<p dir&equals;"ltr">While the retail launch of the Ouya isn’t until June 4th&comma; the console is already in the hands of its Kickstarter backers and certain video game publications&period;  The little box-that-could was pitched as an independent console platform&comma; built to give a home to the indie game that couldn’t wait &lpar;or afford&rpar; to go through the rigorous process of certification for Valve&comma; Microsoft&comma; or Sony&comma; and the player who was tired of being treated like a dollar sign by the aforementioned companies&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Ouya announced their Kickstarter project when the crowdfunding website was booming&comma; having recently been verified as a legitimate source of funds &lpar;thanks to the Double Fine Adventure&rpar; and was still new enough that people were energized about the potential of the products backed&period;  The Ouya still holds the second largest funds raised total with nearly &dollar;8&period;6 million&period;  Expectations were high&comma; but came with a plethora of unanswered questions&period;  Even now the future of the console is still foggy&period;<&sol;p>&NewLine;<p dir&equals;"ltr">The recent release of the Ouya into the wild has not gone over well&period;  Reviews have been lackluster&comma; as multiple sites have found problems with key features such as the controller&comma; payment systems&comma; and functionality&period;  The biggest question that critics are asking is&colon; What do I do with this thing&quest; The Ouya was supposed to be about delivering games in an affordable&comma; user-friendly package&period;  However&comma; while the Ouya’s roster is long&comma; it is not overly impressive&period; Lacking applications or social functionality&comma; the list of reasons to own the Ouya is not lengthy&period;<&sol;p>&NewLine;<p dir&equals;"ltr">There were issues that should have raised red flags from the start&comma; the most obvious being the Android system that powers the console&period;  While mobile games have become an impressive staple in the video game industry&comma; the best of the best most often hit the iOS platforms&comma; then transition to Android devices&period;  Successes like Ridiculous Fishing or Year Walk&comma; the current highlights of 2013&comma; are perfect examples of great games seeking an iOS install base&comma; before Andriod&period;  Furthermore&comma; Ouya still has yet to get the affirmation that the market is interested in playing phone based games on their TV&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Ouya has also suffered from the unreasonable expectations of the Kickstarter delivery date&period;  When the console was announced less than a year ago&&num;8211&semi;July 10th&comma; to be exact&&num;8211&semi;it promised its backers they would be playing the Ouya by May of 2013&period;  Time to alpha&sol;beta test the system&comma; run the market research&comma; and then perfect the system was non-existent&period;  It is this the exact excuse that the creators of the Ouya are currently using to respond to their poor reviews&period;  However&comma; the Kickstarter did not promise backers the opportunity to help beat test the console&comma; as backers are paying the same amount&&num;8211&semi;if not more&&num;8211&semi;than regular consumers&comma; they should be getting a finished product&period;<&sol;p>&NewLine;<p dir&equals;"ltr">The majority of consoles have survived on one crucial element&colon; games&period;  A massive price dropped turned the 3DS into a handheld powerhouse&comma; but the release of Mario Kart 7 and Super Mario 3D Land didn’t hurt&semi; in fact&comma; during the release of those games the 3DS sold over 8 million units&period;  The WiiU and Vita have languished without sufficient software support&period;  What are the games for the Ouya&quest;  As of right now&comma; Wizorb&comma; Final Fantasy III&comma; and Saturday Morning RPG are the biggest ones available&period;  The Ouya is missing an Uncharted&comma; a Mario&comma; a Halo&comma; something that is instantly recognizable and only available on their system&period;<&sol;p>&NewLine;<p dir&equals;"ltr">All of that being said&comma; the Ouya’s fate is far from certain&period;  The little Android box can still boast the unbeatable price of &dollar;99&period;  While the current state of the system is less than impressive&comma; it does not take much to turn such a price into a steal&period;  Especially when you weigh the price against the Ouya’s open-box development upside&period; If the company can find a way to streamline the hackability of the console into an easy to use experience&comma; the &dollar;99 box could find new life&period;<&sol;p>&NewLine;<p dir&equals;"ltr">There is also a solid amount of support behind the Ouya&period;  Kim Swift’s company&comma; Airtight Games&comma; has promised to release a game for the system&period;  Add that to&comma; such companies as Double Fine&comma; who will be releasing their games&comma; Broken Age and The Cave&comma; and Polytron’s Fez&comma; you start to get a decent list of developers&period;  If the Ouya can gain some traction and indie developers with this much clout see it as a viable platform&comma; it could become a much desired alternative to the more tedious worlds of Steam Greenlight and Xbox Live Arcade&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">The Ouya is a brave and ambitious project&period;  One that&comma; despite a lukewarm reception&comma; really does have a chance to succeed&period;  An install base of 60&comma;000 players&comma; with limited games at their disposal&comma; could be quite appealing to an independent developer looking for a quick way to get their game out&period;  The Super Nintendo and N64 emulators open the system to retro fans who are looking for an easy way to play their favorite games of old&period;  In order to really have legs&comma; the system is going to need support&period;  Developers playing the wait-and-see game&comma; will need people to get out there and take a risk with their money on something that does not have praise&comma; but has potential&period;  This is the message we are continuing to hear and that all can agree upon&period;  Whether it is the console’s critics or the makers themselves&comma; all believe the Ouya has potential&period;  The bad news is that&comma; at this moment&comma; potential is all the Ouya has&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;128139328 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;128139328" data-essb-postid&equals;"29479" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;29479&sol;ouya-a-box-of-potential&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;29479&sol;ouya-a-box-of-potential&sol;" data-essb-instance&equals;"128139328"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F29479&percnt;2Fouya-a-box-of-potential&percnt;2F&t&equals;Ouya&percnt;3A&plus;A&plus;Box&plus;of&plus;Potential" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F29479&percnt;2Fouya-a-box-of-potential&percnt;2F&t&equals;Ouya&percnt;3A&plus;A&plus;Box&plus;of&plus;Potential&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;128139328&&num;39&semi;&rpar;&semi; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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