<p>Quantum Conundrum is a game that shares many things in common with Portal—its lead designer&comma; its genre&comma; and even a few of its mechanics&period; However&comma; the game differs entirely when it comes to the mood surrounding the game&comma; the narrator&comma; the main mechanics&comma; and the puzzles&comma; and it was also published by Square Enix&comma; and the reason for that is a mystery in and of itself&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The game starts you off as a nephew visiting his crazy uncle at his mansion-turned-lab&period; Something goes awry with his latest invention&comma; and he is whisked away into a pocket dimension&comma; leaving you to rescue him and navigate your way out of the mansion&period; Your navigation device is possibly the same object that got him into this mess &lpar;it’s never really discussed&rpar;—and it can switch between four different dimensions&comma; all of which are essential to navigating the manor&period;<&sol;p>&NewLine;<p>The combination of different abilities was reminiscent of two other games I’ve played—obviously&comma; Portal is one of them&comma; but also Limbo&period; The gravity puzzles at the end of Limbo felt similar to the gravity puzzles at the end of Quantum Conundrum&comma; while there was one puzzle that was very similar to one in Portal 2 co-op &lpar;albeit with different mechanics to solve it&rpar;&period; While not entirely original&comma; it was still fun to use the dimensions and watch the surroundings to see if the puzzle’s solution would reveal itself&period;<&sol;p>&NewLine;<p>Another refreshing part of the game involved an increased amount of platforming&comma; compared to other puzzle games&period; You solve more than a few puzzles without the use of any dimensions at all&comma; and instead focus on simply not touching lasers or jumping fast enough onto the other side&period; The game’s narrator would often make quips at just the right time—usually after you solved a step of the puzzle&comma; and usually making fun of you&period; Having the mystery of his disappearance unravel throughout the game kept it interesting&comma; but also felt contrived around the time you unlock the third ability&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The puzzles were designed very well&comma; with multiple solutions and annoying noise makers hidden within the nooks of the environment for you to collect&period; However&comma; some of them required very precise timing&comma; which even dimensions didn’t help solve&period; Even if you knew exactly what to do&comma; doing it could be an annoying and death-filled experience—but then again&comma; that’s the purpose of platforming&comma; so I won’t judge too harshly on that&period; The environments were all well-designed&comma; and it was very fun to look through the different areas and find new books with parody titles&period; The setting and objects did repeat a lot over the course of the game&comma; but it’s understandable&comma; considering the game’s length and price&period;<&sol;p>&NewLine;<p>My main problem with the game is its horrific lighting—I’m sorry&comma; but bloom effects don’t make everything better&period; There’s a video option that toggles bloom effects—but it does nothing&period; Carrying around a glowing object in a bright room would make my screen turn white&period; I would have to navigate sideways while carrying them because I could barely make out what was beside me&comma; and certainly couldn’t see what was in front of me&period; It was literally headache inducing&period; Even putting that aside&comma; there would be occasional &OpenCurlyQuote;streams of light’ that shone through windows—but they seemed to be overlays more than actual light renders&comma; and walking through them would cause them to disappear&period;<&sol;p>&NewLine;<p>Overall&comma; the game left me with a disappointed feeling and a headache—especially after a huge buildup to the ending…with a basic puzzle&period; I was expecting a final boss out of a reoccurring character&comma; or at least a final challenge&comma; and the only thing that happened was some basic couch surfing&period; The journey there was interesting&comma; sure&comma; but if you want to spend that last bit of the game waving around sequel bait where the ending is supposed to go&comma; it should at least be accompanied by puzzles that make me want a sequel&period; The game is worth its price&comma; and I can definitely see the influence of the lead Portal designer&comma; but the overall game was disappointing&period; 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I picked up a B.A. in English with a specialty in Poetry. I also draw manga-inspired webcomics and play far too much Minecraft in my free time. My favorite game is Legend of Zelda: Majora's Mask, while my favorite series is Suikoden!
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