<p>Great civ-building strategy games seem to be coming at a snail&&num;8217&semi;s pace these days&period; It once was a hugely popular PC gaming genre&comma; but the industry&&num;8217&semi;s shift toward action titles has forced it into a corner&comma; where only sequels to already well established franchises are making waves&comma; and new IPs are mediocre at best&period; Luckily&comma; Amplitude Studios was willing to takes risks in order to deliver something new&comma; and thus&comma; <em>Endless Space <&sol;em>was born&comma; and it provides a much-needed breath of fresh air to a struggling genre&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><em>Endless Space<&sol;em> employs the traditional set-up of most civ-building games&period; Players choose from one of eight unique races&comma; each with their own specialties and bonuses&comma; and set out to become the most powerful race in the galaxy&period; Some races are devoted to expansion and scientific advancements&comma; while others are simply out to destroy and devour every living creature they come in contact with&period; However&comma; the real treat comes from being able to create your own race of beings&comma; choosing from over 90 options for full control over how you want play&period; Every strength and  weakness has a huge impact on how games play out&comma; as0 win conditions are much like those seen in <em>Civilization V<&sol;em> &lpar;which I&&num;8217&semi;ll be referring to a lot&rpar;&period; They can be accomplished through brute strength&comma; research&comma; diplomacy&comma; and so on&period;<&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;07&sol;endless-space-tech-tree&period;jpg"><img class&equals;"aligncenter wp-image-3818" alt&equals;"" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;07&sol;endless-space-tech-tree&period;jpg" width&equals;"600" height&equals;"300" &sol;><&sol;a><&sol;p>&NewLine;<p>For fans of <em>Civilization&comma; <&sol;em><em>Endless Space <&sol;em>will immediately feel very familiar&period; Production and research are handled much in the same way&comma; with planets growing in population based on food&comma; and being able to &&num;8220&semi;exploit&&num;8221&semi; planets in order to shift focus from one resource to the next&period; Research trees are far more advanced than in other civ-building games&comma; offering for distinct paths with multiple branches off of  each&period; Each branch represents a different focus&comma; from military technology to help aid your battle fleets to scientific breakthroughs that help you colonize new planets that were originally unavailable&period; It is easy to get lost in planning out your research&comma; and often times you&&num;8217&semi;ll find yourself focusing a little <em>too much<&sol;em> on certain paths&period; Sure&comma; it&&num;8217&semi;s great to have a big fleet with advanced weaponry&comma; but without the proper tech to colonize&comma; your empire will go nowhere&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Diplomacy is also an option when dealing with other races&comma; but unfortunately it doesn&&num;8217&semi;t extend beyond the typical treaties and trade agreements&period; One nice touch&comma; however&comma; is that the game treats the relationships between races as a &&num;8220&semi;cold war&period;&&num;8221&semi; When colonizing a planet&comma; the colonies are not immediately considered to be a full part of the empire until they grow to a certain size&comma; which means you can attack your opponent in open space without having to declare war&period; It really helps to keep game from being stuck in a stand-off with another race&comma; and makes you think more about how to properly colonize and defend a planet&period;<&sol;p>&NewLine;<p>Eventually&comma; you&&num;8217&semi;ll be forced to content face-to-face with the enemy in all-out war&period; Space battles are brief&comma; but are always enjoyable&period; The fun comes from customizing your ships with a huge variety of weapons and armor&comma; providing even more depth to the game&period;<&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;07&sol;EndlessSpace-2012-05-08-00-22-29-99&period;jpg"><img class&equals;"aligncenter size-full wp-image-3817" alt&equals;"" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;07&sol;EndlessSpace-2012-05-08-00-22-29-99&period;jpg" width&equals;"600" height&equals;"300" &sol;><&sol;a><&sol;p>&NewLine;<p>With all of the depth and customization&comma; however&comma; there are sure to be some problems&period; The first is that for such a complex game&comma; there is no real tutorial to speak of&comma; which is a huge disappointment&period; Instead&comma; the game opts for tutorial screens that only show up when you click on something new&comma; but they are only explanations and not interactive&period; The problem is that when first starting a game&comma; it can be very overwhelming&comma; and a little direction on how to get started would be great&period; This won&&num;8217&semi;t be such an issue with veterans of turn-based strategy games&comma; but even with a lot of knowledge on how they are played&comma; there can be some confusion&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><em>Endless Space <&sol;em>also suffers from one other big setback&period; The game does a very poor job of giving players notifications of events happening in the galaxy&period; At one point in the game&comma; my empire was under attack&comma; and I was suddenly at war&period; The game&comma; however&comma; failed to tell me exactly who my enemy was&comma; and after I had already explored and colonized parts of a huge galaxy&comma; it was hard to find out where the attackers were coming from&period; Hopefully this issue will be fixed in an upcoming patch&period;<&sol;p>&NewLine;<p>Aside from the few setbacks&comma; <em>Endless Space <&sol;em>is an incredibly deep and rewarding game&period; Graphically&comma; it is just what you would expect from a space sim&comma; though each race does have a unique look and feel&period; With so many customization options&comma; it is easy to get sucked into the <em>Civilizaiton-<&sol;em>inspired space campaigns&comma; and <em>Endless Space <&sol;em>can easily devour your life if you aren&&num;8217&semi;t careful&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1938564324 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1938564324" data-essb-postid&equals;"3774" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;3774&sol;endless-space&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;3774&sol;endless-space&sol;" data-essb-instance&equals;"1938564324"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F3774&percnt;2Fendless-space&percnt;2F&t&equals;Endless&plus;Space&plus;Review" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F3774&percnt;2Fendless-space&percnt;2F&t&equals;Endless&plus;Space&plus;Review&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1938564324&&num;39&semi;&rpar;&semi; 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My fascination with video games began at a very young age. Studying film and video game design in college gave me a deeper appreciation for the inner workings of the industry, and with writing being one of my biggest passions, games journalism has always seemed like a natural move.
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