<p>Some video games have budgets in the tens of millions of dollars and development teams consisting of hundreds of people&comma; but the indie gaming community is still going strong and hard-working developers can bring a game to the market&comma; even with a dev team of just two people&period;  Such is the case with the new science-fiction adventure game <em>J&period;U&period;L&period;I&period;A&period;<&sol;em><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><em>J&period;U&period;L&period;I&period;A&period;<&sol;em> is set in the future when man has begun to colonize space&period;  It begins with a scientist&comma; Rachel Manners waking from cryogenic sleep to discover that she is the only crewmember left on her ship&period;  Her only companions are the ship’s Artificial Intelligence&comma; J&period;U&period;L&period;I&period;A&period;&comma; and a &OpenCurlyDoubleQuote;Mobile Robot” called the Mobot&period;  Together they’ll have to repair the ship and discover what happened to the rest of the crew&period;<&sol;p>&NewLine;<p>A playable demo came out earlier this week and we got a closer look at the game&period;  <em>J&period;U&period;L&period;I&period;A&period;<&sol;em> is built on the Wintermute game engine which is used for point &amp&semi; click adventures&period;  The demo shows a blend of play styles rather than a straight point &amp&semi; click game&period; While this is just a demo&comma; the game comes across as a compilation of minigames held together by cutscenes&period;<&sol;p>&NewLine;<p>After being filled in on the backstory as Rachel awakens from cryosleep&comma; players will have to make it through a mining minigame that is very much like the mineral mining sequences in <em>Mass Effect 2<&sol;em>&period;  It’s slightly more complex and has more challenge&comma; but still boils down to roaming your mouse over a map and trying to find the right spot to click on&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Once that’s complete&comma; another kind of game begins in which Rachel has to use the minerals she’s mined to repair the ship&period;  This one requires greater reflexes and precision by making players grab mineral icon and drag them onto the screen at the right moment&period;  Neither of these minigames is particularly engrossing&comma; but once they’ve been completed the story begins to progress as the game switches to a sort of text adventure&period;<&sol;p>&NewLine;<p>This sequence involves dispatching the Mobile Robot to a nearby planet&period;  While there is art and video&comma; the interface feels like an old text adventure as Rachel orders the Mobot around through simple commands like &OpenCurlyDoubleQuote;Go forward” or &OpenCurlyDoubleQuote;Examine area” and such&period;  It is in this part of the demo that <em>J&period;U&period;L&period;I&period;A&period;<&sol;em> is most impressive&period;<&sol;p>&NewLine;<p>As the Mobot explores&comma; there are more puzzles to solve and a hacking minigame too&period;  This minigame is a bit more interesting as it is very short and integrated into the story better&period;   Yet more minigames and puzzles surface later in the demo&comma; and some of them are genuinely challenging&period;<&sol;p>&NewLine;<p>As the story begins to develop it does get rather interesting and gamers who enjoy a bit of mystery or horror mixed in with their science fiction will probably take a liking to this game&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><em>J&period;U&period;L&period;I&period;A&period;<&sol;em> is only available for PC at the moment&period;  The demo can be downloaded now from the J&period;U&period;L&period;I&period;A&period; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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