<p dir&equals;"ltr">The union seemed rather elementary&comma; take a game studio that has long built their fighting franchises around spectacle and fantastical worlds&comma; mix it with a comic book universe filled with awesomely powered metahumans&period;  The result is Injustice&colon; Gods Among Us&period;  The game takes limitless characters like Superman&comma; Doomsday&comma; Green Lantern&comma; and Bane&comma; then sends them on a collision course&period;  The end result is a game that&comma; while suffering the occasional misstep&comma; is a power fantasy worth indulging in&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">NetherRealm Studios first game&comma; a reboot of their infamous Mortal Kombat series on the PlayStation Vita&comma; was a minor success&period;  It featured an extensive list of characters&comma; from the beloved favorites like Johnny Cage and Kano&comma; to the lesser knowns such as Cyrax&comma; Jade&comma; and Stryker&period;  A lot of what made the reboot good&comma; is back in Injustice&period;  However&comma; with those additions&&num;8211&semi;and even some improvements&&num;8211&semi;comes the same issues that NetherRealm have been battling since they were Midway&period;<&sol;p>&NewLine;<p>To really get the full brunt of Injustice’s story&comma; it would behoove players to read the the 14-part comic the preludes the game&period; The comic delivers some key pieces of information that Injustice chooses to skimp over&period;  Injustice begins with Superman being tricked by the Joker into killing Lois Lane who is pregnant with Superman’s unborn child&period;  Going off the deep end&comma; Kal-El  declares a worldwide ceasefire and uses his God-like abilities to enforce it&period;  It all seems well and good&comma; until Superman’s dominance begins to border on a dictatorship&period;  Slowly&comma; the Man of Steel succumbs to a madness that creates a schism between himself and his Dark Knight counterpart&period;  While Green Lantern&comma; Wonder Woman&comma; Flash&comma; and other metahumans rush to Superman’s side&comma; Batman reaches into another dimension and pulls members of the Justice League into his world&comma; evening the odds between Superman’s Regime and the Caped Crusader’s resistance&period;<&sol;p>&NewLine;<p dir&equals;"ltr">This sets the stage for a series of duels between some of the best characters the DC Universe has to offer&period;  The story is well told&comma; and asks some interesting questions about power&comma; control&comma; and the true definition of &OpenCurlyDoubleQuote;peace”&comma; but Injustice tends to step on its own feet in moving the narrative along&period;  The aches and pains of Mortal Kombat are still present when the game conveniently transitions from character to character&comma; turning the story into an elementary school playground game where a teacher tells the students that&comma; &OpenCurlyDoubleQuote;Everyone gets a chance to play”&period;  Only part of this is NetherRealms fault&comma; the large issue is trying to tell this kind of story in a fighting game&comma; where the narrative must conveniently be interrupted to sneak&period; in one more fight&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">The story mode has some new twists to it&comma; the best of which are little minigames inserted between the fights&period;  These games are a bit jarring and don’t flow as well as you would like&comma; but being able to change things up before the next superpowered grudge match is a nice thought&period;  It would be nice to see NetherRealm perfect this quicktime-esque idea in the future&period;  In fact&comma; the story mode could use even more inventive story features like this&period;  There are plenty of interesting modes in Gods Among Us&comma; and the story could use a little more influence from them&period;  The fights are so repetitive&comma; that the game’s climax feels more like a shoulder shrug&period;  NetherRealm seems aware of this issue as the story mode is a breeze and each fight gets easier with each failure&period;  Instead of dumbing down the story mode&comma; NetherRealm could try adding more flavor to it&period;  Fights with poison rules&comma; or survivor mode would be welcomed editions that simultaneously teach player different game modes while changing things up&period;<&sol;p>&NewLine;<p dir&equals;"ltr">The mechanics themselves are solid&comma; but not flawless&period;  The controls are responsive and the combos seems easier to master than in Mortal Kombat&comma; but learning the ins and outs of multiple characters can still be a bit of a headache&period;  Where the gameplay really takes a hit is multiplayer&comma; where almost everyone seems to be picking the same five characters and using the same five moves with each one&period;  These hurdles can be overcome by mastering one specific character&comma; but if you’re looking to play with a wealth of characters&comma; get ready for a long grind&period;  Moves that harken to the infamous Scorpion Pull or Shiva’s Jump attack still leave you feeling helpless&comma; when cheap players master the timing&period;  However&comma; when you are truly matched up against someone with the right skill level&comma; the game is great fun&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Multiplayer matches are made even more interesting by a couple other additions&period;  First&comma; each setting features interactive set pieces that players can hurl at each other&comma; blow up&comma; or simply jump off of to get a tactical advantage&period;  The way that characters interact differently with these &OpenCurlyDoubleQuote;props” and the inequal way they are distributed can make fights unbalanced&period;  You can turn this option off&comma; if you are seeking to eliminate the advantage&comma; but they can be such fun to use it feels a bit wrong&period;  The supermoves are back from Mortal Kombat and are&&num;8211&semi;for the most part&&num;8211&semi;brutally awesome&period;  Managing the power meter then waiting for the right time to strike&comma; is the most strategic aspect of the game&comma; and getting it right is very rewarding&period;  There is also a wager or Clash System&comma; in which player can &OpenCurlyDoubleQuote;bet” an amount of their meter against their opponent for health&period;  While this is a good idea&comma; and is particularly interesting in matches against AI&comma; it seems like players are having some difficulty pulling it off&comma; as I only saw it used once during my time with the multiplayer&period;<&sol;p>&NewLine;<p>The art style of Injustice is truly a strong point&period;  The DC Universe has always been a myriad of styles that have ranged from the grounded world of Batman to the fantastical universe of Wonder Woman&comma; or from the modern look of the New 52 to classic style of the Golden Age&period;  Injustice leans heavily on the current state of DC&comma; with a lot of looks akin to the current run of comics&comma; but it is well suited to the sci-fi&comma; multidimensional tale Injustice is telling&period;  The background art is also a strength for Gods Among Us&period;  They might lean a little heavily on Batman’s locations&comma; but the Hall of Justice&comma; Atlantis&comma; and the Fortress of Solitude all have their own stage&comma; each unique and wonderfully detailed&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Graphically&comma; Injustice looks great during the fights&period;  Playing on the PlayStation 3&comma; there were almost no technical issues to speak of in the single player modes of the game&period;  Multiplayer takes a little bit of time finding players to match you with&comma; but I only had one player disconnect on me&comma; and the matches run very smooth&period;  Unfortunately&comma; Injustice’s biggest flaw is really obvious and that is it’s story mode cutscenes&period;  The animations during these scenes are rigid and unbelievable&comma; making the dramatic moments of Injustice fall extremely flat&period;<&sol;p>&NewLine;<p dir&equals;"ltr">There are a few shortcomings for Injustice&comma; but on the whole it is a really strong game&period;  Featuring a decent plot&comma; with well oiled mechanics&comma; and some great art&comma; Injustice translates the DC Universe to your local console in a convincing fashion&period;  The wealth of game modes provides significant play hours for people looking to take their fighting skills online or stick to the single player&period; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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