<p dir&equals;"ltr">The industry&comma; like most industries&comma; grows from the ground up&period;  It is one of the most important things to remember&comma; and not just in video games&period;  The companies and ideas that define our world today were not dreamt up in corporate offices&comma; they were founded in basements and garages&period;  The same is true with games&period;  It is very rare that a AAA game creates something truly unique&comma; as mainstream pressure and focus testing generally prevent any major leaps to occur at such a high level of game development&period;  The true innovation in video games comes from the bottom&comma; as people construct ideas that gripped them as youngsters&comma; or pursue new ways for games to communicate with their audiences&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">That is why the self-publishing announcement from Microsoft earlier this week was so important&comma; even more important than their announcement in June where they decided to drop their always-online policy&period;  Microsoft yesterday confirmed that each Xbox One console could function as a dev kit and debug system&period;  Ostensibly opening the floodgates to developers of all sizes&comma; a far cry from their stances earlier this year&period;<&sol;p>&NewLine;<p dir&equals;"ltr">On its surface&comma; the announcement seems like a nice step in the right direction for Microsoft&period;  As much heat as the company has taken in the last few months&comma; it is good to see that they at least designed the Xbox One to respond rapidly to the demands of an ever changing market&period;  Of course&comma; things will be a little more set-in-stone upon release&comma; but hopefully this shows that Microsoft isn’t simply providing lip service when they talk about how they listen to their fans&period;<&sol;p>&NewLine;<p dir&equals;"ltr">While many writers and pundits have stated that they believe this move puts the Xbox One closer to the PS4 in independent support&comma; it is important to note the difference in strategy between the two&period;  Xbox One is taking a page from the Apple playbook&comma; rather than from the PS4&comma; not courting established independent developers&comma; but opening their platform to a wider array of interested parties and aspiring game makers&period;  Instead of waging a war with the new PlayStation over which could grab more independent studio&comma; Xbox One is opening up and letting the developers come to them&period;  It is risky strategy&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">The one thing that is not discussed in-depth is how Microsoft plans on curating this system&period; A question that they could not even answer as corporate Vice President&comma; Marc Whitten&comma; told <a href&equals;"http&colon;&sol;&sol;www&period;polygon&period;com&sol;2013&sol;7&sol;24&sol;4553946&sol;microsoft-details-xbox-one-indie-self-publishing">Polygon<&sol;a>&comma; &OpenCurlyDoubleQuote;It&&num;8217&semi;s how we architectured the &lbrack;Xbox One&rsqb;&period; But it won&&num;8217&semi;t all be there at launch&period;&&num;8221&semi;  With the platform essentially open to everyone&comma; it is a little unnerving to think about how many games&&num;8211&semi;good or otherwise&&num;8211&semi;might find their way into the fray&period;  Great games might get buried in the avalanche of crap and turn some of the better developers off from that experience&period;  It is difficult to imagine that Microsoft won’t have some way to combat this possibility&comma; but the silence on the issue and the vague description of its functionality continues to example Microsoft’s lack of direction&period;<&sol;p>&NewLine;<p dir&equals;"ltr">It is refreshing&comma; nonetheless&comma; to see that Microsoft is aware of their public perception and the problems that accompany that perception&period;  It is obvious that E3 sent a strong warning shot across the bow of the Seattle campus and the company is scrambling to rectify the situation as quickly as possible&period;  However&comma; it is important that as they attempt to makes these changes in the shadows of the impending console launch&comma; that they do so with a plan of attack&period;  This is what is still missing from the Microsoft strategy&period;  They know what they need to fix&comma; but they must make sure they fix it the best way&comma; not the fastest&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Unfortunately&comma; it looks like the strategy remains a mystery&period;  Microsoft is looking to change public perception&comma; rather than making the significant internal changes it most likely needs&period;  This strategy is not without merit&period;  There really isn’t enough time to cook up something than Microsoft has already brought to the table&period;  At this point they have to move as many consoles  as possible and then make larger changes along the way&comma; post-release&period;<&sol;p>&NewLine;<p dir&equals;"ltr">The importance of independent video games has been discussed ad nauseum&period;  Games like <em>Journey<&sol;em>&comma; <em>Super Meat Boy<&sol;em>&comma; <em>Fez<&sol;em>&comma; <em>Braid<&sol;em>&comma; <em>Bastion<&sol;em>&comma; and many others have come to define a large a large portion of this generation and has drawn a dedicated following&period;  Hitting the right indie game can be harder than it appears&comma; but these titles represent massive returns for the right game at the right time&period;  It will be interesting to see what strategy Microsoft employs to use their wild west development to get a slice of this pie&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">The decision to open the Xbox One to self-publishing is a wonderful move from Microsoft&comma; it proves that they are listening to the industry and reacting accordingly&period;  They also have made a smart move to separate themselves from Sony in their strategy&period;  What remains to be seen is how that strategy will actually come to fruition&period;  Instead of bringing in established indie developers&comma; Microsoft is looking to find their own&period;  It will be interesting to see if&sol;how those artists arise to the top and if they have a different story to sing than the developers who have come before&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1741740878 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1741740878" data-essb-postid&equals;"40427" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;40427&sol;microsofts-new-indie-strategy&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;40427&sol;microsofts-new-indie-strategy&sol;" data-essb-instance&equals;"1741740878"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F40427&percnt;2Fmicrosofts-new-indie-strategy&percnt;2F&t&equals;Microsoft&percnt;5C&percnt;26&percnt;23039&percnt;3Bs&plus;New&plus;Indie&plus;Strategy" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F40427&percnt;2Fmicrosofts-new-indie-strategy&percnt;2F&t&equals;Microsoft&percnt;5C&percnt;26&percnt;23039&percnt;3Bs&plus;New&plus;Indie&plus;Strategy&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1741740878&&num;39&semi;&rpar;&semi; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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