<p dir&equals;"ltr">&OpenCurlyDoubleQuote;Dying is easy&comma; comedy is hard&period;”  This quote&comma; often attributed to Edmund Gwenn&comma; adequately sums up the state of video game comedy&period;  While there have been stabs at comedy in games by developers like Double Fine and Telltale&comma; if one was to curate a collection of comedy games it would subsist of only a few franchise&comma; such as the LEGO games and possibly Saints Row’s latest entries&period;  This is why Deadpool is such a surprise&comma; when I started my review I would have never thought I would be writing this&comma; but the game is really funny&period;  From the opening sequence to the final credits&comma; Deadpool delivers laughs hand over fist&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><span style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;">Deadpool is one of the more obscure Marvel comic book characters who has been tossed around the movie pool for some time&period;  The reason a movie has never come to fruition is that&comma; despite his cult following&comma; Deadpool is a difficult character to translate to screen&period;  As a member of the Weapon-X project&comma; Deadpool’s alter&&num;8211&semi;or forgotten&&num;8211&semi;ego Wade Wilson was artificially endowed with Wolverine’s regenerative abilities&period;  The procedure accelerated cancerous tumours in his body that would disfigure Wilson and permanently damage his brain&comma; leaving him terribly scarred and mentally psychotic&period; While the character began as a crafty villain in the Marvel Universe&comma; he got his own series and slightly morphed from evil to brazenly insane&period;  Deadpool’s mental debilitation has allowed writers to play with comic formula over the years&comma; having the character to constantly break the fourth wall&comma; provide outlandish narration&comma; and also hop between different art styles from frame to frame&period;  <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;">While the formula may be difficult to translate onto the big screen&comma; the people at High Moon Studio &lpar;War for Cybertron&comma; Fall of Cybertron&rpar; had the perfect recipe for a video game&period;  There is some sort of plot happening in Deadpool&comma; as Mister Sinister is plotting to destroy the world&comma; but it is almost occuring in the background as Deadpool cares so little about why he has to kill things and is much more obsessed with feeding his schizophrenic tendencies&period;  It all is a smoke-and-mirrors trick to avoid having to dream up some coherent plot for the game&comma; but it is a good trick because High Moon pulls it off with rigorous conviction&period;  Deadpool has two voices in his head that converse with him constantly&comma; providing continuous comedic banter&period; While the split-personality dialogue works well&comma; it is a trail of breadcrumbs to the feasts of comedy that come at certain points&period;  Deadpool blows the games budget then calls High Moon Studios in fits of rage&comma; threatening lives to drum up more money&period;  He daydreams while Cable desperately tries to relay the game’s exposition to him&period;  The game’s script turned into a doodle pad by the titular character&period;  The irreverent&comma; crass humor of the game is full of dick and fart jokes&comma; but often transcends into visual gags that really show off the comedic talent High Moon Studios has&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;">Unfortunately&comma; the jokes die away and players will actually have to play the game&period;  This is where Deadpool gets stuck in the mud&period;  The button layout is the first problem the game has&comma; has the teleport button and counter attack button are the same&period;  This can lead to a scenario where health will be running low and while players will want to teleport out of trouble&comma; they will instead counter a series of attacks&period;  This doesn’t come to a head until about two-thirds through the game when High Moon starts throwing waves of bad guys at you&period; These larger scenarios are ripe for this faulty button layout to come front and center&period; This isn’t always a problem&comma; but when it does happen it is pretty frustrating&period;<&sol;span><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><span style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;">The combat of Deadpool is a mix of teleporting to get an advantage&comma; counter-attacking to open up weaknesses&comma; blowing people away with firearms&comma; or slicing them up with blades&period;  The game should have taken cues from the impressive combat fluidity in this year’s DMC&colon; Devil May Cry reboot&comma; but they seemed to have missed it as the game’s combos don’t string together nearly as cleanly&period;  There is also a slight latency in button response that makes the character always feel a millisecond behind player intuition&comma; which is fine while plowing through the easy levels but infuriating when you are taking on scores of clones in the final leg of the game&period;  Not only does the poor gameplay lead to unfair deaths and groan-inducing combat sequences&comma; it also breaks the immersion to try and wrap our brain around why