<p>Kickstarter campaigns are all the rage lately&period; Some people absolutely love the idea&comma; while others shun the concept altogether&comma; claiming that it is wrong for game developers &lpar;and other professionals&rpar; to ask for <em>our<&sol;em> money to make <em>their<&sol;em> projects a reality&period; It&&num;8217&semi;s easy to see both sides of this growing issue&comma; but it seems that those who are against fan-funding don&&num;8217&semi;t always know everything about the concept and how it can greatly impact the future of the video game industry&period; That&&num;8217&semi;s not to say that Kickstarter is going the be the <em>only <&sol;em>way developers will get their funding&comma; nor should it be&comma; but using a public funding service will help to increase the quality of games&comma; and help the industry know exactly what gamers want&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>While it is certainly difficult to justify giving away your money for a product that you won&&num;8217&semi;t be receiving for what could be years&comma; contributing to such development costs can have its rewards&comma; as long as game studios are willing to give something back in terms of discounts&comma; bonuses&comma; and even physical content&period; There is no better example of this than Tim Schafer&&num;8217&semi;s recent campaign to make an entirely fan-funded adventure title&comma; developed by his studio Double Fine&period;<&sol;p>&NewLine;<p>Using Kickstarter&comma; Double Fine asked its loyal fanbase to help get a new adventure project underway&period; The initial goal was &dollar;400&comma;000&comma; which to many may seem like a large number considering the fact that it was to be raised by gamers&period; However&comma; in only a few days time&comma; the goal was reached&comma; and still the amount of money pouring in continued to grow&period; Time Schafer also released videos detailing a tiered reward system for those who pledged certain amounts&comma; giving them bonus content&comma; a making-of documentary to detail the progress of development&comma; and even a chance to say what they like and dislike about the game periodically&period; To top it all off&comma; anyone who donated at least &dollar;15 will receive the game digitally on release date&period; At the end of the Kickstarter campaign&comma; the total pledge amount was &dollar;3&comma;336&comma;371&comma; an incredibly astounding number&period;<&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;07&sol;wasteland2&period;jpg"><img class&equals;"aligncenter size-full wp-image-3734" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;07&sol;wasteland2&period;jpg" alt&equals;"" width&equals;"600" height&equals;"300" &sol;><&sol;a><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>All of this was possible because of Double Fine&&num;8217&semi;s consistent quality and fan service&comma; and Tim Schafer&&num;8217&semi;s respect for the gaming community&period; Allowing your core audience to make actual decisions on what features should be in the game&comma; and which features should be cut&comma; gives gamers a real sense of &&num;8220&semi;I helped to create this&comma; which is why it&&num;8217&semi;s awesome&period;&&num;8221&semi; This type of Kickstarter campaign is becoming more and more common&comma; with studios such as Obsidian and inXile Entertainment working together to get funding for a sequel to the 1988 RPG <em>Wasteland&period; <&sol;em>For years&comma; it was thought that a sequel would never see the light of day due to lack of interest&period;<em> <&sol;em>That particular campaign has already earned almost &dollar;3 Million&comma; well over its &dollar;900&comma;000 goal&comma; proving that there are a lot of fans that want to see this classic reborn&period;<&sol;p>&NewLine;<p>By using Kickstarter&comma; we&&num;8217&semi;ll finally be able to play the games we actually <em>want <&sol;em>to play&period; Cult classics like <em>Deadly Premonition<&sol;em>&comma; which released to poor reviews and poor sales yet still have a decent fanbase&comma; may be able to see a sequel down the road if it is something that fans actually want&period; It takes no money to start a Kickstarter campaign&comma; other than investing in potential swag to give those who donate&comma; so developers can use it as a way to find out whether or not fans want to see a particular HD remake&comma; or a sequel to a long-forgotten series&comma; instead of wasting their efforts and ultimately hurting the studio&period; The quality of these titles would see a huge boost as well&comma; as developers would be much more careful when using money that is coming directly from their audience&period; Ultimately&comma; using Kickstarter and fan-funding allows developers and gamers to put even more creativity into video games&comma; and hopefully it will be utilized much more down the road&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<&sol;p>&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1356097905 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1356097905" data-essb-postid&equals;"3696" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;3696&sol;kickstarting-the-future-why-fan-funding-is-a-good-thing&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;3696&sol;kickstarting-the-future-why-fan-funding-is-a-good-thing&sol;" data-essb-instance&equals;"1356097905"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F3696&percnt;2Fkickstarting-the-future-why-fan-funding-is-a-good-thing&percnt;2F&t&equals;Kickstarting&plus;the&plus;Future&percnt;3A&plus;Why&plus;Fan&plus;Funding&plus;is&plus;a&plus;Good" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F3696&percnt;2Fkickstarting-the-future-why-fan-funding-is-a-good-thing&percnt;2F&t&equals;Kickstarting&plus;the&plus;Future&percnt;3A&plus;Why&plus;Fan&plus;Funding&plus;is&plus;a&plus;Good&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1356097905&&num;39&semi;&rpar;&semi; 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My fascination with video games began at a very young age. Studying film and video game design in college gave me a deeper appreciation for the inner workings of the industry, and with writing being one of my biggest passions, games journalism has always seemed like a natural move.
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