">In the past decade&comma; Valve has rarely made a misstep&period;  Even Steam Greenlight&comma; which was initially met with hostility from the independent game community&comma; has simply become one more step between a Kickstarter and the successful Early Access program&period;  Steam’s popularity is still at an all time high&comma; and console owners have been hearing about the holiday-esque Steam Summer Sale for year now&period;  The company might have built up enough goodwill to win some people over&period;  So real question becomes&comma; is it worth the financial risk&quest;  Partnering with others to create hardware&comma; Steam’s actual commitment to this initiative seems pretty low as far as dollar and cents are concerned&period;<&sol;p>&NewLine;<p dir&equals;"ltr">There are reasons to applaud Valve’s initiative&period; Dipping the toes of PC hardware into the console market is a bold move and proof that all of our gaming devices are more closely linked than we may realize&period;  Steam Machines might finally be a way to attract players too scared to build their own PC or who found the PC market too overwhelming&period;  The only way to win people over is with time&period; Steam itself was released to skepticism and should shrugs&comma; but through hard work and customer satisfaction it has risen to its place of prominence today&period;  Maybe Steam Machine can do the same thing&comma; and in five years they will the cornerstone to any living room&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<&sol;p>&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;522662970 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;522662970" data-essb-postid&equals;"44818" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;44818&sol;steam-miss-window&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;44818&sol;steam-miss-window&sol;" data-essb-instance&equals;"522662970"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F44818&percnt;2Fsteam-miss-window&percnt;2F&t&equals;Did&plus;Steam&plus;Miss&plus;Their&plus;Window&percnt;3F" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F44818&percnt;2Fsteam-miss-window&percnt;2F&t&equals;Did&plus;Steam&plus;Miss&plus;Their&plus;Window&percnt;3F&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;522662970&&num;39&semi;&rpar;&semi; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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