<p>Slick visuals&comma; fluid action and wonderful four-player co-op combine to make Syndicate a worthy next-gen title&comma; but is it more than just a pretty face&quest;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Over the past decade&comma; EA have consistently excelled in producing games that tick the boxes&period; From beloved sports simulators to genre-defining third person horrors &&num;8211&semi; there’s always been a smooth&comma; cohesive and stylish approach to each project they breathe life into&period; Despite being a reboot of a classic early 90’s real time tactical game&comma; EA’s Syndicate is a bonafide sci-fi first-person shooter&comma; and no matter how much this revamp of a beloved franchise rocks the boat&comma; there is literally nothing remotely comparable between the two&period;<&sol;p>&NewLine;<p>The game takes place in 2069&semi; a hi-tech digital frontier in which the majority of the general public have &OpenCurlyDoubleQuote;chipped” themselves in order to wreak benefits of being wired into a digital mainframe&period;<&sol;p>&NewLine;<p>Whilst the &OpenCurlyDoubleQuote;non-chipped” human beings are abandoned and refused the benefits of such a luxury&comma; everyone else &lpar;including you&comma; protagonist Agent Miles Kilo&rpar; can access data that renders technology as useless – have some of that&comma; Apple&period; Yet all is not harmonious within this future world&&num;8230&semi; Powerful syndicates rule over these chips and use enhanced models to genetically augment secret agents &lpar;such as yourselves&sol;Miles Kilo&rpar;&period;  With superhero like abilities &&num;8211&semi; you’re a tool for these behemoths&comma; violently executing their every beck and call&period; Can this be right&quest; Can it&quest; Who knows&excl;&quest; Probably not&excl; Think of it like an old-school modification of a PlayStation 2&period; You’ve got it &OpenCurlyDoubleQuote;chipped” and now you can play free games imported from various&comma; strange sounding countries&period; Is that right&quest; Obviously not – but you&comma; the consumer&comma; wreak the benefits&period; It’s a vicious cycle of power and greed and thankfully a somewhat surprisingly useful metaphor&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><img class&equals;"alignnone size-full wp-image-392" alt&equals;"" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;syndicate-screen1&period;jpg" width&equals;"600" height&equals;"338" &sol;><&sol;p>&NewLine;<p>Syndicate can be played online with three strangers or three friends without the need of one of those soul-crushing EA online passes &lpar;hurray&excl;&rpar; Whilst the Co-Op mode is a perfect example of an &OpenCurlyDoubleQuote;A grade” multiplayer experience &lpar;I’m genuinely placing it up there with the likes of Left 4 Dead&rpar;&comma; it essentially just manipulates the quality single-player campaign to facilitate three more users – and therefore this solo experience will be the primary focus of the review&period; The game is presented in chapters&semi; a standard framing device which succeeds in enticing players due to its gradual learning curve and sleek presentation&period; Whilst at its core the game is a basic first-person shooter occasionally broken up by vent-crawling and environment-based puzzle-solving – you could safely argue that Syndicate’s unique selling point is that of Miles’ use of &OpenCurlyDoubleQuote;apps”&period; These applications are what separate you from the rest of the A&period;I &&num;8211&semi; and through holding LB&sol;L1 &lpar;given enough charge&rpar; you possess the ability to turn enemies against each other&comma; commit suicide or even make their weapons backfire&period; Within the fabric of the game&comma; this is a core concept that is executed extremely well and as you’re running around&comma; dodging and weaving as you annihilate the opposition&comma; it feels only right that you can target certain sections of enemies and force them to do your dirty bidding&period; In order to learn these abilities&comma; however&comma; you must partake in stylish mini-game-esque sequences&period; These sequences happened to be my favourite moments of the game&semi; transporting you into a dark&comma; &OpenCurlyDoubleQuote;Tron”-like digital realm and educating you on how to use apps to execute the enemy&period; Nice feature&period;<&sol;p>&NewLine;<p>The gameplay is not without its faults&comma; however&period; I found right from my induction into Syndicate that I didn’t particularly care for any of the characters&comma; nor &lpar;and more importantly&rpar; the main crux of the game EuroCorp &&num;8211&semi; the actual conglomerate I was supposed to be working for&period; You’re quickly introduced to a cocky&comma; know-it-all roguish agent named Jack Denham &lpar;voiced excellently by the stunning Brian Cox&rpar; who immediately belittles you and flirts with the female staff&period; You’re