<p>People knew a problem would arise even before the game released&comma; but SimCity still managed to cause a big ruckus when it launched due in large part to requiring gamers to be always connected online while playing&period; SimCity is a pretty big name in the gaming world&period; I still fondly remember just randomly messing around in SimCity 2000 all those years ago&period; From there grew more games within the &&num;8216&semi;Sim&&num;8217&semi; world&period; Coming back to SimCity should have been a great occasion to remember&period; Instead it&&num;8217&semi;ll now be remembered for the wrong reasons&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>A lot of the complaints directed at SimCity stem from the fact that to play the single-player portion of the game&comma; you still need to be constantly connected online&period; This is a similar occurrence in Diablo 3 too&period; Whilst some gamers may not care about such a limitation&comma; it does have a major impact&period; Many gamers who can&&num;8217&semi;t easily gain internet access are left out&period; And as many found out during launch day&comma; even if you do have good internet access&comma; it will still depend on EA and their servers as to whether or not you get to play the game&period;<&sol;p>&NewLine;<p>Servers issues disrupted many gamers and their chance at playing SimCity early on&period; Whether it be connecting to servers in the first place or being forced to wait until a server was free&comma; there were just way too many obstacles in getting to the meat of the game&period; People who had paid good money for the game were denied access to said game&period; That just can&&num;8217&semi;t be right&period; In any business&period;<&sol;p>&NewLine;<p>EA might claim that server stress caught them off guard&comma; but shouldn&&num;8217&semi;t that be their primary priority if their game was going to be always-online&quest; If EA screw up at launch&comma; what is stopping them from screwing up at any other time&quest; It also brings up the question of how does someone access a game they bought legitimately when those servers are finally shut down&quest; No longer will you be able to play a game many years later&period; And if you think that doesn&&num;8217&semi;t happen&comma; tell that to all the people who still play old-school games&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>To be fair&comma; SimCity was developed with online an integral part of the game&period; That doesn&&num;8217&semi;t really absolve the game from the problems it faced though&period; Dark Souls is a game with an important online component too&comma; yet it still manages to cater to offline play&period; It should still be possible&comma; and to deny offline play really spits in the face of the gamers&period; Like I said earlier&comma; these are legitimate customers with legitimate copies of the game&comma; but they are treated spitefully&period;<&sol;p>&NewLine;<p>It doesn&&num;8217&semi;t help that EA&&num;8217&semi;s customer service manage to give itself a bad name too&period; A few complaints arose of people unable to gain refunds as they took to protesting with their wallets&period; A little to late though&comma; as EA isn&&num;8217&semi;t really interested in dealing with refunds&period; A few gamers have also suggested that they were threatened with bans if they tried to gain a refund&period; EA have come out and stated that they won&&num;8217&semi;t ban anyone over this issue&comma; but the damage has already been done&period;<&sol;p>&NewLine;<p>Honestly&comma; it is hard to see EA struggle in the future simply due to this event&period; EA still have a good monopoly on games and genres&comma; so they will likely survive for a while&period; Little by little though&comma; gamers&&num;8217&semi; patience are being tested&period; There&&num;8217&semi;s a line that once crossed&comma; will turn away a majority of gamers&period; I worry that the gaming industry might never recover from such an event&period; Developers and publishers have to remember that this is simply entertainment&comma; they are ultimately at the mercy of the consumer&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;122420042 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;122420042" data-essb-postid&equals;"26144" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;26144&sol;simcity-proving-always-online-drm-doesnt-work&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;26144&sol;simcity-proving-always-online-drm-doesnt-work&sol;" data-essb-instance&equals;"122420042"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F26144&percnt;2Fsimcity-proving-always-online-drm-doesnt-work&percnt;2F&t&equals;SimCity&percnt;3A&plus;Proving&plus;Always-Online&plus;DRM&plus;Doesn&percnt;5C&percnt;26&percnt;23039&percnt;3Bt&plus;Work" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F26144&percnt;2Fsimcity-proving-always-online-drm-doesnt-work&percnt;2F&t&equals;SimCity&percnt;3A&plus;Proving&plus;Always-Online&plus;DRM&plus;Doesn&percnt;5C&percnt;26&percnt;23039&percnt;3Bt&plus;Work&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;122420042&&num;39&semi;&rpar;&semi; 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  1. As in any free market economy, the industry would do just fine if EA suddenly disappeared. After the initial shock, the market would recover and I suspect games would improve by leaps and bounds as more developers gain access to the market and compete on merit rather than clout. I certainly would not shed a single tear for that customer hating corporation. The sooner the better.

A small time gamer looking to write more about the gaming industry! Check out Tomb Raider gameplay vids: http://www.youtube.com/thedamonforever
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