<p><span style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;">Before <&sol;span><i style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;">Angry Birds<&sol;i><span style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;"> came along&comma; <&sol;span><i style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;">Doodle Jump<&sol;i><span style&equals;"font-size&colon; 13px&semi; line-height&colon; 19px&semi;"> was that game your friends were always playing on their phone&period; In its mobile incarnation it&&num;8217&semi;s a vertical platformer where players guide a cute critter upwards through a series of platforms while avoiding enemies and trying to not miss any jumps&period; As a &OpenCurlyDoubleQuote;Autojumper” it would probably be too simplistic for most console gamers&comma; but the developer is bringing it to Xbox Live Arcade as a Kinect title hoping that the motion-sensing controls will let this mobile game thrive in players&&num;8217&semi; living rooms&period; We got some hands-on with it this week and found that the new game is more than just a port with tacked on Kinect features&period;<&sol;span><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Mobile games have made their way to the Xbox before&comma; but usually through the Indie section where players can drop a dollar or two on games from small studios&period; However&comma; <i>Doodle Jump Kinect<&sol;i> is positioning itself to take on the more elaborate games of XBLA and this means that the traditional mechanics need to be augmented&period; The original <i>Doodle Jump<&sol;i> games had a character named &&num;8220&semi;The Doodler&&num;8221&semi; who automatically jumped upwards while the Player was responsible for moving it side-to-side to ensure that he always landed on a platform&period; There were hazards to avoid&comma; power-ups to grab&comma; and players could kill enemies by making The Doodler land on them Mario style&period;<&sol;p>&NewLine;<p><i>Doodle Jump Kinect<&sol;i> uses similar mechanics&comma; but is set in a new batch of levels&comma; and adds in some more traditional console game features such as boss fights and levels with clearly-defined ends&period; Players will help The Doodler jump through three different worlds&comma; each with its own theme like a Cave&comma; or clouds&period;<&sol;p>&NewLine;<p>Players will guide The Doodler by stepping from side to side&period; This isn&&num;8217&semi;t simple Wave-your-arms Kinect gameplay&semi; players need to move their body around the room to ensure that The Doodler lands in the right spot&period; It&&num;8217&semi;s a tricky control scheme and we got a minor workout during our demo of the game&period; Aside from hopping around the room&comma; players can also control The Doodler&&num;8217&semi;s attacks by pointing their arms at enemies to shoot them&period; This part of the game had some problems&comma; and the Kinect had difficulty in telling which arm was pointing where&period; It&&num;8217&semi;s also especially hard because players need to aim their arms while simultaneously moving side to side to ensure that The Doodler lands in the right spot&period; This is still early code&comma; so hopefully that particular issue will be ironed out before launch&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Aside from movement and combat&comma; the Kinect will also let players activate special power-ups&period; When The Doodler gains a set of wings&comma; players have to flap their arms to make him fly&period; When a jetpack is equipped they need to hold their arms straight up&comma; like Superman in order to fly&period; A neat use of the Kinect is a Clap power-up&semi; when players clap their hands it makes a sonic boom that will destroy objects near The Doodler&period;<&sol;p>&NewLine;<p>The Kinect has been decried as an accessory that is just for casual party games&comma; and <i>Doodle Jump Kinect<&sol;i> probably won&&num;8217&semi;t change that perception&period; However fans of the series will certainly enjoy the chance to try a new take on the franchise&comma; and players who haven&&num;8217&semi;t experienced this series yet finally have the opportunity to give it a run on their consoles&period; <em>Doodle Jump Kinect<&sol;em> comes out for XBLA this summer with a price of 400 Microsoft points&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;829273244 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;829273244" data-essb-postid&equals;"35251" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;35251&sol;hands-on-with-doodle-jump-kinect&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;35251&sol;hands-on-with-doodle-jump-kinect&sol;" data-essb-instance&equals;"829273244"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F35251&percnt;2Fhands-on-with-doodle-jump-kinect&percnt;2F&t&equals;Hands-On&plus;With&plus;Doodle&plus;Jump&plus;Kinect" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F35251&percnt;2Fhands-on-with-doodle-jump-kinect&percnt;2F&t&equals;Hands-On&plus;With&plus;Doodle&plus;Jump&plus;Kinect&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;829273244&&num;39&semi;&rpar;&semi; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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