<p dir&equals;"ltr">Before Activision CEO Eric Hirshberg even took the stage&comma; there was a clear message being sent&period;  Throughout the current console generation it has been hard to find a game with the mainstream dominance as the <em>Call of Duty<&sol;em> franchise&period;  The military first-person shooter has not simply been one of the highest grossing games every year for the last five years&comma; it has dominated sales in the waning years of this generation&comma; getting bigger every year while retail software sales diminished&period;  No matter what circle you are in&comma; no matter who you are talking to&comma; there’s a good chance that they have heard of <em>Call of Duty<&sol;em> and also a pretty good chance they have played it&period;  <em>Call of Duty<&sol;em> fueled a progressive-multiplayer fire that holds millions of players captive each year&comma; and claims mainstream stronghold other publishers dream of&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Up until today&comma; <em>Call of Duty&colon; Ghosts<&sol;em> had been shown in an underwhelming capacity&period;  Ever since coming onto the scene during the underwhelming Xbox One announcement&comma; <em>Ghosts<&sol;em> had struggled to pitch itself as something more than <em>Call of Duty<&sol;em> with dogs&period;  People began to scoff at the demos where developers talked about the &OpenCurlyDoubleQuote;fish AI” and soon jokes like the Call of Duty Dog began to grow&period;  As Xbox One showed signs of weakness coming into the next generation&comma; the franchise synonymous with the console’s success was starting to look equally benign&period;  <em>Call of Duty<&sol;em> has been growing like clockwork every year&comma; it was starting to become fair to ask if the success was going to peak with 2021’s <em>Black Ops 2<&sol;em>&period;<&sol;p>&NewLine;<p dir&equals;"ltr">However&comma; Wednesday <em>Call of Duty<&sol;em> took steps to prove that it has a plan to continue its dominance over the video game industry&period;  During an hour-long live stream&comma; the people from Activision and Infinity Ward showed off what Executive Producer&comma; Mark Rubin called&comma; &OpenCurlyDoubleQuote;&&num;8230&semi;the biggest overhaul of multiplayer we&&num;8217&semi;ve done since the original <em>Modern Warfare<&sol;em>”&period;  <em>Call of Duty<&sol;em> has been rather iterative over its history&comma; so that statement isn’t completely bombastic&comma; but it does send a message as to what Activision and Infinity Ward’s goal were heading into a new generation&period;<&sol;p>&NewLine;<p dir&equals;"ltr">There appears to be a decent amount of truth in the words of Rubin&comma; <em>Call of Duty<&sol;em> finally has more to show for itself than dogs and fish&period;  New dynamic maps&comma; soldier and squad creation&comma; and the ability to take your game on the go are just some of the many features that <em>Ghosts<&sol;em> showed off during its stage show&period;  While <em>Call of Duty<&sol;em> continues to offer its same &lpar;if not more&rpar; breathlessly paced tactical combat&comma; it is really looking to give players a deeper and more strategic experience&comma; a criticism often leveled at the game&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">The majority of these updates are improvements on already established systems of <em>Call of Duty’s<&sol;em> wildly popular multiplayer&comma; which is what makes Infinity Ward’s next move interesting&period;  Instead of simply playing and upgrading a single soldier&comma; the game features squads&period;  These squads allow players to shift between ten different characters&comma; leveling them up and individually customizing them&period;  These squads also can be carried into new game modes where a player controls one soldier of their squad and AI control the others&period;  Rubin promised that the AI in <em>Ghosts<&sol;em> would be indecipherable from real players&comma; time will tell on that front&period;  However&comma; competing in a plethora of squad games levels up a player’s squad as a whole and victory can hinge on the type of squadmates selected and their loadouts&period;  It gives a new flavor to the franchise&comma; moving the player into a manager role&comma; rather than a fighter&period;  It is difficult to tell if it will catch on&comma; but it is definitely something different&period;<&sol;p>&NewLine;<p dir&equals;"ltr"><em>Call of Duty<&sol;em> gets a consistent amount of unfair hatred from people outside of its wheelhouse&comma; assigning it the &OpenCurlyDoubleQuote;bro”  tag before it even hits shelves&period;  Activision doesn’t always do much to shrug off the image&comma; but the game has become so widely popular and has captured such a dedicated fan base that painting it with large generalizations is unfair&period; There is little difference between people who obsess over the franchise and people who obsess over any other game&comma; just that more people obsess over Call of Duty&period;<&sol;p>&NewLine;<p dir&equals;"ltr">It is nice to see that Activision has stopped resting on its laurels&period; <em>Ghosts<&sol;em> looks like it will live up to Rubin’s promise of a definitively different version of <em>Call of Duty<&sol;em> multiplayer&comma; one that will make players think in new ways&period;  The questions can now shift from what <em>Call of Duty<&sol;em> is bringing into the next generation to if the players will enjoy the changes&quest;  There is an argument to be made that what players want from <em>Call of Duty<&sol;em> is comfort in knowing the product released each November is the same as it was the year before&period;  While the settings and the minor details change&comma; the majority stays the same&period;  <em>Ghosts<&sol;em> threatens the discomfort of change&comma; and while the new modes could be ignored it is unlikely that all the changes can slip under the radar&period;  A simple tuning of <em>Black Ops 2<&sol;em> inspired hateful messages and death threats&comma; imagine what a multiplayer shake up could inspire&period;<&sol;p>&NewLine;<p>There is still considerable amount time left between today and <em>Call of Duty&colon; Ghosts<&sol;em>’ launch November 5th&period;  The product appears to finally be on the table and it feels like there is at last a spark of life to what had been a floundering campaign&comma; seemingly content to spew out reused ideas&period;  There is uncertainty about what Activision and Infinity Ward are offering&comma; but there is also excitement that <em>Call of Duty<&sol;em> could be brewing new ways to keep the populace in their hold&period;  By the end of next generation we may not be talking about the <em>Call of Duty<&sol;em> dominance in the same way as we do today&comma; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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