<p>All the big shooter franchises are going free-to-play&period;  <em>Team Fortress&comma; Battlefield&comma; Tribes<&sol;em>&comma; there is even free-to-play version of <em>Call of Duty<&sol;em> announced for China&period;  Even some of the smaller series have picked up on this trend with <em>Blacklight<&sol;em> entering the fray&period;  <em>Ghost Recon<&sol;em> has been on a long&comma; slow journey to the free market since its announcement last year&comma; but with the recent release of <em>Future Soldier<&sol;em>&comma; and <em>Ghost Recon Online<&sol;em> now in beta&comma; we have the chance to see what this third-person&comma; sci-fi shooter has to offer&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>It’s a lot like <em>Ghost Recon&colon; Future Soldier<&sol;em>&comma; for starters&period;  That’s not a bad thing because we rather liked <a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;review&sol;tom-clancys-ghost-recon-future-soldier&sol;" target&equals;"&lowbar;blank"><strong><em>Future Soldier<&sol;em><&sol;strong><&sol;a> here at Explosion&comma; and gamers who want to try the game without forking over money will be able to get a large piece of the <em>Future Soldier<&sol;em> pie&period;<&sol;p>&NewLine;<p>Players have three classes to choose from&comma; Assault&comma; Specialist&comma; and Recon which each have their own selection of weapons&comma; equipment and abilities&period;  These range from defensive buffs for the close-range Specialist to the invisibility power of the Recon class&period; The same sense of aesthetics is there too&period;  The near-future high tech equipment and heavily customizable weapons are shown&comma; as is the distinct augmented reality HUD&period;<&sol;p>&NewLine;<p>As with all the modern shooters&comma; players will level up to unlock new weapons and abilities&comma; but as a free-to-play game there is also an economy&comma; meaning that players have to pay to buy and upgrade equipment weapons and some one-time use items&period;  This can be done with either in-game currency that is earned by playing well&comma; but items can be bough with real-world money too&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>This deviates from games like <em>Team Fortress2<&sol;em> that focus on giving cosmetic upgrades to players who spend real-world cash on their imaginary hats&period; <em>Ghost Recon Online<&sol;em> lets players buy things that have very tangible gameplay effects&period;  With this sort of game the danger is always that the players who pay more will get an advantage over skilled players who don’t want to pay for bonuses&period;  Unfortunately&comma; <em>Ghost Recon&colon; Online<&sol;em> seems like it is edging in that direction&period;<&sol;p>&NewLine;<p>The kinds of things that can be purchased include grenades &lpar;Which need to be replenished between rounds&rpar;&period;  If a player doesn’t earn enough over the course of a match&comma; they might end up starting the next match without grenades or other vital items&period;  There’s also special ammo that provides temporary bonuses&comma; and this makes a wise investment for a wealthy Ghost looking for a leg up&period;<&sol;p>&NewLine;<p>While all of these things can be bought using the in-game currency&comma; players who drop a few bucks on better equipment will get a distinct advantage&period;  This also means that newbies who start out will not only have to overcome their low level characters&comma; but also their limited funding&period;<&sol;p>&NewLine;<p>The beta test does offer some easy ways to earn money for new players and hopefully these will continue in the official release&period;  These include achievements for trying the different classes&comma; or making their first kill and other easy feats that will give players a boost if they’re looking for it&period;  The more casual players will also find daily and weekly goals that provide some extra money&comma; but once players have burned through the easy cash&comma; they’ll find that the longer they play on a particular day&comma; the more tempting it will be to buy upgrades with real money&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>That of course&comma; is the whole idea behind the game&comma; and players will need to decide whether or not to spring a few dollars for these upgrades or to go all out and buy <em>Ghost Recon&colon; Future Soldier<&sol;em>&period;<&sol;p>&NewLine;<p><em>Ghost Recon Online<&sol;em> arrives for PC later this year with a Wii U version coming sometime after&period;  Explosion&period;com will have more as it approaches release&period;  Gamers looking to try it out now can apply for the beta at <a href&equals;"http&colon;&sol;&sol;ghostrecononline&period;uk&period;ubi&period;com&sol;" target&equals;"&lowbar;blank"><strong>www&period;ghostrecononline&period;uk&period;ubi&period;com<&sol;strong><&sol;a>&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;289519782 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;289519782" data-essb-postid&equals;"3257" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;3257&sol;ghost-recon-online-hands-on-preview&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;3257&sol;ghost-recon-online-hands-on-preview&sol;" data-essb-instance&equals;"289519782"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F3257&percnt;2Fghost-recon-online-hands-on-preview&percnt;2F&t&equals;Ghost&plus;Recon&plus;Online&plus;&percnt;E2&percnt;80&percnt;93&plus;Hands&plus;On&plus;Preview" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F3257&percnt;2Fghost-recon-online-hands-on-preview&percnt;2F&t&equals;Ghost&plus;Recon&plus;Online&plus;&percnt;E2&percnt;80&percnt;93&plus;Hands&plus;On&plus;Preview&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;289519782&&num;39&semi;&rpar;&semi; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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