<p>Tower Defense is among the most heavily-refined genres in gaming&period;  The concept ain’t broke&comma; don’t need no fixin’ and players have fun with these games even though there has been little evolution since Tower Defense began as a <i>Starcraft<&sol;i> mod years ago&period;  But still&comma; developers are always on the lookout for new ways to modify the formula&period;  Coffee Stain Studios decided to blend Tower Defense with the first person shooter in their game <i>Sanctum<&sol;i> in 2011&period;  The result was a simple indie game that made good on its promise of combining the two styles of play&comma; but was a bit on the short side and a little repetitive too&period;  The sequel is due out this summer and we got our hands on a preview build to see what improvements it holds for the series&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The original <i>Sanctum<&sol;i> merged strategic thinking with action shooting by putting players on a battlefield where an army of space bugs was out to destroy the core of a base&period;   As is the case with Tower Defense&comma; players can build various gun turrets and walls and position around the battlefield&period;  The turrets are AI-controlled and the enemy creeps plod along content to be slowly riddled with bullets until they drop dead&period; The same mechanics are still present in <i>Sanctum 2&period;<&sol;i><&sol;p>&NewLine;<p>However the turrets are never quite enough to defend the core by themselves&period;  No&comma; in the<i> Sanctum <&sol;i>games&comma; the Player has to take things into their own hands and blast away and the enemies that almost are guaranteed to make it past the defenses&period;<&sol;p>&NewLine;<p>Following the tropes of shooter games&comma; players will pick a loadout of guns and can run around the battlefield using their reflexes to compensate for weak points in their strategy&period;  The waves of enemies are varied&comma; and players have a limited selection of turrets and guns during any particular mission&period;  This forces them to use a genuinely balanced approach to gameplay&comma; rather than trying to succeed with just guns or brains alone&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Enemies have weak points that can be targeted for extra damage&comma; but a few enemy types are completely invulnerable unless shot from the back&period; The turrets aren’t terribly bright&comma; so players will need to keep a lookout for these special enemies and employ the right tactics&period;  Even though the game mostly works on a 2D field&comma; there are some flying enemies that can zoom right over walls&period;  Players will also need to be on the lookout for them as well&period;<&sol;p>&NewLine;<p>New features in <i>Sanctum 2<&sol;i> include four playable characters&period;  Each of these has his or her own favorite primary weapon and special abilities&period;  All of them are viable for each mission&comma; providing that the Player balances out the rest of their loadout to compensate for the weaknesses of their chosen character&period; For example&comma; one character uses a sniper rifle and gets bonus damage to enemy weak spots&comma; while another character uses a shotgun and is better suited to close-up fighting&period;  Players can choose any character they like for any mission&comma; and can replay levels with each character to add in a dose of variety&period;<&sol;p>&NewLine;<p>There is a new Perk system too&comma; and a series of unlockable weapons and turrets too&period;  These are unlocked by gaining Experience Points during missions so&comma; even when players fail a mission&comma; they can still make progress and acquire new abilities to tackle levels that proved to be too difficult the first time&period;  Building up a customized character will also help out in multiplayer as groups of four can each bring their own specialization to the bug-stompin’ party&period;<&sol;p>&NewLine;<p>Multiplayer makes it easier to take on tough battles&comma; but it also means that players need to compromise on how to set up their defenses&period;  <i>Sanctum 2<&sol;i> seems like it could end up having trouble with griefers popping in to ruin other people’s game&comma; but the co-op is definitely a highlight of the experience as four players join forces with a balanced party to save humanity&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Based on this preview code&comma; <i>Sanctum 2<&sol;i> isn’t going to be big on story-telling&period;  Each mission is preceded by a short set of manga-style comic panels that explain that the evil space bugs have invaded yet another location&period;  Players who developed an affinity for the main character of the first game&comma; Skye Autumn&comma; will find her returning along with some new faces&period;  The same goofy sense of humor is back as well&comma; and it’s clear that Coffee Stain Studios isn’t going to take themselves too seriously&period;<&sol;p>&NewLine;<p><i>Sanctum 2<&sol;i> is scheduled to release this summer on PC&comma; Xbox 360 and PlayStation 3&period;  Players interested in the franchise can take a look at the first game which is available on PC and Mac&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;161138933 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;161138933" data-essb-postid&equals;"31924" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;31924&sol;sanctum-2-hands-on-preview&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;31924&sol;sanctum-2-hands-on-preview&sol;" data-essb-instance&equals;"161138933"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F31924&percnt;2Fsanctum-2-hands-on-preview&percnt;2F&t&equals;Sanctum&plus;2&plus;&percnt;E2&percnt;80&percnt;93&plus;Hands&plus;On&plus;Preview" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F31924&percnt;2Fsanctum-2-hands-on-preview&percnt;2F&t&equals;Sanctum&plus;2&plus;&percnt;E2&percnt;80&percnt;93&plus;Hands&plus;On&plus;Preview&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;161138933&&num;39&semi;&rpar;&semi; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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