<p dir&equals;"ltr">In video games&comma; you haven’t really &OpenCurlyDoubleQuote;made it” until you can attract a stigma&period;  Once people start juding your fan base with sweeping generalizations&comma; that’s when you know that you’ve really created something special&period;  So often&comma; people are judged by the games they play&semi; but occasionally a game gathers such a passionate fan base that it is defined by the people that play it&period;  Such assumptions are made about people who play Call of Duty &lpar;bro&rpar;&comma; Halo &lpar;Xbox fan boy&rpar;&comma; Farmville &lpar;casual gamer&rpar;&comma; Bethesda games &lpar;nerd&rpar;&comma; JPRGs &lpar;bigger nerd&rpar;&comma; and EVE Online &lpar;biggest nerd&comma; with friends&rpar;&period;  However&comma; World of Warcraft garnered some of the of most  vicious predispositions about the people that subscribed to the its sprawling&comma; involved world&period; Recently&comma; Activision Blizzard announced that World of Warcraft lost 1&period;3 million subscribers over the last year&period;  As the MMO market continues to become more and more bloated&comma; World of Warcraft has always maintained&comma; and continues to maintain&comma; dominance in its sheer number of subscribers&period;  However&comma; even with consistent updates to fight the games ever-growing age&comma; Blizzard must have been aware that a drop in subscribers was always inevitable&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Aside from its world changing expansions that consistently keep the universe new&comma; Activision Blizzard has always maintained a&comma; &OpenCurlyDoubleQuote;stay the course” method with the behemoth of an MMO&period;  Things have been added and altered constantly&comma; but the idea of subscription model has always been the way to pay&period;  Even with a tenth of its fan base seeking new experiences&comma; it is difficult to imagine the subscription model of payment ever changing&period;<&sol;p>&NewLine;<p dir&equals;"ltr">I have always had a rocky relationship with World of Warcraft&period;  I have been a fan of Warcraft since the first conflict between the Horde and Azeroth&period;  I played all three iterations of the real-time strategy game and the Tides of Darkness expansion chest&period;  However&comma; when the game took to an MMO world&comma; I started to lose touch&period;  My PC days were coming to an end&comma; replaced by a PS2&comma; and even when my friends gave me a chance to tap into their accounts and get a taste of the free-roaming world&comma; I was still left slightly unsatisfied&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Then came the stigma&period;  A wave of backlash against one of the most addicting experiences in video game history&period;  People treated WoW players like they were heroin addicts&comma; sociopaths with a lack of perspective on reality&period;  This stigma hit close to home as rumors circulated about a close high school friend who had graduated Salutatorian&comma; but &OpenCurlyDoubleQuote;dropped out of college because of a WoW addiction&period;”  However&comma; the community remained strong&comma; the fan base remained rabid&comma; and people began to come back down to Earth from their belief that the digital world of Azeroth and Kalimdor would bring about an apocalypse&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Through it all&comma; I remained interested in the culture&comma; but uninterested in the game&period;  It seemed like something that should appeal to me&comma; I was a RPG nerd&comma; from &OpenCurlyDoubleQuote;J” to tabletop&comma; I loved progressing characters and exploring worlds&period;  However&comma; there was something that I struggled to put my finger on about World of Warcraft&comma; something that just didn’t grab me&period;  The questing&comma; the stoic combat gnawed at my interest&comma; I was lacking an intrigue in character development&comma; not just in stats but in actual story&period;  Why did I care about this pixilated troll who was regulated to killing the local pests for his tribe&quest;<&sol;p>&NewLine;<p dir&equals;"ltr">Through the cultural backlash&comma; the flooded MMO market&comma; the evolution of PCs&comma; and the growing age of the fan base&comma; World of Warcraft has endured&period;  Not only endured&comma; but maintained its throne atop of the MMO ladder&period;  Why has World of Warcraft continued to dominate&quest;  For the same reason that many games continue to succeed in today’s industry&period;  World of Warcraft is more than just a game&comma; it is social structure&comma; a shared interest amongst friends&period;  World of Warcraft connects players together in a natural way that is difficult for most games to replicate&period;  This is something eternal&comma; something that World of Warcraft will always be able to boast&period;<&sol;p>&NewLine;<p dir&equals;"ltr">It is also something it took me awhile to learn about the game&period;  Upon my building of a new PC recently&comma; a friend requested that I try World of Warcraft with him again&comma; just for one month&period;  I hesitantly agreed&period;  I felt I had already given World of Warcraft a fair shake&comma; but still felt a tug at my heart to understand what is was that so many people enjoyed&period;  I have always considered myself more of a lone-wolf player&period;  Solitary experiences have always been my preferred way to play games&comma; as I battle with the notion that having another player can &OpenCurlyDoubleQuote;ruin” my game experience&period;  I like to play things a certain way and it often doesn’t meld well with others&period;    However&comma; I found that playing with a friend made World of Warcraft an exponentially more interesting experience&period;  I had someone to share adventures with&comma; to talk about the things I was seeing and experiencing&period;  More than anything&comma; I had someone who could help guide me through the world&period;  Who knew where the Horde would troll newbies&comma; who could help me understand how to level up my professions&comma; who could advise me on what areas to explore next&period;  That questing experience&comma; the comprehension of WoW and the shared camaraderie is something that set my time with World of Warcraft apart from other experiences&period;<&sol;p>&NewLine;<p dir&equals;"ltr">However&comma; that is part of a new problem World of Warcraft faces&period;  The game has evolved in so many ways to sate the desires of its fan base&comma; that it is no longer very newb-friendly&period;  It is also a commitment&comma; something that requires players to invest hours and hours of time to really make significant progress&period;  There is nothing wrong with a game like that&comma; but in a world that moves at the speed of the mobile internet&comma; the type of focus that WoW requires can only be offset by having someone guide you through the world&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Losing 1&period;3 million users isn’t the end of the world for Warcraft &lpar;no pun intended&rpar;&period;  But a continued slide would definitely communicate a message to Activision Blizzard&period;  Almost all recently released MMOs&comma; have started as&&num;8211&semi;or gone to&&num;8211&semi; a free-to-play model&period;  World of Warcraft has never been threatened due to its long-standing history&comma; but maybe things are turning against the game&period;  This slide may continue&comma; and for the first time&comma; World of Warcraft may be forced to adapt to survive&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1916120474 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1916120474" data-essb-postid&equals;"32499" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;32499&sol;what-does-1-3-million-subscribers-mean-to-blizzard&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;32499&sol;what-does-1-3-million-subscribers-mean-to-blizzard&sol;" data-essb-instance&equals;"1916120474"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F32499&percnt;2Fwhat-does-1-3-million-subscribers-mean-to-blizzard&percnt;2F&t&equals;What&plus;Does&plus;1&period;3&plus;Million&plus;Subscribers&plus;Mean&plus;To&plus;Blizzard&percnt;3F" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F32499&percnt;2Fwhat-does-1-3-million-subscribers-mean-to-blizzard&percnt;2F&t&equals;What&plus;Does&plus;1&period;3&plus;Million&plus;Subscribers&plus;Mean&plus;To&plus;Blizzard&percnt;3F&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1916120474&&num;39&semi;&rpar;&semi; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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