<p dir&equals;"ltr">In the early 20th century&comma; baseball was a very different game&period; The rules were still the same but the culture was not comparable at all&period; Fans and players were intrinsically linked in the ballpark&period; Players were paid decently well&comma; but were far from the multi-millionaires they are today&comma; fans sat closer to the action&comma; and their were no rules of etiquette like you would see at today’s ballpark&period; Fans would heckle the players and players would in turn charge the stands&period; People would throw garbage at visiting teams&comma; harass them&comma; and&&num;8211&semi;in extreme cases&&num;8211&semi;attack them&period; There was no division between fans and players like their is today&comma; not the security you would see at a modern ballpark&period; Back then when a fan screamed at a player the player would give it back tenfold&period; Fights were common&comma; violence was tolerated&comma; women and children were discouraged from attendance&period; Soon&comma; it was realized this was no way to run a business&period; Nor is it today&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">As everyone assuredly knows&comma; the internet is not a place for the thin skinned&period; Take a gander at any forum&comma; social network&comma; or blog and you will find that people treat each other with a vicious honesty that can sometimes turn into harassment&period; Everyone feels their opinion is valid&comma; that their voice should be heard and the internet gives everyone a medium on which to express their thoughts&period; With the speed at which we can express our opinions it sometimes causes people to spew their emotions rather than thoughts into the digital world&period; We all have said things we didn’t mean&comma; put things indelicately without consideration&comma; but the internet give these feelings and emotions a place to live forever&period;<&sol;p>&NewLine;<p dir&equals;"ltr">A lot of these ideas contribute to the recent cancellation of Fez II and game designer Phil Fish’s exit from video games&period; Fish first arose to prominence when his game Fez jumped onto the scene at the 2008 Independent Games Festival&period; However&comma; as documented in the film Indie Game&colon; The Movie&comma; Fez entered years of development hell as Fish and his previous partner butted heads over the future of the game&period; In the spring of 2012&comma; Fez was finally released on the Xbox 360 to critical acclaim and Fish’s status as one of the most unique minds in the games industry was cemented&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Unfortunately&comma; Fish also has one of the loudest mouths in the industry&period; Following the release of Fez&comma; Fish has constantly found his way into the media&comma; not for his games but for the things he says&period; Fish put Japanese game development on blast at GDC&comma; he criticized Microsoft for the lack of support he felt from Fez&comma; he lashed out at fans about the price of his game&comma; and last week ranted at video game website Polygon about an interview they did with Kevin Dent&period; With the consistency with which Fish makes his voice heard&comma; it might be difficult to argue which is more prominent&colon; his game or his statements&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">When Fez II was announced during E3&comma; the industry responded positively&period; Fish has earned credit for his first entry into what would apparently become a series&comma; and many were interested to see what his follow up would hold&period; During the same time&comma; Fish continued to speak out about Microsoft’s new console&comma; the Xbox One&comma; criticizing their DRM and lack of support for independent games&period; When Microsoft changed their policy last week&comma; Fish and independent counterpart Jonathan Blow were asked to comment&period; The request makes sense as both debuted their breakout successes with Microsoft and has less than glowing comments regarding the experience&period; When both declined to comment on the story&comma; journalist Michael Beer criticized the duo he named BlowFish&period;<&sol;p>&NewLine;<p dir&equals;"ltr">On the podcast the Invisible Wall Beer said&comma; &OpenCurlyDoubleQuote;&lbrack;Blow and Fish&rsqb; are successful game designers&comma; you’re indie game designers&&num;8211&semi;hurrah&comma; good for you&comma; you fucking hipsters&period;” Continuing onto his point Beer states&comma; &OpenCurlyDoubleQuote;&lbrack;Blow and Fish&rsqb; should be grateful that these guys consider what you say something of use&period; Me&quest; I think the both of you are a pair of tosspots&period;” Beer’s point&&num;8211&semi;although crassly stated&&num;8211&semi;is valid to a degree&period; Blow and Fish are two of the most iconic game designers on the independent scene&period; Games like Bastion&comma; Hotline Miami&comma; or Super Meat Boy are generally attributed to teams of more than one person&comma; but Braid and Fez have brought their creators individual recognition&period; Thus&comma; it makes sense to ask them to comment on a decision affecting the independent market&period;<&sol;p>&NewLine;<p dir&equals;"ltr">It does not make sense to get persnickety when the duo refuses to comment&period; Blow and Fish are entitled to speak when they choose and elaborate when they choose&period; The media cover their games because it would irresponsible not to do so&comma; not because they are begged to&period; As I stated in a previous article&comma; there is a relationship between fans&comma; media&comma; and developers in video games that does not exist anywhere else&period; We are so used to access&comma; so used to having