<p dir&equals;"ltr">After finally carving away a little down time at work&comma; I hopped onto Twitter and saw something unexpected&period;  Double Fine had gone back to the Kickstarter well that had funded their impending release&comma; <em>Broken Age<&sol;em>&semi; this time with a turn-based strategy game called <em>Massive Chalice<&sol;em>&period;  Last I checked&comma; the game has already raised &dollar;535&comma;000 of it’s &dollar;750&comma;000 goal&comma; as I write this article it currently sits at &dollar;608&comma;000&period;  The numbers are shocking&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">I was of mixed opinions when I saw <em>Massive Chalice<&sol;em> hit Kickstarter&period;  I watched Double Fine’s promotional video with a skepticism that begged for them to make a mistake and give me a legitimate reason to hate their game&period;  At first I felt vindicated as Tim Schafer and two cronies starred in a corny video explaining that they had more than one team at Double Fine thus more than one Kickstarter Project was justified&period;  They then gave some background on Brad Muir in a semi-interesting way&comma; but it wasn’t until they finally got out of the way and let Muir explain the game that I got hooked&period;<&sol;p>&NewLine;<p dir&equals;"ltr">The concept of <em>Massive Chalice<&sol;em> is really&comma; really&comma; really cool&period;  Half turn-based strategy&comma; half god-game&comma; <em>Massive Chalice<&sol;em> gives you command over a realm beset by conflict&period;  In these conflicts&comma; players will create a roster of knights and champions to defend their realm&period;  As time goes on&comma; these knights will slowly dissolve to the decay of time&comma; either retiring to father sons or dying on the field of battle&period;  When your knights die&comma; you will have to raise up their children to become your new champions&comma; bearing the lineage of their fathers and legendary equipment of the fallen warriors who came before them&period;  It is almost like lore creator&comma; as your kingdom’s tale will expand over multiple generations&period;<&sol;p>&NewLine;<p dir&equals;"ltr">While the idea is undeniably cool&comma; I felt the same tug at my heart any time I see these kinds of projects on Kickstarter&period;  Double Fine is a studio that is so large it can afford to employ three teams of people to work on various titles&period;  In an age where money is so important&comma; it is undeniable that while people are donating their &dollar;20 or &dollar;50 to <em>Massive Chalice<&sol;em>&comma; some other developer is out there&comma; working out of their basement through the night to try and create the next big thing&comma; going unfunded&period;  It also remains true that as Double Fine continues to revisist the Kickstarter well&comma; how long is it before the vultures set in&quest;  What if thatgamecompany comes asking for &dollar;800&comma;000 for their next game&comma; then Super Giant wants &dollar;600&comma;000 to finish <em>Transistor<&sol;em>&quest; If you leave a loaf bread in the street&comma; you’re bound to attract more than one pigeon&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">My fears on Kickstarter are well documented&comma; so I will spare you the further details&period;  In fact&comma; I am surprised to find myself on the other side of the coin&period;  The first thing that got me to sway on my black and white vision of Kickstarter was when Double Fine explained why they wanted money from Kickstarter&period;  Much like Obsidian’s Eternity project or Lord British’s <em>Shroud of the Avatar<&sol;em>&comma; Double Fine wanted to make the game they wanted&comma; without having to rely on publishers who would insist they change the game for commercial reasons&period;  As someone who has been spending the last week with Insomniac’s painfully vanilla Fuse&comma; I could understand why developers would want to escape the shadow of a publisher&period;  While I wish there was world where publishers would step out from their curtain of focus testing and put their money behind daring and inventive projects&comma; it is becoming clear that simply is not the world we live in&period;<&sol;p>&NewLine;<p dir&equals;"ltr">The second thing that changed my mind was Sandra O’Connor’s interview with gameological&period;com&period;  O’Connor&comma; who has worked in the writing room on such titles as <em>BioShock<&sol;em>&comma; <em>Tomb Raider<&sol;em>&comma; and <em>Gear of War 2<&sol;em>&comma; spoke out against video game’s current development cycle