<p dir&equals;"ltr">If you have been following the Game Developer’s Conference this weekend there are a couple talks which really stole the show&period;  Two that have been making headlines is the &OpenCurlyDoubleQuote;Sex in Video Games” talk given by David Gaider&comma; lead writer for Dragon Age and the &&num;8220&semi;We Are Not Heroes&colon; Contextualizing Violence Through Narrative&comma;&&num;8221&semi; talk given by Spec Ops&colon; The Line Lead writer&comma; Walt Williams&period;  Both presented strikingly interesting opinions about the future of the industry and how its lackadaisical approach to such topics as violence and sex hurt the creativity of the industry&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">I don’t personally think that sex or violence are inappropriate in games&comma; I don’t think that violent video games leads to violent people&period;  I think the people who play games are &&num;8211&semi;for the most part&&num;8211&semi; well adjusted&comma; socially amicable human beings&period;  However&comma; I do think that games consistently suffer from forcing violence and sex into their products in an attempt to become maturely provocative&comma; and while the themes are mature&comma; the execution of them often is not&period;  It is rare that people question why they are killing their way through room after room of enemies or how they manage to wipe out a hundred villains with barely a blink&comma; instead it is an assumed part of gameplay that is more a box on a checklist than a creative decision&period;  The same is true of sex&comma; where these scenes are often more about the titillation of young men&comma; than telling a story about romantic relationships&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Gaider gave an interview to Rock&comma; Paper&comma; Shotgun before taking the stage at GDC where he talked in great length about the fine line between creating sexuality in a game and creating sexist material&period;  The topic of sexsim has been hot recently&period;  Anita Sarkeesian has started releasing her Tropes vs&period; Women series&comma; reviewing sexism in games&period;  Gears of War designer&comma; Cliff Bleszinski&comma; wrote a blog article about Sarkeesian’s series defending her position&period;  Other articles have also addressed sexism in the industry in general as Kotaku wrote about two high ranking developers leaving the International Game Developer’s Association after the non-profit organization had lewd dancers at its party&period;  Also&comma; former games journalist and PR representative Meagan Marie recently wrote a fantastic blog piece about her experiences with sexism in the industry&period;  The issue of women in games&&num;8211&semi;both in the industry and audience&&num;8211&semi;has been a subject of debate for what feels like an infinity&period;  However&comma; Gaider’s speech at GDC spoke about the topic with some real insight&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Summarizing his ideas&comma; Gaider said&comma; &OpenCurlyDoubleQuote;I’m not talking about needing to go out and say&comma; &OpenCurlyQuote;Oh&comma; how do we attract women&quest;’ How about we just decide how not to repel women&quest; I think that’s all they’re asking for&comma; really&excl; That’s how you invite them&comma; because we see they’re already interested in playing&comma; so welcome them to the table”<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">Women are a key demographic in the games industry&comma; in any industry&comma; and pushing them away is an impractical business move&period;  As Gaider states&comma; the goal isn’t for the industry to go out of its way to create female-specific content&comma; the goal is to make the great content already in the industry less gender specific&period;  Instances like the Dead Island&colon; Riptide special edition pre-order with the limbless&comma; bikini-clad torso&comma; or the trophy controversy in God of War&colon; Ascension shine a negative light on the industry&period;  The argument isn’t about whether or not people should be offended by these things&period;  The argument is&comma; in an industry where big name companies are going under or surviving by regurgitating sequels&comma; can triple-A titles afford to drive away an entire demographic&quest;<&sol;p>&NewLine;<p dir&equals;"ltr">Then came the talk from Spec Ops&colon; The Line writer Walt Williams who admitted in his speech that he was surprised Spec Ops even made it to store shelves&period;  Williams confronted the idea that the reason video games are consistently violent is because the violence is an easily consumed way to create &OpenCurlyDoubleQuote;filler” material in between story beats&period;  Williams talked about how Spec Ops used the audience comfort with violence to bring attention to what the player was actually doing&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Williams continued&comma; giving some critical analysis on why violence in video games was so widely accepted&comma; &&num;8220&semi;&lbrack;Developers have&rsqb; allowed killing to become not simply mundane&comma; but run-of-the-mill&period;&&num;8221&semi;<&sol;p>&NewLine;<p dir&equals;"ltr">While Spec Ops&colon; The Line pulled off an impressive trick&comma; drawing the players attention to the horror of their body count&comma; it was an easy tick&period;  One that relied on the current state of video games and players disassociation with their actions on screen&period;  Williams continues to look deeper into the issue stating&comma;  &&num;8220&semi;&&num;8230&semi;we&&num;8217&semi;re an industry full of very intelligent&comma; often aggressive people&comma; and we know that the blanket use of violence is wrong&period; It&&num;8217&semi;s getting harder and harder for us to play these games and to look at them critically and say&comma; &&num;8216&semi;This is okay&period; This makes sense&period;&&num;8217&semi; Especially as we get older&comma; especially as we play more of them&period;&&num;8221&semi;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">This reminds me of a line Cliff Bleszinski used in a personal blog entry stating&comma; &OpenCurlyDoubleQuote;Why are there so many shooters&quest; Because it’s easy to make a trace in code to see if you virtually &OpenCurlyDoubleQuote;tagged” someone&period;”  The laziness of violence in video games is what strikes home to me&period;  How often have shooter mechanics felt run-of-the-mill&quest;  In games like Mass Effect or Uncharted&comma; how often do the gun battles feel bloated or uninteresting&quest;<&sol;p>&NewLine;<p dir&equals;"ltr">Sex and violence are part of any medium&period;  They are part of the human experience and thus important to any story that is attempting to be told&period;  I don’t have any qualm with the use of either&period;  However&comma; as the industry evolves and progresses&comma; it becomes interesting to see how these sensitive subjects will be treated in the future&period;<&sol;p>&NewLine;<p dir&equals;"ltr">Did you catch any of Gaider’s or William’s talks&quest;  Are there games you felt handled their violence or sex in good way&quest;  Any that were particularly bad&quest; Let us know your thoughts in the comments below&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;454938264 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;454938264" data-essb-postid&equals;"26872" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;26872&sol;sex-violence-the-talk-of-gdc&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;26872&sol;sex-violence-the-talk-of-gdc&sol;" data-essb-instance&equals;"454938264"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F26872&percnt;2Fsex-violence-the-talk-of-gdc&percnt;2F&t&equals;Sex&percnt;2C&plus;Violence&plus;the&plus;Talk&plus;of&plus;GDC" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F26872&percnt;2Fsex-violence-the-talk-of-gdc&percnt;2F&t&equals;Sex&percnt;2C&plus;Violence&plus;the&plus;Talk&plus;of&plus;GDC&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;454938264&&num;39&semi;&rpar;&semi; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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