big name designers and industry moguls give us reactions that we kind of assume it is going to happen&period; We assume we will get previews to games before they are done&comma; we assume we will playable demos to sample a game before purchase&period; We often get such direct and intimate contact with the creators of this material that when it is denied to us&comma; we get angry&period;<&sol;p>&NewLine;<p dir&equals;"ltr">We also don’t tend to think of Phil Fish as a person&period; When you play Fez&comma; you don’t see Fish’s face on screen at any point&comma; his face isn’t on the cover of the game&period; We get access through game demos&comma; written articles&comma; and second hand statements&comma; but we never associate a game with the people behind it&period; So when we get upset&comma; we last out in immature ways&period; Look at the abuse recently leveled against Treyarch developer David Vonderhaar after the most recent Call of Duty&colon; Black Ops II patch&comma; where he received death threats and other insults&period; Too often players don’t think of the people who work on games as people&comma; but rather as faceless creators&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Fish’s response to Beer’s comments was emotional&comma; as are most of Fish’s reactions&period; Fish stated on Twitter&comma; ”i am done&period;i take the money and i run&period; this is as much as i can stomach&period; this is isn’t the result of any one thing&comma; but the end of a long&comma; bloody campaign&period; you win&period;”<&sol;p>&NewLine;<p dir&equals;"ltr">Is Phil Fish egotistical and emotional&quest; Of course&comma; but so are many other people who possess such creative minds&period; You have to be egotistical to think that you’re idea is going to be a successful video game&comma; you must think you’re the best or why are you even trying&quest; Great things are not accomplished by people who think they are mediocre&comma; however humble they may be&period; When it comes to defining emotional people&comma; Fish’s connection to Fez is about as emotional as someone can get&period; When people attack Phil Fish&comma; it is not without reason&comma; it is without tact&period;<&sol;p>&NewLine;<p dir&equals;"ltr">The biggest mistake Fish&comma; and so many other people in the game’s industry make&comma; is that they use Twitter as a platform so often&period; He uses it to argue with fans&comma; he uses it to poke at journalists&comma; he uses it to vent his thoughts&period; Fish is far from the only person to do this &lpar;a long list of athletes are guilty as well&rpar;&comma; but Twitter is so reactionary and simple-minded that it creates more miscommunication and arguments than it ever solves&period; Fish’s absence on Twitter is smart and desperately needed&period; His absence from games is not&period;<&sol;p>&NewLine;<p dir&equals;"ltr">It is unfair to pick on Fish to make this argument&comma; but it is timely so I’ll do it anyway&period; Video game developers need to file a restraining order against its fan base&period; To have emotional and reactionary people like Fish&comma; determine the financial state of developers and projects is dangerous&period; Furthermore&comma; to put those people into the shark tank that is the internet is irresponsible&period; To allow developers to be subjected to death threats is uncanny&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>There are great developers who flourish in the public eye&comma; like Cliff Bleszinski&comma; but being a public figure is something that has only recently accompanied the developer job description&period; More people will be brought &lpar;or dragged&rpar; into the spotlight and while brilliant and creative&comma; they may not be acclimated to the violent response to every little word they say&period; Fish will not be the last time that a developer gets emotional over criticism and response and if independent gaming is going to continue to grow and flourish it will need a calm and collected face to represent it&period; Much like baseball&comma; video games needs to move the seats back and prevent the key players from engaging in fights&period; In the end&comma; there’s no one at fault for the cancellation of Fez II or Fish’s decision to quit&period; Fans have a right &lpar;and a responsibility&rpar; to voice their opinion&period; Fish has a right to comment&comma; decline to comment&comma; whatever he feels like doing&period; Nowhere does it say the internet has to be a kind and loving place&comma; nowhere does it state that it needs to think before it speak&period; The internet can turn into a room filled with fighting children&comma; all squabbling and crying&period; Any parent knows that sometimes when children fight&comma; they need to be separated&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;157198887 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;157198887" data-essb-postid&equals;"40744" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;40744&sol;the-internet-armies-and-phil-fish&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;40744&sol;the-internet-armies-and-phil-fish&sol;" data-essb-instance&equals;"157198887"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F40744&percnt;2Fthe-internet-armies-and-phil-fish&percnt;2F&t&equals;The&plus;Internet&plus;Armies&plus;and&plus;Phil&plus;Fish" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F40744&percnt;2Fthe-internet-armies-and-phil-fish&percnt;2F&t&equals;The&plus;Internet&plus;Armies&plus;and&plus;Phil&plus;Fish&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;157198887&&num;39&semi;&rpar;&semi; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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