that kills the storytelling in process and focuses around hyper-violent gunplay&comma; shown off in new technical brilliance&period;  O’Connor’s feelings and statements are damning as she basically uses the interview to do her best Princess Leia impression&comma; begging Obi-Wan Kenobi to take her far from this oppressive world of video games and bring her someplace where creativity flourishes&comma; like TV and film&period;  &lpar;I got bad news for you O’Connor&comma; writers are pretty low on the TV and film totem poles as well&period;&rpar;  However clumsily made&comma; O’Connor’s point rings true&comma; AAA video games&comma; narratively&comma; are often a confusing mess&period;<&sol;p>&NewLine;<p dir&equals;"ltr">What O’Connor seems obtusely ignorant about is that there is a section of video games that doing amazing things with narrative&comma; telling impressive&comma; subtle stories in their own way that challenge players and ignite creativity&period;  Maybe she isn’t aware of them because they are in the independent space&period;  Of course <em>Gear of War 2<&sol;em> and <em>Tomb Raider<&sol;em> are going to be spectacle first&comma; I hope she doesn’t expect anything different when she’s penning the new Teenage Mutant Ninja Turtles movie or NCIS&colon; Dallas&period;  However&comma; games like <em>Cart Life<&sol;em>&comma; <em>Dear Esther<&sol;em>&comma; <em>Republia Times<&sol;em>&comma; and <em>The Unfinished Swan<&sol;em> tell intriguing stories in their own rights&period;  Writing for them may be different than Woody Allen or Aaron Sorkin&comma; but it’s a different medium&period;<&sol;p>&NewLine;<p dir&equals;"ltr">How does this relate to <em>Massive Chalice<&sol;em>&quest;  Because <em>Massive Chalice<&sol;em> is different&period;  Not earth-shatteringly different&comma; but no one can say they’ve played that exact game before&period;  Double Fine is attempting to break free of the publisher chains for good&period;  They want to make a fantasy game and they don’t want to play in the world of Tolkien&comma; Martin&comma; or Tamriel&period;  It is becoming more apparent with each year&comma; that if we want to look for games that are going to change the industry&comma; they will come from the bottom up&period;  <em>Call of Duty&colon; Ghosts<&sol;em> isn’t going to spark change&comma; games like <em>Journey<&sol;em>&comma; <em>Fez<&sol;em>&comma; and <em>Papers&comma; Please<&sol;em> will do it&period;  It is important that those games get made and that is where Kickstarter can play a role&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">We are arriving at an impasse where independent developers are tired of having to choose between being enslaved to a system that routinely demoralizes its employees and having to watch their family nervously fret over each paycheck&period;  I don’t think that the answer to this question is going to the Kickstarter well time and time again&comma; but I don’t believe we need to wallow in hopelessness like Susan O’Connor&period;  The answer is somewhere in the middle&comma; in a world where publishers take risks with unproven ideas and players buy games with a higher IQ count than death toll&period;  Unfortunately&comma; that world is little more than a pipe dream&period;  In the meantime we have Kickstarter or Publishers&comma; so I guess I’m gonna take Kickstarter and donate to <em>Massive Chalice<&sol;em>&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;832172303 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;832172303" data-essb-postid&equals;"34545" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;34545&sol;susan-oconnor-got-me-to-donate-to-massive-chalice&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;34545&sol;susan-oconnor-got-me-to-donate-to-massive-chalice&sol;" data-essb-instance&equals;"832172303"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F34545&percnt;2Fsusan-oconnor-got-me-to-donate-to-massive-chalice&percnt;2F&t&equals;Susan&plus;O&percnt;5C&percnt;26&percnt;23039&percnt;3BConnor&plus;Got&plus;Me&plus;to&plus;Donate&plus;to&plus;Massive&plus;Chalice" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F34545&percnt;2Fsusan-oconnor-got-me-to-donate-to-massive-chalice&percnt;2F&t&equals;Susan&plus;O&percnt;5C&percnt;26&percnt;23039&percnt;3BConnor&plus;Got&plus;Me&plus;to&plus;Donate&plus;to&plus;Massive&plus;Chalice&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;832172303&&num;39&semi;&rpar;&semi; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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