<p dir&equals;"ltr">There are a few games that people tend to talk about when it comes to the upcoming Xbox One&comma; most of which are the pretty cool looking exclusives that the console will feature&comma; including Ryse&colon; Son of Rome&period; It takes place during a fictional age of Rome and follows a young warrior who works his way up the ranks through a lot of hacking and a lot of slashing&comma; with the main gameplay mechanic being Quick Time Events &lpar;QTEs&rpar;&period; This has brought about quite a few comparisons to similar games&comma; like the PlayStation’s God of War series&period; The thing is&comma; Ryse is a little bit different&period; Different as in if you miss a button prompt&comma; you aren’t punished for it&comma; but your warrior just takes matters into his own hands&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">The game basically plays itself sometimes&comma; which makes the whole concept of dying and being punished in a game null and void&period; I feel like the topic of games and difficulty has come up quite a bit within the last few years&comma; with games like Dark Souls a sharp focus on games that are difficult and for a good reason&period; Ryse was developed to take full advantage of the Xbox One’s features of the Kinect and enhanced graphics&comma; while being almost like a tech demo&comma; with a focus on making the game easy to play&period; So easy&comma; in fact&comma; <a href&equals;"http&colon;&sol;&sol;www&period;eurogamer&period;net&sol;articles&sol;2013-07-08-mashing-to-mastery-is-it-worth-participating-in-xbox-one-exclusive-ryse">that you can’t die<&sol;a>&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Sure&comma; you don’t need to die in a game to make it a worthy endeavour&comma; but at the same time&comma; in an action game like Ryse&comma; it seems like there should be repercussions for messing up and not hitting the button at the right time&period; Most gamers actually find QTE-based games to be easier than most anyway&comma; never mind if any actual danger is removed&period; The way that Crytek’s James Goddard explains it is that Titus is a Roman bad ass&comma; while you are not&comma; which means that the character compensates for the player’s faults&period;<&sol;p>&NewLine;<p dir&equals;"ltr">That means that in theory&comma; you could go through the whole game with just letting the computer do the fighting for you&period; So&comma; you might ask&comma; where is the challenge&quest; According to Crytek&comma; the challenge comes in mastering the game and getting rewarded for hitting those buttons at the right moment&period; Even so&comma; not getting punished in a game like this seems counter-intuitive&comma; to say the least&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">While it is refreshing to sometimes see new ideas pop up in games&comma; 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  1. ….. I actually liked what I saw of Ryse at first, but the more and more I learn about it the more and more disappointed I am.

Dave Walsh is a well-known combat sports journalist specializing in Kickboxing and also works as a freelance journalist specializing in gaming and entertainment.
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