this A-list assassin keeps being left one-step behind&period;  The only respite to the gameplay are small interactive moments&comma; where button prompts will have Deadpool interact with his surroundings&period;  These little sequences are so good&comma; I would not only seek them out&comma; but play them repeatedly to enjoy the plethora of varying jokes&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;">The gameplay would be easier to overlook if it was implemented in creative ways&comma; but High Moon also lacks vision in this department&period;  There are a couple moments where the narrative will shift levels to a top-down 8-bit style&comma; or side scrolling beat &OpenCurlyQuote;em up&comma; but those couple breaks from monotony are all you will get&period;  The rest of the game is painfully straightforward and plays like a tour of cliche action game levels&semi; there are sewers&comma; an office building &comma; then a journey to Genosha&&num;8211&semi;a fictitious Marvel country&&num;8211&semi;that takes up the rest of the game&period;  There seems to be a general awareness that the character could justify instantaneous leaps in any sort of direction&comma; but this is executed much more impressively in the writing than in the gameplay&period;  By the end of the game you are willing to bang your head against the wall to see what witty jokes Deadpool has up his sleeve&comma; but just barely&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;">As if taking cues from the Deadpool schizophrenic nature&comma; High Moon Studios seemed to have crafted two different games&period;  There is the game told through cutscenes&comma; dialogue&comma; and small interactive moments&comma; then there is the actual gameplay with poor controls&comma; uninspired level design&comma; and a lack of creativity&period;  This carries over to the art style&comma; which hilariously mashes up styles and interprets characters during cutscenes&comma; but once players get control of Deadpool it just looks like generic interpretations of cliched surroundings&period;  An occasional joke is planted here or there&comma; like a giant river of sewage stemming from a prison&comma; but for the most part it lacks the comedic zeal so much of the game is blessed with&period;  <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;">Aurally the game lacks flavor&comma; and can sometimes hinder the experience&period;  Terrible sound editing nearly ruins entire jokes&comma; failing to cue up with the animations&comma; and great lines sometimes land on top of each other killing the comedic timing&period;  The score also fails to deliver&comma; unsure if Deadpool is channeled through heavy-rock power chords&comma; dubstep&comma; or some odd mash-up of the two&period;  In the end&comma; the only thing that is memorable about the music&comma; is Deadpool’s hand-selected theme&period; However&comma; while talking about the sounds of the game it would be shameful to overlook Nolan North&comma; whose commitment to the lead character is absolutely crucial to the game’s impressive comedy&period; Every aspect of Deadpool seems to be two-sides of the same coin&comma; brilliantly hilarious on one side and lackadaisical on the other&period;<&sol;span><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><span style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;">Despite so many of its shortcomings&comma; there is something engaging about Deadpool&period;  The Merc with a Mouth is getting a mainstream introduction that is built for fans of the character&period;  High Moon Studios really did their homework with Deadpool’s history&comma; often pointing out their own canonical mistakes with a wink to the audience&period;  The majority of the game will fly by as the jokes are in spades and the difficulty is easy enough to forgive what is bad&period;  It is the final third&comma; when High Moon starts to crank up the difficulty and the poor gameplay really starts to show its true colors&comma; that the game becomes a grind and the jokes feel few and far between&period;  Comic books fans should get a great kick out of Deadpool&comma; enjoying the characters translation while being able to overlook much of the lackluster gameplay&period;  However&comma; the game is difficult to recommend on merit alone&comma; as Deadpool lacks the true bread and butter of what makes a video game great&period;  It is odd that for once&comma; comedy is just as easy as dying&period;<&sol;span><&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;645323669 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;645323669" data-essb-postid&equals;"37395" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;37395&sol;deadpool&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;37395&sol;deadpool&sol;" data-essb-instance&equals;"645323669"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F37395&percnt;2Fdeadpool&percnt;2F&t&equals;Deadpool&plus;Review" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F37395&percnt;2Fdeadpool&percnt;2F&t&equals;Deadpool&plus;Review&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;645323669&&num;39&semi;&rpar;&semi; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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