<p>With big gaming franchises there is always the fear that sequels will be &OpenCurlyDoubleQuote;The same&comma; but MORE”&period;  Shooter franchises add in new guns&comma; fantasy games have more loot&comma; and MMO’s pack in redundant classes with each new installment&period;  But with indie games &OpenCurlyDoubleQuote;The same but MORE” is often a great way to go with a sequel&period; The first <i>Sanctum<&sol;i> game had a clever idea&semi; combining Tower Defense with First Person Shooters&period;  A bit unconventional&comma; but the development team made it work&period;  The main complaint from players was that they wanted MORE&excl;  <i>Sanctum 2<&sol;i> arrived this week delivering that Moreness&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><i>Sanctum 2<&sol;i> doesn’t try to reinvent either the shooter genre&comma; or tower defense&period;  It takes the best mechanics of each style of game and thoughtfully splices them together&period;  Players are put on an open battlefield with a large glowing &OpenCurlyDoubleQuote;Core” on one side of the base&comma; and they need to defend it from waves of attackers&period;  Most levels have a few natural walls or barriers&comma; but it is up to the Player to construct defenses as they like by using giant blocks to make walls&comma; then mounting automated gun turrets on them&period;<&sol;p>&NewLine;<p>The typical set of towers is available&colon; Slow-but-powerful&comma; Weak-but-fast&comma; and support towers that slow enemies or provide items that the Player can deploy &lpar;Like mines&rpar;&period;  Enemies are each vulnerable to certain kinds of towers&comma; just like in most other tower defense games&comma; and clever players can try to create balanced defense to fight off everything&period;<&sol;p>&NewLine;<p>However&comma; <i>Sanctum 2<&sol;i> also lets players directly control a soldier on the ground&period;  No matter how great players are at planning defenses&comma; some of the enemies are bound to get through&comma; and that means killing them the old-fashioned way&period;  With guns&excl;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The shooter mechanics aren’t trying to be innovative&period;  The characters control like in any other shooter and <i>Sanctum 2<&sol;i> is balanced so that trigger-happy players can’t just rely on shooting to survive beyond the first couple of waves&period;  A combination of strategy and reflexes is mandatory&period;<&sol;p>&NewLine;<p>In the first <i>Sanctum<&sol;i> game there was only one playable character&period;  In <i>Sanctum<&sol;i> 2 there are four&comma; plus a Perk system&period;  Players will gain experience with each match and unlock new guns and Perks for their characters&period; There are four classes&comma; each with a default special weapon&comma; and a unique ability like double jumping or setting enemies on fire&period; Players can only carry two guns at a time&comma; one is always the default weapon for their class&comma; but they can choose from a selection of unlocked weapons to help round out their abilities&comma; or to focus on one particular tactic&period;<&sol;p>&NewLine;<p>It is set in a science fiction world where a squad of space soldiers is defending a series of locations from a horde of space bugs&period;  Sorytelling obviously isn’t the franchise’s strong suit&period;  In fact the story is told through still images and text that appear on the load screens&period;  It’s the barest minimum to explain &OpenCurlyDoubleQuote;Bugs bad&period;  People good&period;  Go shoot”&period;<&sol;p>&NewLine;<p>But the true story to <i>Sanctum 2<&sol;i> will be the emergent tales that players create for themselves as they play&period;  By giving players the ability to build their defenses how they like&comma; and to customize their character&comma; they will be creating their own story for each level&period;  Will this mission be about a ruthless sniper who funnels enemies into a heavily fortified choke point&comma; or is it about a cunning strategist who sends the enemy on a winding path of carefully-balanced defenses&comma; slowly whittling away at her foes with a machine gun&quest;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>While it can be played as a single-player game&comma; it supports multiplayer co-op with up to four people&period;  It uses a drop-in drop-in system&comma; and the default settings are to allow multiplayer with anyone looking to join&period;  Enemies grow stronger with each new player who joins&comma; so the challenge remains the same&comma; but the ability to use teamwork helps a great deal&period;  Enemies can spawn from different start points&comma; so it’s handy to have a friend or three to cover all parts of the battlefield&period;<&sol;p>&NewLine;<p>Between each wave there is a drop of two kinds of resource&period;  One creates walls&comma; and the other is used to build and upgrade turrets&period;  Whatever player grabs them first gets to deploy them around the battlefield&period;  Players can recycle towers and move items planted by other players&comma; so this can sometimes result in conflicting strategies&period;  As of this writing&comma; the community seems very friendly and cooperative&comma; but the system does leave itself open to malicious players deliberately screwing around with other people’s bases&period;<&sol;p>&NewLine;<p>Regardless of the possibility of griefing&comma; the co-op is one of the best features of the game&period;  Teaming up to cover weak spots&comma; or helping someone rearrange their walls in a more effective way is what co-op is all about and <i>Sanctum 2<&sol;i> rewards good-spirited teamwork&period;<&sol;p>&NewLine;<p>By using this sort of random co-op&comma; players can exchange tips on how to build defenses too&period;  There are plenty of &OpenCurlyDoubleQuote;Oh&excl;  I didn’t think of THAT” moments&comma; along with the opportunity to show off crazy schemes&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Aside from new features&comma; and more characters&comma; <i>Sanctum 2<&sol;i> is also a good deal longer than the original game&period;  With the four characters and wide variety of perks&comma; players will get a lot of play time out of <i>Sanctum 2&period;<&sol;i>  It’s addictive and it becomes very challenging early on &lpar;There a big difficulty spike about a third of the way through&comma; though&rpar;&period;<&sol;p>&NewLine;<p>Making it even tougher is the option for &OpenCurlyDoubleQuote;Feats of Strength”&period;  After beating a level&comma; players can replay that level and activate special mods that increase the difficulty&comma; but also increase the Experience Points earned&period;  This is a customizable Hard Mode&comma; essentially&period;  Players can increase the damage&comma; movement speed&comma; or hit points of enemies&comma; plus some truly dangerous options like disabling respawns in the middle of a mission&period;<&sol;p>&NewLine;<p>This franchise is a model for indie developers who have a good premise for a small game&period;  Doing the same thing&comma; but bigger has worked out very well for <i>Sanctum’s<&sol;i> developers Coffee Stain Studios&period;  It is available now on PC as well as Xbox 360 and PlayStation 3&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;665174270 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;665174270" data-essb-postid&equals;"32495" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;32495&sol;sanctum-2&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;32495&sol;sanctum-2&sol;" data-essb-instance&equals;"665174270"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F32495&percnt;2Fsanctum-2&percnt;2F&t&equals;Sanctum&plus;2" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F32495&percnt;2Fsanctum-2&percnt;2F&t&equals;Sanctum&plus;2&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;665174270&&num;39&semi;&rpar;&semi; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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