then set off on a mission with him – and subsequently all you can feel on that assignment is hatred&period; I was constantly expecting the game to suddenly reveal that he’s in fact an enemy or wants to screw me over&comma; but no &&num;8211&semi; it never did&period; Another minor gripe that kept hassling me came in the form of wounded soldiers and cowering civilians&period; They’re littered across many of the levels&comma; and whilst I often longed to assist&comma; negotiate or interrogate them – you’re only ever given one Rambo-esque command&&num;8230&semi; Execute the little shits&period; And yes&comma; whilst it looks cool to stylishly curb stomp a wounded soldier in the face I literally never felt a need to&period; First of all – it isn’t exactly fair to kick someone when they’re already down&comma; and secondly I couldn’t even tell why I was really trying to fight these guys in the first place&comma; let alone kill a random bystander&period; Aside from that&comma; the game suffers from one bizarrely executed aesthetic choice – and that is regarding doors&comma; exits and control panels&period; Quite often throughout the game you’ll encounter doors that are drastically lit up as if they’re important to your mission&comma; but no&comma; they’re just beautiful&comma; inanimate&comma; hilariously unnecessary doors&period;  Subsequently to that&comma; you’ll then find that the doors you actually do need to go through are not easy to spot at all – and often blend themselves frustratingly into the environments&period; Control panels&comma; too&comma; are designed with small illuminated squares popping out of them&semi; squares that resemble ammunition but are actually nothing at all&period; Time-consuming and strange&comma; but always minor&comma; minor criticisms&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-393" alt&equals;"" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;syndicate-screen2&period;jpg" width&equals;"600" height&equals;"338" &sol;><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Graphically the game is vibrant and stunning&semi; a welcome variation to the impressive-yet-dull visuals of many of this year’s blockbuster monoliths&period; While running around the various levels I was constantly reminded of Mirror’s Edge &lpar;not surprisingly another EA beauty&rpar;&comma; as producers StarBreeze Studios appear to have paid specific attention to detail regarding the haziness of the wind as it rushes by you&period; Sliding on the floor&comma; vaulting over chest-high walls then sprinting over to execute the enemy – these are all frequent moments in the game which feel fluid and polished&period; It’s what Mirror’s Edge would have been had it have featured a stronger combat system – and I for one am impressed by it&period; Using the stylish DART chip &lpar;an app which essentially slows down time and gives the user X-ray vision&rpar;&comma; one can survey the environment and plan their attack ahead of time – meaning that when it comes to the crunch&comma; the fluid combat feels even more responsive and satisfying&period;  In summary&comma; if you take the gorgeous futuristic art style of Mirror’s Edge and add a dashing of Dead Space’s intuitive in-game video and hub systems – then you’ve essentially made a cocktail for Syndicate&period;<&sol;p>&NewLine;<p>Whilst it’s often challenging and sometimes frustrating&comma; Syndicate is a fantastic game and a fine example of a first person shooter&period; Whilst it may not withstand the test of time&comma; the free-to-play online co-op mode really does give Syndicate that extra kick of value&comma; and therefore I would recommend it to any fans of the genre that want to add a little variety to their library of games&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1787723403 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1787723403" data-essb-postid&equals;"390" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;390&sol;syndicate&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;390&sol;syndicate&sol;" data-essb-instance&equals;"1787723403"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F390&percnt;2Fsyndicate&percnt;2F&t&equals;Syndicate&plus;Review" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F390&percnt;2Fsyndicate&percnt;2F&t&equals;Syndicate&plus;Review&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1787723403&&num;39&semi;&rpar;&semi; 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My name is Albert and I have been gaming since I ever got my hands on a Game Boy Color. You could say I am in love with the gaming industry and pretty much anything involving games. I have written about games briefly for another site and I hope to broaden my horizons through Explosion. I am currently a sophomore majoring in Communications and I take plenty of time to relax on the Xbox 360 mostly, but I'm open to it all!
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