<p dir&equals;"ltr">Story matters&period; There&comma; I have said and now it is out there&comma; on the internet for as long as the internet will exist&period; Gaming has a rather auspicious history when it comes to story in games&comma; as at its very core&comma; games have always existed without much in the way of storylines&period; When you think back to some of the classic games out there that we all still revere&comma; they were light on story and heavy on repetition and reward&comma; which kept you playing and coming back for more&period; There really wasn’t much of a driving factor to keep you jumping over barrels in Donkey Kong other than a princess that you for some reason felt the need to rescue&comma; but you did it&period; The same can be said for the first Super Mario Brothers game where all you needed to keep going was to be told that the princess was in another castle&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p dir&equals;"ltr">We’ve come a long way since then and &OpenCurlyDoubleQuote;the princess is in another castle” is not long enough to justify a modern game’s greatness&period; The gaming world has evolved since then and gaming has become a heavy hitter in the world of entertainment&comma; so things have come along accordingly&period; Games are getting bigger budgets&comma; celebrities are getting attached to game projects and game releases are becoming a big&comma; star-studded event&period; For a long time I’ve been talking about how the quality of the writing in games needs to evolve to help bring everything up to par&comma; but every once in a while there is a shining beacon of hope that gamers and the industry really do care about story&comma; characterization and overall strong writing just as much as the bells and whistles&period;<&sol;p>&NewLine;<p dir&equals;"ltr">One series in particular has done a great job of pushing the narrative style of games to the next level and that is BioShock&period; The first BioShock game came almost out of nowhere&comma; the first game to use first person shooter mechanics while delivering a strong story since Half-Life had emerged on the scene&period; BioShock was fearless in its style and drive to deliver more of an experience than other games that were on the market&period; In a way&comma; it kind of spoiled us all because it really did so much right and showed what games could be like and set the bar very high for other games&period;<&sol;p>&NewLine;<p dir&equals;"ltr">The second game continued in the tradition&comma; although maybe could be considered a bit disappointing to some that it didn’t break as much new ground as the original did&period; BioShock&colon; Infinite now has the opportunity to do a whole lot more as it is set decades before the original BioShock game and it is not clear how it will link up with the others&comma; if at all&period; If the only real unifying factor is the name and the style of storytelling&comma; we are still in for a pleasant surprise&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>What is very clear&comma; 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  1. bioshock 1 story and plotwists were directly ripped off from system shock 2, so i dont expect much from infinite.

    1. Sure, but it was also a Ken Levine project. I guess you could say that he just wanted to improve on what he was doing before.

Dave Walsh is a well-known combat sports journalist specializing in Kickboxing and also works as a freelance journalist specializing in gaming and entertainment.
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