<p dir&equals;"ltr">This the second part of games previewed at Midnight City&&num;8217&semi;s Pax Prime event&period;  You can read part one <a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;43478&sol;midnight-city-preview-part-one-two&sol;">here<&sol;a>&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr"><strong><span style&equals;"text-decoration&colon; underline&semi;">Blood of the Werewolf<&sol;span><&sol;strong><&sol;p>&NewLine;<p dir&equals;"ltr">After a couple tricky puzzle games&comma; I’m ready for something completely different&period;  Luckily the team at Scientifically Proven had me covered with their new game Blood of the Werewolf&period;  A classic platform-action game where players fill the shoes of a werewolf named Selena whose husband has been murdered and son kidnapped&comma; by a group of iconic monsters&period;<&sol;p>&NewLine;<p dir&equals;"ltr">I watch a couple people play before I get my hands on the game&comma; getting my bearings for what Scientifically Proven has cooked up for me&period;  Blood of the Werewolf has the classic metro-vania set up of combat and platforming that is as rewarding as it is challenging&period;  When I start playing&comma; I am Selena in her human form&comma; jumping my way up through a series of obstacles&comma; most of which are trying to smash me&period;  There’s a timing and rhythm to the game&comma; once you grasp that pace&comma; the platforming is not too difficult&comma; just a nice challenge&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Nathaniel McClure&comma; the head of the Scientifically Proven team&comma; is standing next to the game&comma; watching others and myself play&comma; a smile on his face&period;  McClure is an industry veteran&comma; spending years at Activision&comma; who left AAA development to get back to the reason he wanted to make games in the first place&period;  That love is all over Blood of the Werewolf&period;  McClure can barely contain himself as he encourages players through the more difficult parts&comma; then reacts with a cheer when players make it through&period;<&sol;p>&NewLine;<p dir&equals;"ltr">&OpenCurlyDoubleQuote;I wanted to recapture that old school feeling&comma; when it was an achievement to beat a game&comma;” McClure says to me as I artfully work my way higher and higher through the platforming section&period;  Old school is exactly how Blood of the Werewolf feels&comma; the achievement bit isn’t far off either&period;  As I reach the top of the platforming section&comma; Selena turns into her werewolf form to deal with the monsters blocking her path&period;  I double jump to avoid an attack&comma; and slash the monster with Selena’s powerful claws&period;  I barely have time to react before a trap slams down on me&comma; turning me into strawberry jam&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Much like Grapple and The Bridge&comma; the Blood of the Werewolf hinges on the player mentality of&comma; &OpenCurlyDoubleQuote;One more time&period;  This time I’ve got it&period;” The addictive loop that keeps you hooked because you know that the next time you’re going to make it&period;  Blood of the Werewolf is exciting&comma; nostalgic&comma; and shaping up to be a great game&period; Look for it on PSN&comma; WiiU&comma; and vote for it on Steam Greenlight&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p dir&equals;"ltr"><strong><span style&equals;"text-decoration&colon; underline&semi;">Videoball<&sol;span><&sol;strong><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">As I started working my way through all of the games Midnight City had to offer&comma; I didn’t even notice Videoball at first&period;  It wasn’t until I am heading back to the bar for another beer that I notice a group of people cheering on a TV of circles and triangles&period;  I wander over and get my first taste of the multiplayer frenzy that is Videoball&period;<&sol;p>&NewLine;<p dir&equals;"ltr">The game&comma; from Action Button Entertainment&comma; captures the essence of sports in a way so few multiplayer games do&period;  The games takes four players and splits them into teams of two&period;  Everyone controls a triangle that shoots smaller triangles&comma; that get bigger and more powerful depending on how long they are charged up&period;  A circular ball is placed in the center of the arena&comma; the object of the game being that both teams shoot the ball across their opponents goal line using their super-charged triangle&period; There are other rules&comma; like charging up a shot too long will freeze you&comma; shooting other players will freeze them&comma; touching the ball will freeze you&comma; and other nuances to add more strategy to the game&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Videoball captures the lighting-in-a-bottle feeling of sports&period;  It moves at an extremely fast pace as the ball drops into the center of the arena and players instantly descend upon it&period;  Strategy revolves around charging up your shots while avoiding enemies and getting to the ball first&period;  What is the most unexpected part of Videoball is the mastery of defense and how defending your goal is almost more important that charging your opponents&period;  It adds respectable layers of depth to the game&comma; making you realize that there is far more to the high-energy game than you would expect&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Just when I am starting to get comfortable with the rhythm of Videball&comma; the stakes are raised&period;  While my team sits with a comfortable lead&comma; multiple balls start appearing on the screen at one time&period;  Players begin to rush&comma; unchallenged to take advantage of all the potential points available&period;  It dangles the aspect of a comeback&comma; the danger that at any time the tables can be turned&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">It is not hard to imagine Videoball taking over living rooms&comma; turning parties into shouting matches and friendships into rivalries&period;  Even playing online with total strangers seems like it would be a rush with such short matches and interesting gameplay&period;  I am really looking forward to playing more Videoball and sharing it with my friends&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p dir&equals;"ltr">As I step out of the bar into the night air&comma; I see Lynch taking some time away from the crowd with Kopp&period;  I stop to talk about games and ask some questions&period;  &OpenCurlyDoubleQuote;After leaving IGN&comma; I just started playing games&comma;” Lynch says describing how he ended up with this eccentric&comma; yet appropriate collection&period;  &OpenCurlyDoubleQuote;I know how it sounds&comma; but there’s just something&&num;8211&semi;all of these games have that certain quality&period;”<&sol;p>&NewLine;<p dir&equals;"ltr">It does sound a bit corny&comma; but it is undeniably true&period;  There really is something about the five-some of games that I got to play at the Midnight City Press Event&period;  They are all crazy addicting&period;  From attempting one more jump with Grapple’s wacky platforming&comma; to asking for one more game of the competitive Videoball&comma; each game makes you want to dig a little bit deeper into it&period;<&sol;p>&NewLine;<p dir&equals;"ltr">There’s a crazy range of games and developers at Midnight City&period;  Some are fresh out of school&comma; others are industry veterans from AAA development&period;  The games range from puzzlers to esports&period;  It is a lineup that scratches a lot of different itches and prevents Midnight City from being easily pigeonholed&period;  There’s an energy to the publisher&comma; a drive to get small&comma; independent games out there and keep them from getting manhandled by larger publishers&period;  This is what Midnight City is all about&period;  It is really exciting and I can’t wait to see more games from the new publisher and their inventive studios&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<&sol;p>&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;815493526 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;815493526" data-essb-postid&equals;"44389" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;44389&sol;midnight-city-preview-part-two-two&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;44389&sol;midnight-city-preview-part-two-two&sol;" data-essb-instance&equals;"815493526"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F44389&percnt;2Fmidnight-city-preview-part-two-two&percnt;2F&t&equals;Midnight&plus;City&plus;Preview&plus;&percnt;28Part&plus;Two&plus;of&plus;Two&percnt;29" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F44389&percnt;2Fmidnight-city-preview-part-two-two&percnt;2F&t&equals;Midnight&plus;City&plus;Preview&plus;&percnt;28Part&plus;Two&plus;of&plus;Two&percnt;29&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;815493526&&num;39&semi;&rpar;&semi; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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