<p>In 2006&comma; Nintendo introduced a system based entirely on motion gaming&period; The Nintendo Wii was able to achieve sales goals that would beat out its much stronger competitors&comma; the Playstation 3 and Xbox 360&period; What owners of the motion-based system would soon find out is that not every genre would translate well into the realm of motion based gaming&period; Platformers&comma; for the most part&comma; were an abysmal mess on the Nintendo Wii while even some of the system’s strongest titles&comma; such as Super Smash Bros Brawl&comma; were best played with a Gamecube controller&period; If not for the numerous gun peripherals&comma; the Wii would have also failed in the way of First Person Shooters &&num;8211&semi; though even then&comma; the genre saw very few standout titles&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>For whatever reason&comma; despite the numerous complaints that the Wii wound up being good only for first party franchises&comma; such as Super Mario Bros and The Legend of Zelda &&num;8211&semi; even Metroid struggled to survive&comma; and childish party games&comma; Sony and Microsoft seized the opportunity to join the realm of motion gaming&period; Here’s where you need to take a break from reading and ask a fellow gamer that bought into the Playstation Move or Xbox Kinect how they feel about their purchase&period; Unless they’re big into the same nonsense that Nintendo tried to pull off with the Wii&comma; their answer is bound to be quite negative&period; If you sift through the releases for both motion peripherals&comma; which released almost a year and a half ago&comma; you’ll find one gem for every 20 shareware titles&period; When you spend upwards of &dollar;150 for something&comma; you’d like to be able to use it more than just as a means of fast forwarding &sol; rewinding a movie with just a wave of your hands&period;<&sol;p>&NewLine;<p>So&comma; the question stands&colon; Why are developers wasting money on lackluster peripherals if there is no plan for any future heavy support&quest; During the Sony press conference at E3 2012&comma; Sony introduced Wonderbook&comma; a peripheral to be used in conjunction with the Playstation Move and Eye&period; The theory here is to apparently back up one failing peripheral with one that&comma; in an essence&comma; throws an illustrated book on a television screen that contains built in interactive mini-games&period; If not for the announcement that J&period;K&period; Rowling’s extension of the <em>Harry Potter <&sol;em>universe&comma; <em>The Book of Spells&comma; <&sol;em>would accompany the release of Wonderbook&comma; nobody would have paid any mind to the future failure&period;<&sol;p>&NewLine;<p>To support its Kinect peripheral&comma; Microsoft showcased <em>Splinter Cell&colon; Blacklist<&sol;em>&comma; <em>Fifa 13<&sol;em>&comma;<em> <&sol;em>and <em>Madden 13<&sol;em>&period; Utilizing the concept of voice activated commands that practically no game has been able to successfully implement&comma; <em>Splinter Cell&comma; Madden<&sol;em>&comma; and <em>Fifa <&sol;em>will work in conjunction with the Kinect to allow players to utilize voice commands to add a new layer to gaming&period; Though Microsoft was able to showcase the successful utilization of these voice commands&comma; things change drastically when not implemented in such a controlled environment&period; Will these techniques work when brought into the home setting&quest; That answer is up to the developer&comma; but if history has shown us anything&comma; the answer will most probably be &OpenCurlyDoubleQuote;not without drastic hitches”&period; Where Kinect shined the brightest during E3 was when it was announced that Internet Explorer would be implemented on Microsoft’s new SmartGlass&period; Essentially&comma; Kinect will help users navigate the World Wide Web&period; Congratulations&comma; Microsoft&semi; you’ve essentially created a &dollar;150 &OpenCurlyDoubleQuote;mouse”&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>How long will gamers be subjected to shaky peripherals that&comma; in two years time&comma; will turn into glorified paperweights with little to no support from the company that created it&quest; It seems that each company squandered the opportunity at E3 2012 to give its peripheral some much needed support&period; Will Microsoft be able to finally pull off the more technical aspects of the Kinect&comma; or will it best be used as an aid to surf the web&period; As for the Playstation Move&comma; there doesn’t seem to be any hope&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1725043137 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1725043137" data-essb-postid&equals;"2819" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;2819&sol;the-peripheral-wars-the-gamer-vs-the-lack-of-support&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;2819&sol;the-peripheral-wars-the-gamer-vs-the-lack-of-support&sol;" data-essb-instance&equals;"1725043137"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F2819&percnt;2Fthe-peripheral-wars-the-gamer-vs-the-lack-of-support&percnt;2F&t&equals;The&plus;Peripheral&plus;Wars&percnt;3A&plus;Gamer&plus;vs&plus;The&plus;Lack&plus;of&plus;Support" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F2819&percnt;2Fthe-peripheral-wars-the-gamer-vs-the-lack-of-support&percnt;2F&t&equals;The&plus;Peripheral&plus;Wars&percnt;3A&plus;Gamer&plus;vs&plus;The&plus;Lack&plus;of&plus;Support&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1725043137&&num;39&semi;&rpar;&semi; 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I've been apart of the gaming community since my introduction to Metal Gear Solid in 1998. Mixing my love for gaming and the paranormal, I created the persona The Gamer's Ghost - a gamer from the afterlife with an affinity for horror. I can be found on Xbox LIVE and the Playstation Network on Uncharted 3 and Gears of War servers - and I am probably the only person left on the Ghostbusters: The Video Game servers.
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